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https://github.com/photonstorm/phaser
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48 lines
1.8 KiB
JavaScript
48 lines
1.8 KiB
JavaScript
/// <reference path="../../_definitions.ts" />
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/**
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* Phaser - OrientationScreen
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*
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* The Orientation Screen is displayed whenever the device is turned to an unsupported orientation.
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*/
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var Phaser;
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(function (Phaser) {
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var OrientationScreen = (function () {
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/**
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* OrientationScreen constructor
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* Create a new <code>OrientationScreen</code> with specific width and height.
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*
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* @param width {number} Screen canvas width.
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* @param height {number} Screen canvas height.
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*/
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function OrientationScreen(game) {
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this._showOnLandscape = false;
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this._showOnPortrait = false;
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this.game = game;
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}
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OrientationScreen.prototype.enable = function (onLandscape, onPortrait, imageKey) {
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this._showOnLandscape = onLandscape;
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this._showOnPortrait = onPortrait;
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this.landscapeImage = this.game.cache.getImage(imageKey);
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this.portraitImage = this.game.cache.getImage(imageKey);
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};
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/**
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* Update
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*/
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OrientationScreen.prototype.update = function () {
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};
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/**
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* Render
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*/
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OrientationScreen.prototype.render = function () {
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if (this._showOnLandscape) {
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this.game.stage.context.drawImage(this.landscapeImage, 0, 0, this.landscapeImage.width, this.landscapeImage.height, 0, 0, this.game.stage.width, this.game.stage.height);
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} else if (this._showOnPortrait) {
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this.game.stage.context.drawImage(this.portraitImage, 0, 0, this.portraitImage.width, this.portraitImage.height, 0, 0, this.game.stage.width, this.game.stage.height);
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}
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};
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return OrientationScreen;
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})();
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Phaser.OrientationScreen = OrientationScreen;
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})(Phaser || (Phaser = {}));
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