phaser/Phaser/animation/FrameData.js

160 lines
4.8 KiB
JavaScript

/// <reference path="../_definitions.ts" />
/**
* FrameData
*
* FrameData is a container for Frame objects, which are the internal representation of animation data in Phaser.
*
* @package Phaser.FrameData
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license https://github.com/photonstorm/phaser/blob/master/license.txt MIT License
*/
var Phaser;
(function (Phaser) {
var FrameData = (function () {
/**
* FrameData constructor
*/
function FrameData() {
this._frames = [];
this._frameNames = [];
}
Object.defineProperty(FrameData.prototype, "total", {
get: function () {
return this._frames.length;
},
enumerable: true,
configurable: true
});
/**
* Add a new frame.
* @param frame {Frame} The frame you want to add.
* @return {Frame} The frame you just added.
*/
FrameData.prototype.addFrame = function (frame) {
frame.index = this._frames.length;
this._frames.push(frame);
if (frame.name !== '') {
this._frameNames[frame.name] = frame.index;
}
return frame;
};
/**
* Get a frame by its index.
* @param index {number} Index of the frame you want to get.
* @return {Frame} The frame you want.
*/
FrameData.prototype.getFrame = function (index) {
if (this._frames[index]) {
return this._frames[index];
}
return null;
};
/**
* Get a frame by its name.
* @param name {string} Name of the frame you want to get.
* @return {Frame} The frame you want.
*/
FrameData.prototype.getFrameByName = function (name) {
if (this._frameNames[name] !== '') {
return this._frames[this._frameNames[name]];
}
return null;
};
/**
* Check whether there's a frame with given name.
* @param name {string} Name of the frame you want to check.
* @return {boolean} True if frame with given name found, otherwise return false.
*/
FrameData.prototype.checkFrameName = function (name) {
if (this._frameNames[name] == null) {
return false;
}
return true;
};
/**
* Get ranges of frames in an array.
* @param start {number} Start index of frames you want.
* @param end {number} End index of frames you want.
* @param [output] {Frame[]} result will be added into this array.
* @return {Frame[]} Ranges of specific frames in an array.
*/
FrameData.prototype.getFrameRange = function (start, end, output) {
if (typeof output === "undefined") { output = []; }
for (var i = start; i <= end; i++) {
output.push(this._frames[i]);
}
return output;
};
/**
* Get all indexes of frames by giving their name.
* @param [output] {number[]} result will be added into this array.
* @return {number[]} Indexes of specific frames in an array.
*/
FrameData.prototype.getFrameIndexes = function (output) {
if (typeof output === "undefined") { output = []; }
output.length = 0;
for (var i = 0; i < this._frames.length; i++) {
output.push(i);
}
return output;
};
/**
* Get the frame indexes by giving the frame names.
* @param [output] {number[]} result will be added into this array.
* @return {number[]} Names of specific frames in an array.
*/
FrameData.prototype.getFrameIndexesByName = function (input) {
var output = [];
for (var i = 0; i < input.length; i++) {
if (this.getFrameByName(input[i])) {
output.push(this.getFrameByName(input[i]).index);
}
}
return output;
};
/**
* Get all frames in this frame data.
* @return {Frame[]} All the frames in an array.
*/
FrameData.prototype.getAllFrames = function () {
return this._frames;
};
/**
* Get All frames with specific ranges.
* @param range {number[]} Ranges in an array.
* @return {Frame[]} All frames in an array.
*/
FrameData.prototype.getFrames = function (range) {
var output = [];
for (var i = 0; i < range.length; i++) {
output.push(this._frames[i]);
}
return output;
};
return FrameData;
})();
Phaser.FrameData = FrameData;
})(Phaser || (Phaser = {}));