phaser/Phaser/renderers/canvas/CameraRenderer.js

127 lines
5.6 KiB
JavaScript

var Phaser;
(function (Phaser) {
(function (Renderer) {
/// <reference path="../../_definitions.ts" />
(function (Canvas) {
var CameraRenderer = (function () {
function CameraRenderer(game) {
this._ga = 1;
this._sx = 0;
this._sy = 0;
this._sw = 0;
this._sh = 0;
this._dx = 0;
this._dy = 0;
this._dw = 0;
this._dh = 0;
this._fx = 1;
this._fy = 1;
this._tx = 0;
this._ty = 0;
this._gac = 1;
this._sin = 0;
this._cos = 1;
this.game = game;
}
CameraRenderer.prototype.preRender = function (camera) {
if (camera.visible == false || camera.transform.scale.x == 0 || camera.transform.scale.y == 0 || camera.texture.alpha < 0.1) {
return false;
}
if (this.game.device.patchAndroidClearRectBug) {
camera.texture.context.fillStyle = 'rgb(0,0,0)';
camera.texture.context.fillRect(0, 0, camera.width, camera.height);
} else {
camera.texture.context.clearRect(0, 0, camera.width, camera.height);
}
if (camera.texture.alpha !== 1 && camera.texture.context.globalAlpha != camera.texture.alpha) {
this._ga = camera.texture.context.globalAlpha;
camera.texture.context.globalAlpha = camera.texture.alpha;
}
if (camera.texture.opaque) {
camera.texture.context.fillStyle = camera.texture.backgroundColor;
camera.texture.context.fillRect(0, 0, camera.width, camera.height);
}
if (camera.texture.globalCompositeOperation) {
camera.texture.context.globalCompositeOperation = camera.texture.globalCompositeOperation;
}
camera.plugins.preRender();
};
CameraRenderer.prototype.postRender = function (camera) {
if (this._ga > -1) {
camera.texture.context.globalAlpha = this._ga;
}
camera.plugins.postRender();
// Reset our temp vars
this._ga = -1;
this._sx = 0;
this._sy = 0;
this._sw = camera.width;
this._sh = camera.height;
this._fx = camera.transform.scale.x;
this._fy = camera.transform.scale.y;
this._sin = 0;
this._cos = 1;
this._dx = camera.screenView.x;
this._dy = camera.screenView.y;
this._dw = camera.width;
this._dh = camera.height;
this.game.stage.context.save();
if (camera.texture.flippedX) {
this._fx = -camera.transform.scale.x;
}
if (camera.texture.flippedY) {
this._fy = -camera.transform.scale.y;
}
if (camera.modified) {
if (camera.transform.rotation !== 0 || camera.transform.rotationOffset !== 0) {
this._sin = Math.sin(camera.game.math.degreesToRadians(camera.transform.rotationOffset + camera.transform.rotation));
this._cos = Math.cos(camera.game.math.degreesToRadians(camera.transform.rotationOffset + camera.transform.rotation));
}
this.game.stage.context.setTransform(this._cos * this._fx, (this._sin * this._fx) + camera.transform.skew.x, -(this._sin * this._fy) + camera.transform.skew.y, this._cos * this._fy, this._dx, this._dy);
this._dx = camera.transform.origin.x * -this._dw;
this._dy = camera.transform.origin.y * -this._dh;
} else {
this._dx -= (this._dw * camera.transform.origin.x);
this._dy -= (this._dh * camera.transform.origin.y);
}
this._sx = Math.floor(this._sx);
this._sy = Math.floor(this._sy);
this._sw = Math.floor(this._sw);
this._sh = Math.floor(this._sh);
this._dx = Math.floor(this._dx);
this._dy = Math.floor(this._dy);
this._dw = Math.floor(this._dw);
this._dh = Math.floor(this._dh);
if (this._sw <= 0 || this._sh <= 0 || this._dw <= 0 || this._dh <= 0) {
this.game.stage.context.restore();
return false;
}
this.game.stage.context.drawImage(camera.texture.canvas, this._sx, this._sy, this._sw, this._sh, this._dx, this._dy, this._dw, this._dh);
this.game.stage.context.restore();
};
return CameraRenderer;
})();
Canvas.CameraRenderer = CameraRenderer;
})(Renderer.Canvas || (Renderer.Canvas = {}));
var Canvas = Renderer.Canvas;
})(Phaser.Renderer || (Phaser.Renderer = {}));
var Renderer = Phaser.Renderer;
})(Phaser || (Phaser = {}));