phaser/Phaser/math/Mat3.js

281 lines
7.9 KiB
JavaScript

/// <reference path="../_definitions.ts" />
/**
* Phaser - Mat3
*
* A 3x3 Matrix
*/
var Phaser;
(function (Phaser) {
var Mat3 = (function () {
/**
* Creates a new Mat3 object.
* @class Mat3
* @constructor
* @return {Mat3} This object
**/
function Mat3() {
this.data = [1, 0, 0, 0, 1, 0, 0, 0, 1];
}
Object.defineProperty(Mat3.prototype, "a00", {
get: function () {
return this.data[0];
},
set: function (value) {
this.data[0] = value;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Mat3.prototype, "a01", {
get: function () {
return this.data[1];
},
set: function (value) {
this.data[1] = value;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Mat3.prototype, "a02", {
get: function () {
return this.data[2];
},
set: function (value) {
this.data[2] = value;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Mat3.prototype, "a10", {
get: function () {
return this.data[3];
},
set: function (value) {
this.data[3] = value;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Mat3.prototype, "a11", {
get: function () {
return this.data[4];
},
set: function (value) {
this.data[4] = value;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Mat3.prototype, "a12", {
get: function () {
return this.data[5];
},
set: function (value) {
this.data[5] = value;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Mat3.prototype, "a20", {
get: function () {
return this.data[6];
},
set: function (value) {
this.data[6] = value;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Mat3.prototype, "a21", {
get: function () {
return this.data[7];
},
set: function (value) {
this.data[7] = value;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Mat3.prototype, "a22", {
get: function () {
return this.data[8];
},
set: function (value) {
this.data[8] = value;
},
enumerable: true,
configurable: true
});
/**
* Copies the values from one Mat3 into this Mat3.
* @method copyFromMat3
* @param {any} source - The object to copy from.
* @return {Mat3} This Mat3 object.
**/
Mat3.prototype.copyFromMat3 = function (source) {
this.data[0] = source.data[0];
this.data[1] = source.data[1];
this.data[2] = source.data[2];
this.data[3] = source.data[3];
this.data[4] = source.data[4];
this.data[5] = source.data[5];
this.data[6] = source.data[6];
this.data[7] = source.data[7];
this.data[8] = source.data[8];
return this;
};
/**
* Copies the upper-left 3x3 values into this Mat3.
* @method copyFromMat4
* @param {any} source - The object to copy from.
* @return {Mat3} This Mat3 object.
**/
Mat3.prototype.copyFromMat4 = function (source) {
this.data[0] = source[0];
this.data[1] = source[1];
this.data[2] = source[2];
this.data[3] = source[4];
this.data[4] = source[5];
this.data[5] = source[6];
this.data[6] = source[8];
this.data[7] = source[9];
this.data[8] = source[10];
return this;
};
/**
* Clones this Mat3 into a new Mat3
* @param {Mat3} out The output Mat3, if none is given a new Mat3 object will be created.
* @return {Mat3} The new Mat3
**/
Mat3.prototype.clone = function (out) {
if (typeof out === "undefined") { out = new Phaser.Mat3(); }
out[0] = this.data[0];
out[1] = this.data[1];
out[2] = this.data[2];
out[3] = this.data[3];
out[4] = this.data[4];
out[5] = this.data[5];
out[6] = this.data[6];
out[7] = this.data[7];
out[8] = this.data[8];
return out;
};
/**
* Sets this Mat3 to the identity matrix.
* @method identity
* @param {any} source - The object to copy from.
* @return {Mat3} This Mat3 object.
**/
Mat3.prototype.identity = function () {
return this.setTo(1, 0, 0, 0, 1, 0, 0, 0, 1);
};
/**
* Translates this Mat3 by the given vector
**/
Mat3.prototype.translate = function (v) {
this.a20 = v.x * this.a00 + v.y * this.a10 + this.a20;
this.a21 = v.x * this.a01 + v.y * this.a11 + this.a21;
this.a22 = v.x * this.a02 + v.y * this.a12 + this.a22;
return this;
};
Mat3.prototype.setTemps = function () {
this._a00 = this.data[0];
this._a01 = this.data[1];
this._a02 = this.data[2];
this._a10 = this.data[3];
this._a11 = this.data[4];
this._a12 = this.data[5];
this._a20 = this.data[6];
this._a21 = this.data[7];
this._a22 = this.data[8];
};
/**
* Rotates this Mat3 by the given angle (given in radians)
**/
Mat3.prototype.rotate = function (rad) {
this.setTemps();
var s = Phaser.GameMath.sinA[rad];
var c = Phaser.GameMath.cosA[rad];
this.data[0] = c * this._a00 + s * this._a10;
this.data[1] = c * this._a01 + s * this._a10;
this.data[2] = c * this._a02 + s * this._a12;
this.data[3] = c * this._a10 - s * this._a00;
this.data[4] = c * this._a11 - s * this._a01;
this.data[5] = c * this._a12 - s * this._a02;
return this;
};
/**
* Scales this Mat3 by the given vector
**/
Mat3.prototype.scale = function (v) {
this.data[0] = v.x * this.data[0];
this.data[1] = v.x * this.data[1];
this.data[2] = v.x * this.data[2];
this.data[3] = v.y * this.data[3];
this.data[4] = v.y * this.data[4];
this.data[5] = v.y * this.data[5];
return this;
};
Mat3.prototype.setTo = function (a00, a01, a02, a10, a11, a12, a20, a21, a22) {
this.data[0] = a00;
this.data[1] = a01;
this.data[2] = a02;
this.data[3] = a10;
this.data[4] = a11;
this.data[5] = a12;
this.data[6] = a20;
this.data[7] = a21;
this.data[8] = a22;
return this;
};
/**
* Returns a string representation of this object.
* @method toString
* @return {string} a string representation of the object.
**/
Mat3.prototype.toString = function () {
return '';
//return "[{Vec2 (x=" + this.x + " y=" + this.y + ")}]";
};
return Mat3;
})();
Phaser.Mat3 = Mat3;
})(Phaser || (Phaser = {}));