mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 05:03:37 +00:00
35 lines
1.3 KiB
JavaScript
35 lines
1.3 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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var baseAlphaIncSpeed = 0.006;
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function init() {
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game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
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game.load.start();
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}
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function create() {
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// Add some items.
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for (var i = 0; i < 3; i++) {
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game.add.sprite(290, 98 * (i + 1), 'item', i)
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.alphaIncSpeed = baseAlphaIncSpeed * (i + 1);
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game.add.sprite(388, 98 * (i + 1), 'item', i + 3)
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.alphaIncSpeed = baseAlphaIncSpeed * (i + 4);
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}
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}
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function update() {
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// Animating alpha property of each item using forEach() method.
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game.world.group.forEach(function(item) {
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// Update alpha first.
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item.alpha -= item.alphaIncSpeed;
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// Check for switch between increasing and descreasing.
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if (item.alpha < 0.001 || item.alpha > 0.999) {
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item.alphaIncSpeed *= -1;
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}
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});
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}
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function render() {
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Phaser.DebugUtils.context.fillStyle = '#fff';
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Phaser.DebugUtils.context.fillText('Alpha of items is always changing.', 280, 480);
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}
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})();
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