mirror of
https://github.com/photonstorm/phaser
synced 2024-11-26 22:52:14 +00:00
30 lines
1.2 KiB
JavaScript
30 lines
1.2 KiB
JavaScript
(function() {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
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var container;
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function init() {
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game.load.spritesheet('button', 'assets/buttons/number-buttons.png', 160, 160);
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game.load.start();
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}
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function create() {
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// Container for sorting the buttons, which we'll use to make buttons
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// to the top later.
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container = game.add.group();
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// Add buttons to container.
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container.add(game.add.button(200, 100, 'button', bringMeToTop, this, 0, 0, 0));
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container.add(game.add.button(300, 100, 'button', bringMeToTop, this, 1, 1, 1));
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container.add(game.add.button(100, 200, 'button', bringMeToTop, this, 2, 2, 2));
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container.add(game.add.button(400, 200, 'button', bringMeToTop, this, 3, 3, 3));
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container.add(game.add.button(300, 300, 'button', bringMeToTop, this, 4, 4, 4));
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container.add(game.add.button(200, 300, 'button', bringMeToTop, this, 5, 5, 5));
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}
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function render() {
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Phaser.DebugUtils.context.fillStyle = '#fff';
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Phaser.DebugUtils.context.fillText('Tap or click buttons to bring it to the top.', 32, 32);
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}
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function bringMeToTop(btn) {
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container.bringToTop(btn);
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}
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})();
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