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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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<a href="Phaser.Physics.P2.html">P2</a>
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<a href="Phaser.Plugin.PathManager.html">PathManager</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rope.html">Rope</a>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.Utils.html">Utils</a>
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<a href="Phaser.World.html">World</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BaseTexture.html">BaseTexture</a>
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<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
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<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
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<a href="PIXI.DisplayObject.html">DisplayObject</a>
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<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
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<a href="PIXI.Phaser.GraphicsData.html">Phaser.GraphicsData</a>
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<li class="class-depth-1">
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<a href="PIXI.PIXI.html">PIXI</a>
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<li class="class-depth-1">
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<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
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<li class="class-depth-1">
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<a href="PIXI.PixiShader.html">PixiShader</a>
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<li class="class-depth-1">
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<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
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<a href="PIXI.Sprite.html">Sprite</a>
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<a href="PIXI.StripShader.html">StripShader</a>
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<li class="class-depth-1">
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<a href="PIXI.Texture.html">Texture</a>
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<li class="class-depth-1">
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<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
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</li>
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</ul>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-0">
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<a href="global.html#ANGLE_DOWN">ANGLE_DOWN</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#ANGLE_LEFT">ANGLE_LEFT</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#ANGLE_NORTH_EAST">ANGLE_NORTH_EAST</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#ANGLE_NORTH_WEST">ANGLE_NORTH_WEST</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#ANGLE_RIGHT">ANGLE_RIGHT</a>
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</li>
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|
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<li class="class-depth-0">
|
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<a href="global.html#ANGLE_SOUTH_EAST">ANGLE_SOUTH_EAST</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#ANGLE_SOUTH_WEST">ANGLE_SOUTH_WEST</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#ANGLE_UP">ANGLE_UP</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#arc">arc</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#AUTO">AUTO</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#beginFill">beginFill</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#bezierCurveTo">bezierCurveTo</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#BITMAPDATA">BITMAPDATA</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#blendModes">blendModes</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#BOTTOM_CENTER">BOTTOM_CENTER</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#BOTTOM_LEFT">BOTTOM_LEFT</a>
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</li>
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|
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<li class="class-depth-0">
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<a href="global.html#BOTTOM_RIGHT">BOTTOM_RIGHT</a>
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</li>
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|
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<li class="class-depth-0">
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<a href="global.html#BUTTON">BUTTON</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#CANVAS">CANVAS</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#CENTER">CENTER</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#CIRCLE">CIRCLE</a>
|
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</li>
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<li class="class-depth-0">
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<a href="global.html#clear">clear</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#CREATURE">CREATURE</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#destroyCachedSprite">destroyCachedSprite</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#displayList">displayList</a>
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</li>
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<li class="class-depth-0">
|
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<a href="global.html#DOWN">DOWN</a>
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</li>
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<li class="class-depth-0">
|
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<a href="global.html#drawCircle">drawCircle</a>
|
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</li>
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<li class="class-depth-0">
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<a href="global.html#drawEllipse">drawEllipse</a>
|
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</li>
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|
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<li class="class-depth-0">
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<a href="global.html#drawPolygon">drawPolygon</a>
|
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</li>
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<li class="class-depth-0">
|
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<a href="global.html#drawRect">drawRect</a>
|
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</li>
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<li class="class-depth-0">
|
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<a href="global.html#drawRoundedRect">drawRoundedRect</a>
|
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</li>
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<li class="class-depth-0">
|
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<a href="global.html#drawShape">drawShape</a>
|
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</li>
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<li class="class-depth-0">
|
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<a href="global.html#ELLIPSE">ELLIPSE</a>
|
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</li>
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|
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<li class="class-depth-0">
|
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<a href="global.html#emit">emit</a>
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</li>
|
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<li class="class-depth-0">
|
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<a href="global.html#EMITTER">EMITTER</a>
|
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</li>
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|
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<li class="class-depth-0">
|
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<a href="global.html#endFill">endFill</a>
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</li>
|
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<li class="class-depth-0">
|
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<a href="global.html#GAMES">GAMES</a>
|
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</li>
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|
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<li class="class-depth-0">
|
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<a href="global.html#generateTexture">generateTexture</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#getBounds">getBounds</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#getLocalBounds">getLocalBounds</a>
|
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</li>
|
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|
|
<li class="class-depth-0">
|
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<a href="global.html#GRAPHICS">GRAPHICS</a>
|
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</li>
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|
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<li class="class-depth-0">
|
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<a href="global.html#GROUP">GROUP</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#HEADLESS">HEADLESS</a>
|
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</li>
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|
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<li class="class-depth-0">
|
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<a href="global.html#HORIZONTAL">HORIZONTAL</a>
|
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</li>
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|
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<li class="class-depth-0">
|
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<a href="global.html#IMAGE">IMAGE</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#LANDSCAPE">LANDSCAPE</a>
|
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</li>
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|
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<li class="class-depth-0">
|
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<a href="global.html#LEFT">LEFT</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#LEFT_BOTTOM">LEFT_BOTTOM</a>
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</li>
|
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|
|
<li class="class-depth-0">
|
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<a href="global.html#LEFT_CENTER">LEFT_CENTER</a>
|
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</li>
|
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|
|
<li class="class-depth-0">
|
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<a href="global.html#LEFT_TOP">LEFT_TOP</a>
|
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</li>
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|
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<li class="class-depth-0">
|
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<a href="global.html#LINE">LINE</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#lineStyle">lineStyle</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#lineTo">lineTo</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#listeners">listeners</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#MATRIX">MATRIX</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#mixin">mixin</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#moveTo">moveTo</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#NONE">NONE</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#off">off</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#on">on</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#once">once</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
|
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</li>
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|
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<li class="class-depth-2">
|
|
<a href="global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath.">Phaser.Path#numPoints
|
|
return {number} The total number of PathPoints in this Path.</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POINT">POINT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POINTER">POINTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POLYGON">POLYGON</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#PORTRAIT">PORTRAIT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#quadraticCurveTo">quadraticCurveTo</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RECTANGLE">RECTANGLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#removeAllListeners">removeAllListeners</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RETROFONT">RETROFONT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RIGHT">RIGHT</a>
|
|
</li>
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|
|
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<li class="class-depth-0">
|
|
<a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a>
|
|
</li>
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|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a>
|
|
</li>
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|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RIGHT_TOP">RIGHT_TOP</a>
|
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</li>
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|
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<li class="class-depth-0">
|
|
<a href="global.html#ROPE">ROPE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#scaleModes">scaleModes</a>
|
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</li>
|
|
|
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<li class="class-depth-0">
|
|
<a href="global.html#SPRITE">SPRITE</a>
|
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</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#stopImmediatePropagation">stopImmediatePropagation</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#stopPropagation">stopPropagation</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TEXT">TEXT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILEMAP">TILEMAP</a>
|
|
</li>
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|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILESPRITE">TILESPRITE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TOP_CENTER">TOP_CENTER</a>
|
|
</li>
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|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TOP_LEFT">TOP_LEFT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TOP_RIGHT">TOP_RIGHT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#UP">UP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#updateLocalBounds">updateLocalBounds</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VERSION">VERSION</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VERTICAL">VERTICAL</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VIDEO">VIDEO</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#WEBGL">WEBGL</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#WEBGL_MULTI">WEBGL_MULTI</a>
|
|
</li>
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|
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</ul>
|
|
</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
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<ul class="dropdown-menu ">
|
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<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
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<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
|
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<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
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<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
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<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
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<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
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<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
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<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
|
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<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
|
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<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
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</ul>
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</li>
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<li class="dropdown">
|
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
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<ul class="dropdown-menu ">
|
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<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
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<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
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<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
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<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
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<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
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<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
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<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
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<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
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<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
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<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
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<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
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<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
|
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<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
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</ul>
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</li>
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<li class="dropdown">
|
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
|
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<ul class="dropdown-menu ">
|
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<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
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</ul>
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</li>
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<li class="dropdown">
|
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
|
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<ul class="dropdown-menu ">
|
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<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
|
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<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
|
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<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
|
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</ul>
|
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</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
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<ul class="dropdown-menu ">
|
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<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
|
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<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
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<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
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<li class="class-depth-1"><a href="Phaser.KeyCode.html">Key Codes</a></li>
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
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<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
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|
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<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
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<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
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<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li>
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<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
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</ul>
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</div>
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</div>
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<div class="row-fluid">
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<div class="span12">
|
|
|
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<div id="main">
|
|
|
|
|
|
|
|
<h1 class="page-title">Source: docs/pixi-jsdoc.js</h1>
|
|
|
|
<section>
|
|
<article>
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
* @namespace PIXI
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.DisplayObject
|
|
* @description The base class for all objects that are rendered. Contains properties for position, scaling,
|
|
rotation, masks and cache handling.
|
|
|
|
This is an abstract class and should not be used on its own, rather it should be extended.
|
|
|
|
It is used internally by the likes of PIXI.Sprite.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 7
|
|
*/
|
|
/**
|
|
* @description The coordinates, in pixels, of this DisplayObject, relative to its parent container.
|
|
|
|
The value of this property does not reflect any positioning happening further up the display list.
|
|
To obtain that value please see the `worldPosition` property.
|
|
* @member PIXI.DisplayObject#position
|
|
* @type {PIXIPoint}
|
|
* @default
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 20
|
|
*/
|
|
/**
|
|
* @description The scale of this DisplayObject. A scale of 1:1 represents the DisplayObject
|
|
at its default size. A value of 0.5 would scale this DisplayObject by half, and so on.
|
|
|
|
The value of this property does not reflect any scaling happening further up the display list.
|
|
To obtain that value please see the `worldScale` property.
|
|
* @member PIXI.DisplayObject#scale
|
|
* @type {PIXIPoint}
|
|
* @default
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 31
|
|
*/
|
|
/**
|
|
* @description The pivot point of this DisplayObject that it rotates around. The values are expressed
|
|
in pixel values.
|
|
* @member PIXI.DisplayObject#pivot
|
|
* @type {PIXIPoint}
|
|
* @default
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 43
|
|
*/
|
|
/**
|
|
* @description The rotation of this DisplayObject. The value is given, and expressed, in radians, and is based on
|
|
a right-handed orientation.
|
|
|
|
The value of this property does not reflect any rotation happening further up the display list.
|
|
To obtain that value please see the `worldRotation` property.
|
|
* @member PIXI.DisplayObject#rotation
|
|
* @type {Number}
|
|
* @default
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 51
|
|
*/
|
|
/**
|
|
* @description The alpha value of this DisplayObject. A value of 1 is fully opaque. A value of 0 is transparent.
|
|
Please note that an object with an alpha value of 0 is skipped during the render pass.
|
|
|
|
The value of this property does not reflect any alpha values set further up the display list.
|
|
To obtain that value please see the `worldAlpha` property.
|
|
* @member PIXI.DisplayObject#alpha
|
|
* @type {Number}
|
|
* @default
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 63
|
|
*/
|
|
/**
|
|
* @description The visibility of this DisplayObject. A value of `false` makes the object invisible.
|
|
A value of `true` makes it visible. Please note that an object with a visible value of
|
|
`false` is skipped during the render pass. Equally a DisplayObject with visible false will
|
|
not render any of its children.
|
|
|
|
The value of this property does not reflect any visible values set further up the display list.
|
|
To obtain that value please see the `worldVisible` property.
|
|
* @member PIXI.DisplayObject#visible
|
|
* @type {Boolean}
|
|
* @default
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 75
|
|
*/
|
|
/**
|
|
* @description This is the defined area that will pick up mouse / touch events. It is null by default.
|
|
Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
|
|
* @member PIXI.DisplayObject#hitArea
|
|
* @type {(Rectangle|Circle|Ellipse|Polygon)}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 89
|
|
*/
|
|
/**
|
|
* @description Should this DisplayObject be rendered by the renderer? An object with a renderable value of
|
|
`false` is skipped during the render pass.
|
|
* @member PIXI.DisplayObject#renderable
|
|
* @type {Boolean}
|
|
* @default
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 98
|
|
*/
|
|
/**
|
|
* @description The parent DisplayObjectContainer that this DisplayObject is a child of.
|
|
All DisplayObjects must belong to a parent in order to be rendered.
|
|
The root parent is the Stage object. This property is set automatically when the
|
|
DisplayObject is added to, or removed from, a DisplayObjectContainer.
|
|
* @member PIXI.DisplayObject#parent
|
|
* @type {PIXIDisplayObjectContainer}
|
|
* @readonly
|
|
* @default
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 107
|
|
*/
|
|
/**
|
|
* @description The multiplied alpha value of this DisplayObject. A value of 1 is fully opaque. A value of 0 is transparent.
|
|
This value is the calculated total, based on the alpha values of all parents of this DisplayObjects
|
|
in the display list.
|
|
|
|
To obtain, and set, the local alpha value, see the `alpha` property.
|
|
|
|
Note: This property is only updated at the end of the `updateTransform` call, once per render. Until
|
|
that happens this property will contain values based on the previous frame. Be mindful of this if
|
|
accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.
|
|
* @member PIXI.DisplayObject#worldAlpha
|
|
* @type {Number}
|
|
* @readonly
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 119
|
|
*/
|
|
/**
|
|
* @description The current transform of this DisplayObject.
|
|
|
|
This property contains the calculated total, based on the transforms of all parents of this
|
|
DisplayObject in the display list.
|
|
|
|
Note: This property is only updated at the end of the `updateTransform` call, once per render. Until
|
|
that happens this property will contain values based on the previous frame. Be mindful of this if
|
|
accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.
|
|
* @member PIXI.DisplayObject#worldTransform
|
|
* @type {PIXIMatrix}
|
|
* @readonly
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 135
|
|
*/
|
|
/**
|
|
* @description The coordinates, in pixels, of this DisplayObject within the world.
|
|
|
|
This property contains the calculated total, based on the positions of all parents of this
|
|
DisplayObject in the display list.
|
|
|
|
Note: This property is only updated at the end of the `updateTransform` call, once per render. Until
|
|
that happens this property will contain values based on the previous frame. Be mindful of this if
|
|
accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.
|
|
* @member PIXI.DisplayObject#worldPosition
|
|
* @type {PIXIPoint}
|
|
* @readonly
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 150
|
|
*/
|
|
/**
|
|
* @description The global scale of this DisplayObject.
|
|
|
|
This property contains the calculated total, based on the scales of all parents of this
|
|
DisplayObject in the display list.
|
|
|
|
Note: This property is only updated at the end of the `updateTransform` call, once per render. Until
|
|
that happens this property will contain values based on the previous frame. Be mindful of this if
|
|
accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.
|
|
* @member PIXI.DisplayObject#worldScale
|
|
* @type {PIXIPoint}
|
|
* @readonly
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 165
|
|
*/
|
|
/**
|
|
* @description The rotation, in radians, of this DisplayObject.
|
|
|
|
This property contains the calculated total, based on the rotations of all parents of this
|
|
DisplayObject in the display list.
|
|
|
|
Note: This property is only updated at the end of the `updateTransform` call, once per render. Until
|
|
that happens this property will contain values based on the previous frame. Be mindful of this if
|
|
accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.
|
|
* @member PIXI.DisplayObject#worldRotation
|
|
* @type {Number}
|
|
* @readonly
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 180
|
|
*/
|
|
/**
|
|
* @description The rectangular area used by filters when rendering a shader for this DisplayObject.
|
|
* @member PIXI.DisplayObject#filterArea
|
|
* @type {Rectangle}
|
|
* @default
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 195
|
|
*/
|
|
/**
|
|
* @member PIXI.DisplayObject#_sr - Cached rotation value.
|
|
* @type {Number}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 204
|
|
*/
|
|
/**
|
|
* @member PIXI.DisplayObject#_cr - Cached rotation value.
|
|
* @type {Number}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 210
|
|
*/
|
|
/**
|
|
* @member PIXI.DisplayObject#_bounds - The cached bounds of this object.
|
|
* @type {PIXIRectangle}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 216
|
|
*/
|
|
/**
|
|
* @member PIXI.DisplayObject#_currentBounds - The most recently calculated bounds of this object.
|
|
* @type {PIXIRectangle}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 222
|
|
*/
|
|
/**
|
|
* @member PIXI.DisplayObject#_mask - The cached mask of this object.
|
|
* @type {PIXIRectangle}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 228
|
|
*/
|
|
/**
|
|
* @member PIXI.DisplayObject#_cacheAsBitmap - Internal cache as bitmap flag.
|
|
* @type {Boolean}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 234
|
|
*/
|
|
/**
|
|
* @member PIXI.DisplayObject#_cacheIsDirty - Internal dirty cache flag.
|
|
* @type {Boolean}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 240
|
|
*/
|
|
/**
|
|
* @description Destroy this DisplayObject.
|
|
|
|
Removes any cached sprites, sets renderable flag to false, and nulls filters, bounds and mask.
|
|
|
|
Also iteratively calls `destroy` on any children.
|
|
* @method PIXI.DisplayObject#PIXI.DisplayObject#destroy
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 252
|
|
*/
|
|
/**
|
|
* @description To be overridden by classes that require it.
|
|
* @method PIXI.DisplayObject#PIXI.DisplayObject#preUpdate
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 403
|
|
*/
|
|
/**
|
|
* @description Generates a RenderTexture based on this DisplayObject, which can they be used to texture other Sprites.
|
|
This can be useful if your DisplayObject is static, or complicated, and needs to be reused multiple times.
|
|
|
|
Please note that no garbage collection takes place on old textures. It is up to you to destroy old textures,
|
|
and references to them, so they don't linger in memory.
|
|
* @method PIXI.DisplayObject#PIXI.DisplayObject#generateTexture
|
|
* @param {Number} [resolution=1] - - The resolution of the texture being generated.
|
|
* @param {Number} [scaleMode=PIXI.scaleModes.DEFAULT] - - See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values.
|
|
* @param {(PIXICanvasRenderer|PIXIWebGLRenderer)} renderer - - The renderer used to generate the texture.
|
|
* @return {PhaserRenderTexture} - A RenderTexture containing an image of this DisplayObject at the time it was invoked.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 412
|
|
*/
|
|
/**
|
|
* @description If this DisplayObject has a cached Sprite, this method generates and updates it.
|
|
* @method PIXI.DisplayObject#PIXI.DisplayObject#updateCache
|
|
* @return {PIXIDisplayObject} - A reference to this DisplayObject.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 440
|
|
*/
|
|
/**
|
|
* @description Calculates the global position of this DisplayObject, based on the position given.
|
|
* @method PIXI.DisplayObject#PIXI.DisplayObject#toGlobal
|
|
* @param {PIXIPoint} position - - The global position to calculate from.
|
|
* @return {PIXIPoint} - A point object representing the position of this DisplayObject based on the global position given.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 454
|
|
*/
|
|
/**
|
|
* @description Calculates the local position of this DisplayObject, relative to another point.
|
|
* @method PIXI.DisplayObject#PIXI.DisplayObject#toLocal
|
|
* @param {PIXIPoint} position - - The world origin to calculate from.
|
|
* @param {PIXIDisplayObject} [from] - - An optional DisplayObject to calculate the global position from.
|
|
* @return {PIXIPoint} - A point object representing the position of this DisplayObject based on the global position given.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 469
|
|
*/
|
|
/**
|
|
* @description Internal method.
|
|
* @method PIXI.DisplayObject#PIXI.DisplayObject#_renderCachedSprite
|
|
* @param {Object} renderSession - - The render session
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 490
|
|
*/
|
|
/**
|
|
* @description Internal method.
|
|
* @method PIXI.DisplayObject#PIXI.DisplayObject#_generateCachedSprite
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 512
|
|
*/
|
|
/**
|
|
* @description Destroys a cached Sprite.
|
|
* @method PIXI.DisplayObject#PIXI.DisplayObject#_destroyCachedSprite
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 562
|
|
*/
|
|
/**
|
|
* @description The horizontal position of the DisplayObject, in pixels, relative to its parent.
|
|
If you need the world position of the DisplayObject, use `DisplayObject.worldPosition` instead.
|
|
* @member PIXI.DisplayObject#x - The horizontal position of the DisplayObject, in pixels, relative to its parent.
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 588
|
|
*/
|
|
/**
|
|
* @description The vertical position of the DisplayObject, in pixels, relative to its parent.
|
|
If you need the world position of the DisplayObject, use `DisplayObject.worldPosition` instead.
|
|
* @member PIXI.DisplayObject#y - The vertical position of the DisplayObject, in pixels, relative to its parent.
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 610
|
|
*/
|
|
/**
|
|
* @description Indicates if this DisplayObject is visible, based on it, and all of its parents, `visible` property values.
|
|
* @member PIXI.DisplayObject#worldVisible - Indicates if this DisplayObject is visible, based on it, and all of its parents, `visible` property values.
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 632
|
|
*/
|
|
/**
|
|
* @description Sets a mask for this DisplayObject. A mask is an instance of a Graphics object.
|
|
When applied it limits the visible area of this DisplayObject to the shape of the mask.
|
|
Under a Canvas renderer it uses shape clipping. Under a WebGL renderer it uses a Stencil Buffer.
|
|
To remove a mask, set this property to `null`.
|
|
* @member PIXI.DisplayObject#mask - The mask applied to this DisplayObject. Set to `null` to remove an existing mask.
|
|
* @type {PIXIGraphics}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 675
|
|
*/
|
|
/**
|
|
* @description Sets the filters for this DisplayObject. This is a WebGL only feature, and is ignored by the Canvas
|
|
Renderer. A filter is a shader applied to this DisplayObject. You can modify the placement of the filter
|
|
using `DisplayObject.filterArea`.
|
|
|
|
To remove filters, set this property to `null`.
|
|
|
|
Note: You cannot have a filter set, and a MULTIPLY Blend Mode active, at the same time. Setting a
|
|
filter will reset this DisplayObjects blend mode to NORMAL.
|
|
* @member PIXI.DisplayObject#filters - An Array of Phaser.Filter objects, or objects that extend them.
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 710
|
|
*/
|
|
/**
|
|
* @description Sets if this DisplayObject should be cached as a bitmap.
|
|
|
|
When invoked it will take a snapshot of the DisplayObject, as it is at that moment, and store it
|
|
in a RenderTexture. This is then used whenever this DisplayObject is rendered. It can provide a
|
|
performance benefit for complex, but static, DisplayObjects. I.e. those with lots of children.
|
|
|
|
Cached Bitmaps do not track their parents. If you update a property of this DisplayObject, it will not
|
|
re-generate the cached bitmap automatically. To do that you need to call `DisplayObject.updateCache`.
|
|
|
|
To remove a cached bitmap, set this property to `null`.
|
|
* @member PIXI.DisplayObject#cacheAsBitmap - Cache this DisplayObject as a Bitmap. Set to `null` to remove an existing cached bitmap.
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObject.js
|
|
* @sourceline 763
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.DisplayObjectContainer
|
|
* @description A DisplayObjectContainer represents a collection of display objects.
|
|
It is the base class of all display objects that act as a container for other objects.
|
|
* @augments PIXI.DisplayObject
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 5
|
|
*/
|
|
/**
|
|
* @description [read-only] The array of children of this container.
|
|
* @member PIXI.DisplayObjectContainer#children
|
|
* @type {Array<DisplayObject>}
|
|
* @readonly
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 17
|
|
*/
|
|
/**
|
|
* @description If `ignoreChildInput` is `false` it will allow this objects _children_ to be considered as valid for Input events.
|
|
|
|
If this property is `true` then the children will _not_ be considered as valid for Input events.
|
|
|
|
Note that this property isn't recursive: only immediate children are influenced, it doesn't scan further down.
|
|
* @member PIXI.DisplayObjectContainer#ignoreChildInput
|
|
* @type {Boolean}
|
|
* @default
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 26
|
|
*/
|
|
/**
|
|
* @description Adds a child to the container.
|
|
* @method PIXI.DisplayObjectContainer#addChild
|
|
* @param {PIXI.DisplayObject} child - The DisplayObject to add to the container
|
|
* @return {PIXI.DisplayObject} The child that was added.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 42
|
|
*/
|
|
/**
|
|
* @description Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
|
|
* @method PIXI.DisplayObjectContainer#addChildAt
|
|
* @param {PIXI.DisplayObject} child - The child to add
|
|
* @param {Number} index - The index to place the child in
|
|
* @return {PIXI.DisplayObject} The child that was added.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 55
|
|
*/
|
|
/**
|
|
* @description Swaps the position of 2 Display Objects within this container.
|
|
* @method PIXI.DisplayObjectContainer#swapChildren
|
|
* @param {PIXI.DisplayObject} child -
|
|
* @param {PIXI.DisplayObject} child2 -
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 85
|
|
*/
|
|
/**
|
|
* @description Returns the index position of a child DisplayObject instance
|
|
* @method PIXI.DisplayObjectContainer#getChildIndex
|
|
* @param {PIXI.DisplayObject} child - The DisplayObject instance to identify
|
|
* @return {Number} The index position of the child display object to identify
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 112
|
|
*/
|
|
/**
|
|
* @description Changes the position of an existing child in the display object container
|
|
* @method PIXI.DisplayObjectContainer#setChildIndex
|
|
* @param {PIXI.DisplayObject} child - The child DisplayObject instance for which you want to change the index number
|
|
* @param {Number} index - The resulting index number for the child display object
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 132
|
|
*/
|
|
/**
|
|
* @description Returns the child at the specified index
|
|
* @method PIXI.DisplayObjectContainer#getChildAt
|
|
* @param {Number} index - The index to get the child from
|
|
* @return {PIXI.DisplayObject} The child at the given index, if any.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 153
|
|
*/
|
|
/**
|
|
* @description Removes a child from the container.
|
|
* @method PIXI.DisplayObjectContainer#removeChild
|
|
* @param {PIXI.DisplayObject} child - The DisplayObject to remove
|
|
* @return {PIXI.DisplayObject} The child that was removed.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 171
|
|
*/
|
|
/**
|
|
* @description Removes a child from the specified index position.
|
|
* @method PIXI.DisplayObjectContainer#removeChildAt
|
|
* @param {Number} index - The index to get the child from
|
|
* @return {PIXI.DisplayObject} The child that was removed.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 191
|
|
*/
|
|
/**
|
|
* @description Removes all children from this container that are within the begin and end indexes.
|
|
* @method PIXI.DisplayObjectContainer#removeChildren
|
|
* @param {Number} beginIndex - The beginning position. Default value is 0.
|
|
* @param {Number} endIndex - The ending position. Default value is size of the container.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 213
|
|
*/
|
|
/**
|
|
* @description Retrieves the global bounds of the displayObjectContainer as a rectangle. The bounds calculation takes all visible children into consideration.
|
|
* @method PIXI.DisplayObjectContainer#getBounds
|
|
* @param {(PIXIDisplayObject|PIXIMatrix)} [targetCoordinateSpace] - Returns a rectangle that defines the area of the display object relative to the coordinate system of the targetCoordinateSpace object.
|
|
* @return {Rectangle} The rectangular bounding area
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 280
|
|
*/
|
|
/**
|
|
* @description Retrieves the non-global local bounds of the displayObjectContainer as a rectangle without any transformations. The calculation takes all visible children into consideration.
|
|
* @method PIXI.DisplayObjectContainer#getLocalBounds
|
|
* @return {Rectangle} The rectangular bounding area
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 437
|
|
*/
|
|
/**
|
|
* @description Determines whether the specified display object is a child of the DisplayObjectContainer instance or the instance itself.
|
|
* @method PIXI.DisplayObjectContainer#contains
|
|
* @param {PIXI.DisplayObject} child -
|
|
* @return {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 449
|
|
*/
|
|
/**
|
|
* @description Renders the object using the WebGL renderer
|
|
* @method PIXI.DisplayObjectContainer#_renderWebGL
|
|
* @param {RenderSession} renderSession -
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 472
|
|
*/
|
|
/**
|
|
* @description Renders the object using the Canvas renderer
|
|
* @method PIXI.DisplayObjectContainer#_renderCanvas
|
|
* @param {RenderSession} renderSession -
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 534
|
|
*/
|
|
/**
|
|
* @description The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
|
|
* @member PIXI.DisplayObjectContainer#width
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 571
|
|
*/
|
|
/**
|
|
* @description The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
|
|
* @member PIXI.DisplayObjectContainer#height
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\DisplayObjectContainer.js
|
|
* @sourceline 600
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.Sprite
|
|
* @description The Sprite object is the base for all textured objects that are rendered to the screen
|
|
* @augments PIXI.DisplayObjectContainer
|
|
* @param {PIXI.Texture} texture - The texture for this sprite
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 5
|
|
*/
|
|
/**
|
|
* @description The anchor sets the origin point of the texture.
|
|
The default is 0,0 this means the texture's origin is the top left
|
|
Setting than anchor to 0.5,0.5 means the textures origin is centered
|
|
Setting the anchor to 1,1 would mean the textures origin points will be the bottom right corner
|
|
* @member PIXI.Sprite#anchor
|
|
* @type {Point}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 17
|
|
*/
|
|
/**
|
|
* @description The texture that the sprite is using
|
|
* @member PIXI.Sprite#texture
|
|
* @type {PIXI.Texture}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 28
|
|
*/
|
|
/**
|
|
* @description The width of the sprite (this is initially set by the texture)
|
|
* @member PIXI.Sprite#_width
|
|
* @type {Number}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 36
|
|
*/
|
|
/**
|
|
* @description The height of the sprite (this is initially set by the texture)
|
|
* @member PIXI.Sprite#_height
|
|
* @type {Number}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 45
|
|
*/
|
|
/**
|
|
* @description The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
|
|
* @member PIXI.Sprite#tint
|
|
* @type {Number}
|
|
* @default 0xFFFFFF
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 54
|
|
*/
|
|
/**
|
|
* @description The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
|
|
* @member PIXI.Sprite#cachedTint
|
|
* @type {Number}
|
|
* @default -1
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 63
|
|
*/
|
|
/**
|
|
* @description A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
|
|
* @member PIXI.Sprite#tintedTexture
|
|
* @type {Canvas}
|
|
* @default null
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 73
|
|
*/
|
|
/**
|
|
* @description The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
|
|
|
|
Warning: You cannot have a blend mode and a filter active on the same Sprite. Doing so will render the sprite invisible.
|
|
* @member PIXI.Sprite#blendMode
|
|
* @type {Number}
|
|
* @default PIXI.blendModes.NORMAL;
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 82
|
|
*/
|
|
/**
|
|
* @description The shader that will be used to render this Sprite.
|
|
Set to null to remove a current shader.
|
|
* @member PIXI.Sprite#shader
|
|
* @type {PhaserFilter}
|
|
* @default null
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 93
|
|
*/
|
|
/**
|
|
* @description Controls if this Sprite is processed by the core Phaser game loops and Group loops.
|
|
* @member PIXI.Sprite#exists
|
|
* @type {Boolean}
|
|
* @default true
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 103
|
|
*/
|
|
/**
|
|
* @description The width of the sprite, setting this will actually modify the scale to achieve the value set
|
|
* @member PIXI.Sprite#width
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 125
|
|
*/
|
|
/**
|
|
* @description The height of the sprite, setting this will actually modify the scale to achieve the value set
|
|
* @member PIXI.Sprite#height
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 144
|
|
*/
|
|
/**
|
|
* @description Sets the texture of the sprite. Be warned that this doesn't remove or destroy the previous
|
|
texture this Sprite was using.
|
|
* @method PIXI.Sprite#setTexture
|
|
* @param {PIXI.Texture} texture - The PIXI texture that is displayed by the sprite
|
|
* @param {Boolean} [destroy=false] - Call Texture.destroy on the current texture before replacing it with the new one?
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 163
|
|
*/
|
|
/**
|
|
* @description When the texture is updated, this event will fire to update the scale and frame
|
|
* @method PIXI.Sprite#onTextureUpdate
|
|
* @param {} event -
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 185
|
|
*/
|
|
/**
|
|
* @description Returns the bounds of the Sprite as a rectangle.
|
|
The bounds calculation takes the worldTransform into account.
|
|
|
|
It is important to note that the transform is not updated when you call this method.
|
|
So if this Sprite is the child of a Display Object which has had its transform
|
|
updated since the last render pass, those changes will not yet have been applied
|
|
to this Sprites worldTransform. If you need to ensure that all parent transforms
|
|
are factored into this getBounds operation then you should call `updateTransform`
|
|
on the root most object in this Sprites display list first.
|
|
* @method PIXI.Sprite#getBounds
|
|
* @param {Matrix} matrix - the transformation matrix of the sprite
|
|
* @return {Rectangle} the framing rectangle
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 199
|
|
*/
|
|
/**
|
|
* @description Retrieves the non-global local bounds of the Sprite as a rectangle. The calculation takes all visible children into consideration.
|
|
* @method PIXI.Sprite#getLocalBounds
|
|
* @return {Rectangle} The rectangular bounding area
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 315
|
|
*/
|
|
/**
|
|
* @description Renders the object using the WebGL renderer
|
|
* @method PIXI.Sprite#_renderWebGL
|
|
* @param {RenderSession} renderSession -
|
|
* @param {Matrix} [matrix] - - Optional matrix. If provided the Display Object will be rendered using this matrix, otherwise it will use its worldTransform.
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 345
|
|
*/
|
|
/**
|
|
* @description Renders the object using the Canvas renderer
|
|
* @method PIXI.Sprite#_renderCanvas
|
|
* @param {RenderSession} renderSession -
|
|
* @param {Matrix} [matrix] - - Optional matrix. If provided the Display Object will be rendered using this matrix, otherwise it will use its worldTransform.
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\display\Sprite.js
|
|
* @sourceline 415
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasBuffer.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.CanvasBuffer
|
|
* @description Creates a Canvas element of the given size.
|
|
* @param {Number} width - the width for the newly created canvas
|
|
* @param {Number} height - the height for the newly created canvas
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasBuffer.js
|
|
* @sourceline 5
|
|
*/
|
|
/**
|
|
* @description The width of the Canvas in pixels.
|
|
* @member PIXI.CanvasBuffer#width
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasBuffer.js
|
|
* @sourceline 15
|
|
*/
|
|
/**
|
|
* @description The height of the Canvas in pixels.
|
|
* @member PIXI.CanvasBuffer#height
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasBuffer.js
|
|
* @sourceline 23
|
|
*/
|
|
/**
|
|
* @description The Canvas object that belongs to this CanvasBuffer.
|
|
* @member PIXI.CanvasBuffer#canvas
|
|
* @type {HTMLCanvasElement}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasBuffer.js
|
|
* @sourceline 31
|
|
*/
|
|
/**
|
|
* @description A CanvasRenderingContext2D object representing a two-dimensional rendering context.
|
|
* @member PIXI.CanvasBuffer#context
|
|
* @type {CanvasRenderingContext2D}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasBuffer.js
|
|
* @sourceline 39
|
|
*/
|
|
/**
|
|
* @description Clears the canvas that was created by the CanvasBuffer class.
|
|
* @method PIXI.CanvasBuffer#clear
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasBuffer.js
|
|
* @sourceline 53
|
|
*/
|
|
/**
|
|
* @description Resizes the canvas to the specified width and height.
|
|
* @method PIXI.CanvasBuffer#resize
|
|
* @param {Number} width - the new width of the canvas
|
|
* @param {Number} height - the new height of the canvas
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasBuffer.js
|
|
* @sourceline 65
|
|
*/
|
|
/**
|
|
* @description Frees the canvas up for use again.
|
|
* @method PIXI.CanvasBuffer#destroy
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasBuffer.js
|
|
* @sourceline 78
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasMaskManager.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.CanvasMaskManager
|
|
* @description A set of functions used to handle masking.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasMaskManager.js
|
|
* @sourceline 5
|
|
*/
|
|
/**
|
|
* @description This method adds it to the current stack of masks.
|
|
* @method PIXI.CanvasMaskManager#pushMask
|
|
* @param {Object} maskData - the maskData that will be pushed
|
|
* @param {Object} renderSession - The renderSession whose context will be used for this mask manager.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasMaskManager.js
|
|
* @sourceline 17
|
|
*/
|
|
/**
|
|
* @description Restores the current drawing context to the state it was before the mask was applied.
|
|
* @method PIXI.CanvasMaskManager#popMask
|
|
* @param {Object} renderSession - The renderSession whose context will be used for this mask manager.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasMaskManager.js
|
|
* @sourceline 49
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasTinter.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.CanvasTinter
|
|
* @description Utility methods for Sprite/Texture tinting.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasTinter.js
|
|
* @sourceline 5
|
|
*/
|
|
/**
|
|
* @description Basically this method just needs a sprite and a color and tints the sprite with the given color.
|
|
* @method PIXI.CanvasTinter.getTintedTexture
|
|
* @param {PIXI.Sprite} sprite - the sprite to tint
|
|
* @param {Number} color - the color to use to tint the sprite with
|
|
* @return {HTMLCanvasElement} The tinted canvas
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasTinter.js
|
|
* @sourceline 13
|
|
*/
|
|
/**
|
|
* @description Tint a texture using the "multiply" operation.
|
|
* @method PIXI.CanvasTinter.tintWithMultiply
|
|
* @param {PIXI.Texture} texture - the texture to tint
|
|
* @param {Number} color - the color to use to tint the sprite with
|
|
* @param {HTMLCanvasElement} canvas - the current canvas
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasTinter.js
|
|
* @sourceline 31
|
|
*/
|
|
/**
|
|
* @description Tint a texture pixel per pixel.
|
|
* @method PIXI.CanvasTinter.tintPerPixel
|
|
* @param {PIXI.Texture} texture - the texture to tint
|
|
* @param {Number} color - the color to use to tint the sprite with
|
|
* @param {HTMLCanvasElement} canvas - the current canvas
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\utils\CanvasTinter.js
|
|
* @sourceline 73
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasGraphics.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.CanvasGraphics
|
|
* @description A set of functions used by the canvas renderer to draw the primitive graphics data.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasGraphics.js
|
|
* @sourceline 6
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.CanvasRenderer
|
|
* @description The CanvasRenderer draws the Stage and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL.
|
|
Don't forget to add the CanvasRenderer.view to your DOM or you will not see anything :)
|
|
* @param {PhaserGame} game - A reference to the Phaser Game instance
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 5
|
|
*/
|
|
/**
|
|
* @member PIXI.CanvasRenderer#game - A reference to the Phaser Game instance.
|
|
* @type {PhaserGame}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 15
|
|
*/
|
|
/**
|
|
* @description The renderer type.
|
|
* @member PIXI.CanvasRenderer#type
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 25
|
|
*/
|
|
/**
|
|
* @description The resolution of the canvas.
|
|
* @member PIXI.CanvasRenderer#resolution
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 33
|
|
*/
|
|
/**
|
|
* @description This sets if the CanvasRenderer will clear the canvas or not before the new render pass.
|
|
If the Stage is NOT transparent Pixi will use a canvas sized fillRect operation every frame to set the canvas background color.
|
|
If the Stage is transparent Pixi will use clearRect to clear the canvas every frame.
|
|
Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set.
|
|
* @member PIXI.CanvasRenderer#clearBeforeRender
|
|
* @type {Boolean}
|
|
* @default
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 41
|
|
*/
|
|
/**
|
|
* @description Whether the render view is transparent
|
|
* @member PIXI.CanvasRenderer#transparent
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 53
|
|
*/
|
|
/**
|
|
* @description Whether the render view should be resized automatically
|
|
* @member PIXI.CanvasRenderer#autoResize
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 61
|
|
*/
|
|
/**
|
|
* @description The width of the canvas view
|
|
* @member PIXI.CanvasRenderer#width
|
|
* @type {Number}
|
|
* @default 800
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 69
|
|
*/
|
|
/**
|
|
* @description The height of the canvas view
|
|
* @member PIXI.CanvasRenderer#height
|
|
* @type {Number}
|
|
* @default 600
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 78
|
|
*/
|
|
/**
|
|
* @description The canvas element that everything is drawn to.
|
|
* @member PIXI.CanvasRenderer#view
|
|
* @type {HTMLCanvasElement}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 87
|
|
*/
|
|
/**
|
|
* @description The canvas 2d context that everything is drawn with
|
|
* @member PIXI.CanvasRenderer#context
|
|
* @type {CanvasRenderingContext2D}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 95
|
|
*/
|
|
/**
|
|
* @description Boolean flag controlling canvas refresh.
|
|
* @member PIXI.CanvasRenderer#refresh
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 102
|
|
*/
|
|
/**
|
|
* @description Internal var.
|
|
* @member PIXI.CanvasRenderer#count
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 110
|
|
*/
|
|
/**
|
|
* @description Instance of a PIXI.CanvasMaskManager, handles masking when using the canvas renderer
|
|
* @member PIXI.CanvasRenderer#CanvasMaskManager
|
|
* @type {PIXI.CanvasMaskManager}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 118
|
|
*/
|
|
/**
|
|
* @description The render session is just a bunch of parameter used for rendering
|
|
* @member PIXI.CanvasRenderer#renderSession
|
|
* @type {Object}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 125
|
|
*/
|
|
|
|
/**
|
|
* @description Renders the DisplayObjectContainer, usually the Phaser.Stage, to this canvas view.
|
|
* @method PIXI.CanvasRenderer#render
|
|
* @param {(PhaserStage|PIXIDisplayObjectContainer)} root - The root element to be rendered.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 152
|
|
*/
|
|
/**
|
|
* @description Removes everything from the renderer and optionally removes the Canvas DOM element.
|
|
* @method PIXI.CanvasRenderer#destroy
|
|
* @param {Boolean} [removeView=true] - Removes the Canvas element from the DOM.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 201
|
|
*/
|
|
/**
|
|
* @description Resizes the canvas view to the specified width and height
|
|
* @method PIXI.CanvasRenderer#resize
|
|
* @param {Number} width - the new width of the canvas view
|
|
* @param {Number} height - the new height of the canvas view
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 223
|
|
*/
|
|
/**
|
|
* @description Renders a display object
|
|
* @method PIXI.CanvasRenderer#renderDisplayObject
|
|
* @param {PIXI.DisplayObject} displayObject - The displayObject to render
|
|
* @param {CanvasRenderingContext2D} context - the context 2d method of the canvas
|
|
* @param {Matrix} [matrix] - Optional matrix to apply to the display object before rendering.
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 251
|
|
*/
|
|
/**
|
|
* @description Maps Pixi blend modes to canvas blend modes.
|
|
* @method PIXI.CanvasRenderer#mapBlendModes
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\canvas\CanvasRenderer.js
|
|
* @sourceline 268
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\ComplexPrimitiveShader.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.ComplexPrimitiveShader
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\ComplexPrimitiveShader.js
|
|
* @sourceline 5
|
|
*/
|
|
/**
|
|
* @member PIXI.ComplexPrimitiveShader#_UID
|
|
* @type {Number}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\ComplexPrimitiveShader.js
|
|
* @sourceline 12
|
|
*/
|
|
/**
|
|
* @member PIXI.ComplexPrimitiveShader#gl
|
|
* @type {WebGLContext}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\ComplexPrimitiveShader.js
|
|
* @sourceline 19
|
|
*/
|
|
/**
|
|
* @description The WebGL program.
|
|
* @member PIXI.ComplexPrimitiveShader#program
|
|
* @type {}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\ComplexPrimitiveShader.js
|
|
* @sourceline 25
|
|
*/
|
|
/**
|
|
* @description The fragment shader.
|
|
* @member PIXI.ComplexPrimitiveShader#fragmentSrc
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\ComplexPrimitiveShader.js
|
|
* @sourceline 32
|
|
*/
|
|
/**
|
|
* @description The vertex shader.
|
|
* @member PIXI.ComplexPrimitiveShader#vertexSrc
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\ComplexPrimitiveShader.js
|
|
* @sourceline 48
|
|
*/
|
|
/**
|
|
* @description Initialises the shader.
|
|
* @method PIXI.ComplexPrimitiveShader#init
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\ComplexPrimitiveShader.js
|
|
* @sourceline 79
|
|
*/
|
|
/**
|
|
* @description Destroys the shader.
|
|
* @method PIXI.ComplexPrimitiveShader#destroy
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\ComplexPrimitiveShader.js
|
|
* @sourceline 110
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiFastShader.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.PixiFastShader
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiFastShader.js
|
|
* @sourceline 5
|
|
*/
|
|
/**
|
|
* @member PIXI.PixiFastShader#_UID
|
|
* @type {Number}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiFastShader.js
|
|
* @sourceline 11
|
|
*/
|
|
/**
|
|
* @member PIXI.PixiFastShader#gl
|
|
* @type {WebGLContext}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiFastShader.js
|
|
* @sourceline 18
|
|
*/
|
|
/**
|
|
* @description The WebGL program.
|
|
* @member PIXI.PixiFastShader#program
|
|
* @type {}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiFastShader.js
|
|
* @sourceline 24
|
|
*/
|
|
/**
|
|
* @description The fragment shader.
|
|
* @member PIXI.PixiFastShader#fragmentSrc
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiFastShader.js
|
|
* @sourceline 42
|
|
*/
|
|
/**
|
|
* @description The vertex shader.
|
|
* @member PIXI.PixiFastShader#vertexSrc
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiFastShader.js
|
|
* @sourceline 75
|
|
*/
|
|
/**
|
|
* @description A local texture counter for multi-texture shaders.
|
|
* @member PIXI.PixiFastShader#textureCount
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiFastShader.js
|
|
* @sourceline 114
|
|
*/
|
|
/**
|
|
* @description Initialises the shader.
|
|
* @method PIXI.PixiFastShader#init
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiFastShader.js
|
|
* @sourceline 126
|
|
*/
|
|
/**
|
|
* @description Destroys the shader.
|
|
* @method PIXI.PixiFastShader#destroy
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiFastShader.js
|
|
* @sourceline 201
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Richard Davey http://www.photonstorm.com @photonstorm
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiShader.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.PixiShader
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiShader.js
|
|
* @sourceline 6
|
|
*/
|
|
/**
|
|
* @member PIXI.PixiShader#_UID
|
|
* @type {Number}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiShader.js
|
|
* @sourceline 13
|
|
*/
|
|
/**
|
|
* @member PIXI.PixiShader#gl
|
|
* @type {WebGLContext}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiShader.js
|
|
* @sourceline 20
|
|
*/
|
|
/**
|
|
* @description The WebGL program.
|
|
* @member PIXI.PixiShader#program
|
|
* @type {}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiShader.js
|
|
* @sourceline 26
|
|
*/
|
|
/**
|
|
* @description The fragment shader.
|
|
* @member PIXI.PixiShader#fragmentSrc
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiShader.js
|
|
* @sourceline 33
|
|
*/
|
|
/**
|
|
* @description A local texture counter for multi-texture shaders.
|
|
* @member PIXI.PixiShader#textureCount
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiShader.js
|
|
* @sourceline 40
|
|
*/
|
|
/**
|
|
* @description A local flag
|
|
* @member PIXI.PixiShader#firstRun
|
|
* @type {Boolean}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiShader.js
|
|
* @sourceline 47
|
|
*/
|
|
/**
|
|
* @description A dirty flag
|
|
* @member PIXI.PixiShader#dirty
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiShader.js
|
|
* @sourceline 55
|
|
*/
|
|
/**
|
|
* @description Uniform attributes cache.
|
|
* @member PIXI.PixiShader#attributes
|
|
* @type {Array}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiShader.js
|
|
* @sourceline 62
|
|
*/
|
|
/**
|
|
* @description Initialises the shader.
|
|
* @method PIXI.PixiShader#init
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiShader.js
|
|
* @sourceline 218
|
|
*/
|
|
/**
|
|
* @description Initialises the shader uniform values.
|
|
|
|
Uniforms are specified in the GLSL_ES Specification: http://www.khronos.org/registry/webgl/specs/latest/1.0/
|
|
http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf
|
|
* @method PIXI.PixiShader#initUniforms
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiShader.js
|
|
* @sourceline 232
|
|
*/
|
|
/**
|
|
* @description Initialises a Sampler2D uniform (which may only be available later on after initUniforms once the texture has loaded)
|
|
* @method PIXI.PixiShader#initSampler2D
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiShader.js
|
|
* @sourceline 306
|
|
*/
|
|
/**
|
|
* @description Updates the shader uniform values.
|
|
* @method PIXI.PixiShader#syncUniforms
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiShader.js
|
|
* @sourceline 382
|
|
*/
|
|
/**
|
|
* @description Destroys the shader.
|
|
* @method PIXI.PixiShader#destroy
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiShader.js
|
|
* @sourceline 449
|
|
*/
|
|
/**
|
|
* @description The Default Vertex shader source.
|
|
* @member PIXI.PixiShader#defaultVertexSrc
|
|
* @type {String}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PixiShader.js
|
|
* @sourceline 463
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PrimitiveShader.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.PrimitiveShader
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PrimitiveShader.js
|
|
* @sourceline 5
|
|
*/
|
|
/**
|
|
* @member PIXI.PrimitiveShader#_UID
|
|
* @type {Number}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PrimitiveShader.js
|
|
* @sourceline 12
|
|
*/
|
|
/**
|
|
* @member PIXI.PrimitiveShader#gl
|
|
* @type {WebGLContext}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PrimitiveShader.js
|
|
* @sourceline 19
|
|
*/
|
|
/**
|
|
* @description The WebGL program.
|
|
* @member PIXI.PrimitiveShader#program
|
|
* @type {}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PrimitiveShader.js
|
|
* @sourceline 25
|
|
*/
|
|
/**
|
|
* @description The fragment shader.
|
|
* @member PIXI.PrimitiveShader#fragmentSrc
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PrimitiveShader.js
|
|
* @sourceline 32
|
|
*/
|
|
/**
|
|
* @description The vertex shader.
|
|
* @member PIXI.PrimitiveShader#vertexSrc
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PrimitiveShader.js
|
|
* @sourceline 46
|
|
*/
|
|
/**
|
|
* @description Initialises the shader.
|
|
* @method PIXI.PrimitiveShader#init
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PrimitiveShader.js
|
|
* @sourceline 75
|
|
*/
|
|
/**
|
|
* @description Destroys the shader.
|
|
* @method PIXI.PrimitiveShader#destroy
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\PrimitiveShader.js
|
|
* @sourceline 105
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\StripShader.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.StripShader
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\StripShader.js
|
|
* @sourceline 5
|
|
*/
|
|
/**
|
|
* @member PIXI.StripShader#_UID
|
|
* @type {Number}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\StripShader.js
|
|
* @sourceline 12
|
|
*/
|
|
/**
|
|
* @member PIXI.StripShader#gl
|
|
* @type {WebGLContext}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\StripShader.js
|
|
* @sourceline 19
|
|
*/
|
|
/**
|
|
* @description The WebGL program.
|
|
* @member PIXI.StripShader#program
|
|
* @type {}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\StripShader.js
|
|
* @sourceline 25
|
|
*/
|
|
/**
|
|
* @description The fragment shader.
|
|
* @member PIXI.StripShader#fragmentSrc
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\StripShader.js
|
|
* @sourceline 44
|
|
*/
|
|
/**
|
|
* @description The fragment shader.
|
|
* @member PIXI.StripShader#fragmentSrc
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\StripShader.js
|
|
* @sourceline 65
|
|
*/
|
|
/**
|
|
* @description The vertex shader.
|
|
* @member PIXI.StripShader#vertexSrc
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\StripShader.js
|
|
* @sourceline 84
|
|
*/
|
|
/**
|
|
* @description Initialises the shader.
|
|
* @method PIXI.StripShader#init
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\StripShader.js
|
|
* @sourceline 118
|
|
*/
|
|
/**
|
|
* @description Destroys the shader.
|
|
* @method PIXI.StripShader#destroy
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\shaders\StripShader.js
|
|
* @sourceline 169
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\FilterTexture.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.FilterTexture
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @param {Number} width - the horizontal range of the filter
|
|
* @param {Number} height - the vertical range of the filter
|
|
* @param {Number} scaleMode - See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\FilterTexture.js
|
|
* @sourceline 46
|
|
*/
|
|
/**
|
|
* @member PIXI.FilterTexture#gl
|
|
* @type {WebGLContext}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\FilterTexture.js
|
|
* @sourceline 57
|
|
*/
|
|
/**
|
|
* @member PIXI.FilterTexture#frameBuffer
|
|
* @type {}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\FilterTexture.js
|
|
* @sourceline 64
|
|
*/
|
|
/**
|
|
* @member PIXI.FilterTexture#texture
|
|
* @type {}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\FilterTexture.js
|
|
* @sourceline 69
|
|
*/
|
|
/**
|
|
* @description Clears the filter texture.
|
|
* @method PIXI.FilterTexture#clear
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\FilterTexture.js
|
|
* @sourceline 81
|
|
*/
|
|
/**
|
|
* @description Resizes the texture to the specified width and height
|
|
* @method PIXI.FilterTexture#resize
|
|
* @param {Number} width - the new width of the texture
|
|
* @param {Number} height - the new height of the texture
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\FilterTexture.js
|
|
* @sourceline 94
|
|
*/
|
|
/**
|
|
* @description Destroys the filter texture.
|
|
* @method PIXI.FilterTexture#destroy
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\FilterTexture.js
|
|
* @sourceline 116
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLBlendModeManager.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.WebGLBlendModeManager
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLBlendModeManager.js
|
|
* @sourceline 5
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLBlendModeManager#currentBlendMode
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLBlendModeManager.js
|
|
* @sourceline 12
|
|
*/
|
|
/**
|
|
* @description Sets the WebGL Context.
|
|
* @method PIXI.WebGLBlendModeManager#setContext
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLBlendModeManager.js
|
|
* @sourceline 21
|
|
*/
|
|
/**
|
|
* @description Sets-up the given blendMode from WebGL's point of view.
|
|
* @method PIXI.WebGLBlendModeManager#setBlendMode
|
|
* @param {Number} blendMode - the blendMode, should be a Pixi const, such as PIXI.BlendModes.ADD
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLBlendModeManager.js
|
|
* @sourceline 32
|
|
*/
|
|
/**
|
|
* @description Destroys this object.
|
|
* @method PIXI.WebGLBlendModeManager#destroy
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLBlendModeManager.js
|
|
* @sourceline 54
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves
|
|
|
|
Big thanks to the very clever Matt DesLauriers <mattdesl> https://github.com/mattdesl/
|
|
for creating the original pixi version!
|
|
|
|
Heavily inspired by LibGDX's WebGLSpriteBatch:
|
|
https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g2d/WebGLSpriteBatch.java
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.WebGLFastSpriteBatch
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 11
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLFastSpriteBatch#vertSize
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 18
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLFastSpriteBatch#maxSize
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 24
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLFastSpriteBatch#size
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 30
|
|
*/
|
|
/**
|
|
* @description Vertex data
|
|
* @member PIXI.WebGLFastSpriteBatch#vertices
|
|
* @type {Float32Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 42
|
|
*/
|
|
/**
|
|
* @description Index data
|
|
* @member PIXI.WebGLFastSpriteBatch#indices
|
|
* @type {Uint16Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 49
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLFastSpriteBatch#vertexBuffer
|
|
* @type {Object}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 56
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLFastSpriteBatch#indexBuffer
|
|
* @type {Object}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 62
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLFastSpriteBatch#lastIndexCount
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 68
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLFastSpriteBatch#drawing
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 84
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLFastSpriteBatch#currentBatchSize
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 90
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLFastSpriteBatch#currentBaseTexture
|
|
* @type {PIXI.BaseTexture}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 96
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLFastSpriteBatch#currentBlendMode
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 102
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLFastSpriteBatch#renderSession
|
|
* @type {Object}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 108
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLFastSpriteBatch#shader
|
|
* @type {Object}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 114
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLFastSpriteBatch#matrix
|
|
* @type {Matrix}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 120
|
|
*/
|
|
/**
|
|
* @description Sets the WebGL Context.
|
|
* @method PIXI.WebGLFastSpriteBatch#setContext
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 131
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLFastSpriteBatch#begin
|
|
* @param {PIXI.WebGLSpriteBatch} spriteBatch -
|
|
* @param {Object} renderSession -
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 155
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLFastSpriteBatch#end
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 170
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLFastSpriteBatch#render
|
|
* @param {PIXI.WebGLSpriteBatch} spriteBatch -
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 178
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLFastSpriteBatch#renderSprite
|
|
* @param {PIXI.Sprite} sprite -
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 209
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLFastSpriteBatch#flush
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 360
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLFastSpriteBatch#stop
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 403
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLFastSpriteBatch#start
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFastSpriteBatch.js
|
|
* @sourceline 411
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFilterManager.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.WebGLFilterManager
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFilterManager.js
|
|
* @sourceline 5
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLFilterManager#filterStack
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFilterManager.js
|
|
* @sourceline 11
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLFilterManager#offsetX
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFilterManager.js
|
|
* @sourceline 17
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLFilterManager#offsetY
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFilterManager.js
|
|
* @sourceline 23
|
|
*/
|
|
/**
|
|
* @description Initialises the context and the properties.
|
|
* @method PIXI.WebGLFilterManager#setContext
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFilterManager.js
|
|
* @sourceline 32
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLFilterManager#begin
|
|
* @param {RenderSession} renderSession -
|
|
* @param {ArrayBuffer} buffer -
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFilterManager.js
|
|
* @sourceline 46
|
|
*/
|
|
/**
|
|
* @description Applies the filter and adds it to the current filter stack.
|
|
* @method PIXI.WebGLFilterManager#pushFilter
|
|
* @param {Object} filterBlock - the filter that will be pushed to the current filter stack
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFilterManager.js
|
|
* @sourceline 62
|
|
*/
|
|
/**
|
|
* @description Removes the last filter from the filter stack and doesn't return it.
|
|
* @method PIXI.WebGLFilterManager#popFilter
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFilterManager.js
|
|
* @sourceline 145
|
|
*/
|
|
/**
|
|
* @description Applies the filter to the specified area.
|
|
* @method PIXI.WebGLFilterManager#applyFilterPass
|
|
* @param {PhaserFilter} filter - the filter that needs to be applied
|
|
* @param {PIXI.Texture} filterArea - TODO - might need an update
|
|
* @param {Number} width - the horizontal range of the filter
|
|
* @param {Number} height - the vertical range of the filter
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFilterManager.js
|
|
* @sourceline 336
|
|
*/
|
|
/**
|
|
* @description Initialises the shader buffers.
|
|
* @method PIXI.WebGLFilterManager#initShaderBuffers
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFilterManager.js
|
|
* @sourceline 397
|
|
*/
|
|
/**
|
|
* @description Destroys the filter and removes it from the filter stack.
|
|
* @method PIXI.WebGLFilterManager#destroy
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLFilterManager.js
|
|
* @sourceline 445
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLGraphics.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.WebGLGraphics
|
|
* @description A set of functions used by the webGL renderer to draw the primitive graphics data
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLGraphics.js
|
|
* @sourceline 5
|
|
*/
|
|
|
|
/**
|
|
* @description Renders the graphics object
|
|
* @method PIXI.WebGLGraphics.renderGraphics
|
|
* @param {Graphics} graphics -
|
|
* @param {Object} renderSession -
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLGraphics.js
|
|
* @sourceline 23
|
|
*/
|
|
/**
|
|
* @description Updates the graphics object
|
|
* @method PIXI.WebGLGraphics.updateGraphics
|
|
* @param {Graphics} graphicsData - The graphics object to update
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLGraphics.js
|
|
* @sourceline 93
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLGraphics.switchMode
|
|
* @param {WebGLContext} webGL -
|
|
* @param {Number} type -
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLGraphics.js
|
|
* @sourceline 218
|
|
*/
|
|
/**
|
|
* @description Builds a rectangle to draw
|
|
* @method PIXI.WebGLGraphics.buildRectangle
|
|
* @param {Graphics} graphicsData - The graphics object containing all the necessary properties
|
|
* @param {Object} webGLData -
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLGraphics.js
|
|
* @sourceline 252
|
|
*/
|
|
/**
|
|
* @description Builds a rounded rectangle to draw
|
|
* @method PIXI.WebGLGraphics.buildRoundedRectangle
|
|
* @param {Graphics} graphicsData - The graphics object containing all the necessary properties
|
|
* @param {Object} webGLData -
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLGraphics.js
|
|
* @sourceline 320
|
|
*/
|
|
/**
|
|
* @description Calculate the points for a quadratic bezier curve. (helper function..)
|
|
Based on: https://stackoverflow.com/questions/785097/how-do-i-implement-a-bezier-curve-in-c
|
|
* @method PIXI.WebGLGraphics.quadraticBezierCurve
|
|
* @param {Number} fromX - Origin point x
|
|
* @param {Number} fromY - Origin point x
|
|
* @param {Number} cpX - Control point x
|
|
* @param {Number} cpY - Control point y
|
|
* @param {Number} toX - Destination point x
|
|
* @param {Number} toY - Destination point y
|
|
* @return {Array<Number>}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLGraphics.js
|
|
* @sourceline 390
|
|
*/
|
|
/**
|
|
* @description Builds a circle to draw
|
|
* @method PIXI.WebGLGraphics.buildCircle
|
|
* @param {Graphics} graphicsData - The graphics object to draw
|
|
* @param {Object} webGLData -
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLGraphics.js
|
|
* @sourceline 442
|
|
*/
|
|
/**
|
|
* @description Builds a line to draw
|
|
* @method PIXI.WebGLGraphics.buildLine
|
|
* @param {Graphics} graphicsData - The graphics object containing all the necessary properties
|
|
* @param {Object} webGLData -
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLGraphics.js
|
|
* @sourceline 525
|
|
*/
|
|
/**
|
|
* @description Builds a complex polygon to draw
|
|
* @method PIXI.WebGLGraphics.buildComplexPoly
|
|
* @param {Graphics} graphicsData - The graphics object containing all the necessary properties
|
|
* @param {Object} webGLData -
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLGraphics.js
|
|
* @sourceline 737
|
|
*/
|
|
/**
|
|
* @description Builds a polygon to draw
|
|
* @method PIXI.WebGLGraphics.buildPoly
|
|
* @param {Graphics} graphicsData - The graphics object containing all the necessary properties
|
|
* @param {Object} webGLData -
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLGraphics.js
|
|
* @sourceline 799
|
|
*/
|
|
/**
|
|
* @class PIXI.WebGLGraphicsData
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLGraphics.js
|
|
* @sourceline 854
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLGraphicsData#reset
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLGraphics.js
|
|
* @sourceline 874
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLGraphicsData#upload
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLGraphics.js
|
|
* @sourceline 883
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLMaskManager.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.WebGLMaskManager
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLMaskManager.js
|
|
* @sourceline 5
|
|
*/
|
|
/**
|
|
* @description Sets the drawing context to the one given in parameter.
|
|
* @method PIXI.WebGLMaskManager#setContext
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLMaskManager.js
|
|
* @sourceline 16
|
|
*/
|
|
/**
|
|
* @description Applies the Mask and adds it to the current filter stack.
|
|
* @method PIXI.WebGLMaskManager#pushMask
|
|
* @param {Array} maskData -
|
|
* @param {Object} renderSession -
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLMaskManager.js
|
|
* @sourceline 27
|
|
*/
|
|
/**
|
|
* @description Removes the last filter from the filter stack and doesn't return it.
|
|
* @method PIXI.WebGLMaskManager#popMask
|
|
* @param {Array} maskData -
|
|
* @param {Object} renderSession - an object containing all the useful parameters
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLMaskManager.js
|
|
* @sourceline 51
|
|
*/
|
|
/**
|
|
* @description Destroys the mask stack.
|
|
* @method PIXI.WebGLMaskManager#destroy
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLMaskManager.js
|
|
* @sourceline 71
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLShaderManager.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.WebGLShaderManager
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLShaderManager.js
|
|
* @sourceline 5
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLShaderManager#maxAttibs
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLShaderManager.js
|
|
* @sourceline 12
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLShaderManager#attribState
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLShaderManager.js
|
|
* @sourceline 18
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLShaderManager#tempAttribState
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLShaderManager.js
|
|
* @sourceline 24
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLShaderManager#stack
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLShaderManager.js
|
|
* @sourceline 35
|
|
*/
|
|
/**
|
|
* @description Initialises the context and the properties.
|
|
* @method PIXI.WebGLShaderManager#setContext
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLShaderManager.js
|
|
* @sourceline 45
|
|
*/
|
|
/**
|
|
* @description Takes the attributes given in parameters.
|
|
* @method PIXI.WebGLShaderManager#setAttribs
|
|
* @param {Array} attribs - attribs
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLShaderManager.js
|
|
* @sourceline 73
|
|
*/
|
|
/**
|
|
* @description Sets the current shader.
|
|
* @method PIXI.WebGLShaderManager#setShader
|
|
* @param {} shader -
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLShaderManager.js
|
|
* @sourceline 116
|
|
*/
|
|
/**
|
|
* @description Destroys this object.
|
|
* @method PIXI.WebGLShaderManager#destroy
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLShaderManager.js
|
|
* @sourceline 136
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLShaderUtils.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.WebGLSpriteBatch
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 12
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLSpriteBatch.initDefaultShaders
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLShaderUtils.js
|
|
* @sourceline 5
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLSpriteBatch.CompileVertexShader
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @param {Array} shaderSrc -
|
|
* @return {}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLShaderUtils.js
|
|
* @sourceline 14
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLSpriteBatch.CompileFragmentShader
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @param {Array} shaderSrc -
|
|
* @return {}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLShaderUtils.js
|
|
* @sourceline 26
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLSpriteBatch._CompileShader
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @param {Array} shaderSrc -
|
|
* @param {Number} shaderType -
|
|
* @return {}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLShaderUtils.js
|
|
* @sourceline 38
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLSpriteBatch.compileProgram
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @param {Array} vertexSrc -
|
|
* @param {Array} fragmentSrc -
|
|
* @return {}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLShaderUtils.js
|
|
* @sourceline 69
|
|
*/
|
|
|
|
/**
|
|
* @member PIXI.WebGLSpriteBatch#game - A reference to the currently running game.
|
|
* @type {PhaserGame}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 20
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLSpriteBatch#vertSize
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 25
|
|
*/
|
|
/**
|
|
* @description The number of images in the SpriteBatch before it flushes
|
|
* @member PIXI.WebGLSpriteBatch#size
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 31
|
|
*/
|
|
/**
|
|
* @description Holds the vertices
|
|
* @member PIXI.WebGLSpriteBatch#vertices
|
|
* @type {ArrayBuffer}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 48
|
|
*/
|
|
/**
|
|
* @description View on the vertices as a Float32Array
|
|
* @member PIXI.WebGLSpriteBatch#positions
|
|
* @type {Float32Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 56
|
|
*/
|
|
/**
|
|
* @description View on the vertices as a Uint32Array
|
|
* @member PIXI.WebGLSpriteBatch#colors
|
|
* @type {Uint32Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 64
|
|
*/
|
|
/**
|
|
* @description Holds the indices
|
|
* @member PIXI.WebGLSpriteBatch#indices
|
|
* @type {Uint16Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 72
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLSpriteBatch#lastIndexCount
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 80
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLSpriteBatch#drawing
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 95
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLSpriteBatch#currentBatchSize
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 101
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLSpriteBatch#currentBaseTexture
|
|
* @type {PIXI.BaseTexture}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 107
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLSpriteBatch#dirty
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 113
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLSpriteBatch#textures
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 119
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLSpriteBatch#blendModes
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 125
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLSpriteBatch#shaders
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 131
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLSpriteBatch#sprites
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 137
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLSpriteBatch#defaultShader
|
|
* @type {PhaserFilter}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 143
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLSpriteBatch#setContext
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 150
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLSpriteBatch#begin
|
|
* @param {Object} renderSession - The RenderSession object
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 222
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLSpriteBatch#end
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 233
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLSpriteBatch#render
|
|
* @param {PIXI.Sprite} sprite - the sprite to render when using this spritebatch
|
|
* @param {Matrix} [matrix] - - Optional matrix. If provided the Display Object will be rendered using this matrix, otherwise it will use its worldTransform.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 240
|
|
*/
|
|
/**
|
|
* @description Renders a TilingSprite using the spriteBatch.
|
|
* @method PIXI.WebGLSpriteBatch#renderTilingSprite
|
|
* @param {TilingSprite} sprite - the sprite to render
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 410
|
|
*/
|
|
/**
|
|
* @description Renders the content and empties the current batch.
|
|
* @method PIXI.WebGLSpriteBatch#flush
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 550
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLSpriteBatch#renderBatch
|
|
* @param {PIXI.Texture} texture -
|
|
* @param {Number} size -
|
|
* @param {Number} startIndex -
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 689
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLSpriteBatch#stop
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 714
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLSpriteBatch#start
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 722
|
|
*/
|
|
/**
|
|
* @description Destroys the SpriteBatch.
|
|
* @method PIXI.WebGLSpriteBatch#destroy
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLSpriteBatch.js
|
|
* @sourceline 729
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLStencilManager.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.WebGLStencilManager
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLStencilManager.js
|
|
* @sourceline 5
|
|
*/
|
|
/**
|
|
* @description Sets the drawing context to the one given in parameter.
|
|
* @method PIXI.WebGLStencilManager#setContext
|
|
* @param {WebGLContext} gl - the current WebGL drawing context
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLStencilManager.js
|
|
* @sourceline 17
|
|
*/
|
|
/**
|
|
* @description Applies the Mask and adds it to the current filter stack.
|
|
* @method PIXI.WebGLStencilManager#pushMask
|
|
* @param {Graphics} graphics -
|
|
* @param {Array} webGLData -
|
|
* @param {Object} renderSession -
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLStencilManager.js
|
|
* @sourceline 28
|
|
*/
|
|
/**
|
|
* @description TODO this does not belong here!
|
|
* @method PIXI.WebGLStencilManager#bindGraphics
|
|
* @param {Graphics} graphics -
|
|
* @param {Array} webGLData -
|
|
* @param {Object} renderSession -
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLStencilManager.js
|
|
* @sourceline 120
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLStencilManager#popStencil
|
|
* @param {Graphics} graphics -
|
|
* @param {Array} webGLData -
|
|
* @param {Object} renderSession -
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLStencilManager.js
|
|
* @sourceline 193
|
|
*/
|
|
/**
|
|
* @description Destroys the mask stack.
|
|
* @method PIXI.WebGLStencilManager#destroy
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\utils\WebGLStencilManager.js
|
|
* @sourceline 288
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.WebGLRenderer
|
|
* @description The WebGLRenderer draws the stage and all its content onto a webGL enabled canvas. This renderer
|
|
should be used for browsers that support webGL. This Render works by automatically managing webGLBatchs.
|
|
So no need for Sprite Batches or Sprite Clouds.
|
|
Don't forget to add the view to your DOM or you will not see anything :)
|
|
* @param {PhaserGame} game - A reference to the Phaser Game instance
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 9
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLRenderer#game - A reference to the Phaser Game instance.
|
|
* @type {PhaserGame}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 21
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLRenderer#type
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 33
|
|
*/
|
|
/**
|
|
* @description The resolution of the renderer
|
|
* @member PIXI.WebGLRenderer#resolution
|
|
* @type {Number}
|
|
* @default 1
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 39
|
|
*/
|
|
/**
|
|
* @description Whether the render view is transparent
|
|
* @member PIXI.WebGLRenderer#transparent
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 48
|
|
*/
|
|
/**
|
|
* @description Whether the render view should be resized automatically
|
|
* @member PIXI.WebGLRenderer#autoResize
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 56
|
|
*/
|
|
/**
|
|
* @description The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering.
|
|
* @member PIXI.WebGLRenderer#preserveDrawingBuffer
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 64
|
|
*/
|
|
/**
|
|
* @description This sets if the WebGLRenderer will clear the context texture or not before the new render pass. If true:
|
|
If the Stage is NOT transparent, Pixi will clear to alpha (0, 0, 0, 0).
|
|
If the Stage is transparent, Pixi will clear to the target Stage's background color.
|
|
Disable this by setting this to false. For example: if your game has a canvas filling background image, you often don't need this set.
|
|
* @member PIXI.WebGLRenderer#clearBeforeRender
|
|
* @type {Boolean}
|
|
* @default
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 72
|
|
*/
|
|
/**
|
|
* @description The width of the canvas view
|
|
* @member PIXI.WebGLRenderer#width
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 84
|
|
*/
|
|
/**
|
|
* @description The height of the canvas view
|
|
* @member PIXI.WebGLRenderer#height
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 92
|
|
*/
|
|
/**
|
|
* @description The canvas element that everything is drawn to
|
|
* @member PIXI.WebGLRenderer#view
|
|
* @type {HTMLCanvasElement}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 100
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLRenderer#_contextOptions
|
|
* @type {Object}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 108
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLRenderer#projection
|
|
* @type {Point}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 121
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLRenderer#offset
|
|
* @type {Point}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 127
|
|
*/
|
|
/**
|
|
* @description Deals with managing the shader programs and their attribs
|
|
* @member PIXI.WebGLRenderer#shaderManager
|
|
* @type {PIXI.WebGLShaderManager}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 135
|
|
*/
|
|
/**
|
|
* @description Manages the rendering of sprites
|
|
* @member PIXI.WebGLRenderer#spriteBatch
|
|
* @type {PIXI.WebGLSpriteBatch}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 142
|
|
*/
|
|
/**
|
|
* @description Manages the masks using the stencil buffer
|
|
* @member PIXI.WebGLRenderer#maskManager
|
|
* @type {PIXI.WebGLMaskManager}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 149
|
|
*/
|
|
/**
|
|
* @description Manages the filters
|
|
* @member PIXI.WebGLRenderer#filterManager
|
|
* @type {PIXI.WebGLFilterManager}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 156
|
|
*/
|
|
/**
|
|
* @description Manages the stencil buffer
|
|
* @member PIXI.WebGLRenderer#stencilManager
|
|
* @type {PIXI.WebGLStencilManager}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 163
|
|
*/
|
|
/**
|
|
* @description Manages the blendModes
|
|
* @member PIXI.WebGLRenderer#blendModeManager
|
|
* @type {PIXI.WebGLBlendModeManager}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 170
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLRenderer#renderSession
|
|
* @type {Object}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 177
|
|
*/
|
|
/**
|
|
* @member PIXI.WebGLRenderer#currentBatchedTextures
|
|
* @type {Array}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 183
|
|
*/
|
|
/**
|
|
* @method PIXI.WebGLRenderer#initContext
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 213
|
|
*/
|
|
/**
|
|
* @description If Multi Texture support has been enabled, then calling this method will enable batching on the given
|
|
textures. The texture collection is an array of keys, that map to Phaser.Cache image entries.
|
|
|
|
The number of textures that can be batched is dependent on hardware. If you provide more textures
|
|
than can be batched by the GPU, then only those at the start of the array will be used. Generally
|
|
you shouldn't provide more than 16 textures to this method. You can check the hardware limit via the
|
|
`maxTextures` property.
|
|
|
|
You can also check the property `currentBatchedTextures` at any time, to see which textures are currently
|
|
being batched.
|
|
|
|
To stop all textures from being batched, call this method again with an empty array.
|
|
|
|
To change the textures being batched, call this method with a new array of image keys. The old ones
|
|
will all be purged out and no-longer batched, and the new ones enabled.
|
|
|
|
Note: Throws a warning if you haven't enabled Multiple Texture batching support in the Phaser Game config.
|
|
* @method PIXI.WebGLRenderer#setTexturePriority
|
|
* @param {Array} textureNameCollection - An Array of Texture Cache keys to use for multi-texture batching.
|
|
* @return {Array} An array containing the texture keys that were enabled for batching.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 265
|
|
*/
|
|
/**
|
|
* @description Renders the stage to its webGL view
|
|
* @method PIXI.WebGLRenderer#render
|
|
* @param {Stage} stage - the Stage element to be rendered
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 344
|
|
*/
|
|
/**
|
|
* @description Renders a Display Object.
|
|
* @method PIXI.WebGLRenderer#renderDisplayObject
|
|
* @param {PIXI.DisplayObject} displayObject - The DisplayObject to render
|
|
* @param {Point} projection - The projection
|
|
* @param {Array} buffer - a standard WebGL buffer
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 379
|
|
*/
|
|
/**
|
|
* @description Resizes the webGL view to the specified width and height.
|
|
* @method PIXI.WebGLRenderer#resize
|
|
* @param {Number} width - the new width of the webGL view
|
|
* @param {Number} height - the new height of the webGL view
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 416
|
|
*/
|
|
/**
|
|
* @description Updates and creates a WebGL compressed texture for the renderers context.
|
|
* @method PIXI.WebGLRenderer#updateCompressedTexture
|
|
* @param {PIXI.Texture} texture - the texture to update
|
|
* @return {Boolean} True if the texture was successfully bound, otherwise false.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 442
|
|
*/
|
|
/**
|
|
* @description Updates and Creates a WebGL texture for the renderers context.
|
|
* @method PIXI.WebGLRenderer#updateTexture
|
|
* @param {PIXI.Texture} texture - the texture to update
|
|
* @return {Boolean} True if the texture was successfully bound, otherwise false.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 501
|
|
*/
|
|
/**
|
|
* @description Removes everything from the renderer (event listeners, spritebatch, etc...)
|
|
* @method PIXI.WebGLRenderer#destroy
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 562
|
|
*/
|
|
/**
|
|
* @description Maps Pixi blend modes to WebGL blend modes.
|
|
* @method PIXI.WebGLRenderer#mapBlendModes
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\renderers\webgl\WebGLRenderer.js
|
|
* @sourceline 594
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.BaseTexture
|
|
* @description A texture stores the information that represents an image. All textures have a base texture.
|
|
* @param {(String|Canvas)} source - the source object (image or canvas)
|
|
* @param {Number} scaleMode - See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values
|
|
* @param {Number} [resolution] - the resolution of the texture (for HiDPI displays)
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 5
|
|
*/
|
|
/**
|
|
* @description The Resolution of the texture.
|
|
* @member PIXI.BaseTexture#resolution
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 16
|
|
*/
|
|
/**
|
|
* @description [read-only] The width of the base texture set when the image has loaded
|
|
* @member PIXI.BaseTexture#width
|
|
* @type {Number}
|
|
* @readonly
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 24
|
|
*/
|
|
/**
|
|
* @description [read-only] The height of the base texture set when the image has loaded
|
|
* @member PIXI.BaseTexture#height
|
|
* @type {Number}
|
|
* @readonly
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 33
|
|
*/
|
|
/**
|
|
* @description The scale mode to apply when scaling this texture
|
|
* @member PIXI.BaseTexture#scaleMode
|
|
* @type {Number}
|
|
* @default PIXI.scaleModes.LINEAR
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 42
|
|
*/
|
|
/**
|
|
* @description [read-only] Set to true once the base texture has loaded
|
|
* @member PIXI.BaseTexture#hasLoaded
|
|
* @type {Boolean}
|
|
* @readonly
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 51
|
|
*/
|
|
/**
|
|
* @description The image source that is used to create the texture.
|
|
* @member PIXI.BaseTexture#source
|
|
* @type {Image}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 60
|
|
*/
|
|
/**
|
|
* @description Controls if RGB channels should be pre-multiplied by Alpha (WebGL only)
|
|
* @member PIXI.BaseTexture#premultipliedAlpha
|
|
* @type {Boolean}
|
|
* @default true
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 68
|
|
*/
|
|
/**
|
|
* @member PIXI.BaseTexture#_glTextures
|
|
* @type {Array}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 79
|
|
*/
|
|
/**
|
|
* @description Set this to true if a mipmap of this texture needs to be generated. This value needs to be set before the texture is used
|
|
Also the texture must be a power of two size to work
|
|
* @member PIXI.BaseTexture#mipmap
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 86
|
|
*/
|
|
/**
|
|
* @description The multi texture batching index number.
|
|
* @member PIXI.BaseTexture#textureIndex
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 95
|
|
*/
|
|
/**
|
|
* @member PIXI.BaseTexture#_dirty
|
|
* @type {Array}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 102
|
|
*/
|
|
/**
|
|
* @description A BaseTexture can be set to skip the rendering phase in the WebGL Sprite Batch.
|
|
|
|
You may want to do this if you have a parent Sprite with no visible texture (i.e. uses the internal `__default` texture)
|
|
that has children that you do want to render, without causing a batch flush in the process.
|
|
* @member PIXI.BaseTexture#skipRender
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 122
|
|
*/
|
|
/**
|
|
* @member PIXI.BaseTexture#_powerOf2
|
|
* @type {Boolean}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 133
|
|
*/
|
|
/**
|
|
* @description Forces this BaseTexture to be set as loaded, with the given width and height.
|
|
Then calls BaseTexture.dirty.
|
|
Important for when you don't want to modify the source object by forcing in `complete` or dimension properties it may not have.
|
|
* @method PIXI.BaseTexture#forceLoaded
|
|
* @param {Number} width - - The new width to force the BaseTexture to be.
|
|
* @param {Number} height - - The new height to force the BaseTexture to be.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 144
|
|
*/
|
|
/**
|
|
* @description Destroys this base texture
|
|
* @method PIXI.BaseTexture#destroy
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 161
|
|
*/
|
|
/**
|
|
* @description Changes the source image of the texture
|
|
* @method PIXI.BaseTexture#updateSourceImage
|
|
* @param {String} newSrc - the path of the image
|
|
* @deprecated true
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 178
|
|
*/
|
|
/**
|
|
* @description Sets all glTextures to be dirty.
|
|
* @method PIXI.BaseTexture#dirty
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 190
|
|
*/
|
|
/**
|
|
* @description Removes the base texture from the GPU, useful for managing resources on the GPU.
|
|
Atexture is still 100% usable and will simply be reuploaded if there is a sprite on screen that is using it.
|
|
* @method PIXI.BaseTexture#unloadFromGPU
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 203
|
|
*/
|
|
/**
|
|
* @description Helper function that creates a base texture from the given canvas element.
|
|
* @method PIXI.BaseTexture.fromCanvas
|
|
* @param {Canvas} canvas - The canvas element source of the texture
|
|
* @param {Number} scaleMode - See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values
|
|
* @param {Number} [resolution] - the resolution of the texture (for HiDPI displays)
|
|
* @return {PIXI.BaseTexture}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\BaseTexture.js
|
|
* @sourceline 231
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.Texture
|
|
* @description A texture stores the information that represents an image or part of an image. It cannot be added
|
|
to the display list directly. Instead use it as the texture for a PIXI.Sprite. If no frame is provided then the whole image is used.
|
|
* @param {PIXI.BaseTexture} baseTexture - The base texture source to create the texture from
|
|
* @param {Rectangle} frame - The rectangle frame of the texture to show
|
|
* @param {Rectangle} [crop] - The area of original texture
|
|
* @param {Rectangle} [trim] - Trimmed texture rectangle
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 14
|
|
*/
|
|
|
|
/**
|
|
* @description Does this Texture have any frame data assigned to it?
|
|
* @member PIXI.Texture#noFrame
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 27
|
|
*/
|
|
/**
|
|
* @description The base texture that this texture uses.
|
|
* @member PIXI.Texture#baseTexture
|
|
* @type {PIXI.BaseTexture}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 46
|
|
*/
|
|
/**
|
|
* @description The frame specifies the region of the base texture that this texture uses
|
|
* @member PIXI.Texture#frame
|
|
* @type {Rectangle}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 54
|
|
*/
|
|
/**
|
|
* @description The texture trim data.
|
|
* @member PIXI.Texture#trim
|
|
* @type {Rectangle}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 62
|
|
*/
|
|
/**
|
|
* @description This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.
|
|
* @member PIXI.Texture#valid
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 70
|
|
*/
|
|
/**
|
|
* @description Is this a tiling texture? As used by the likes of a TilingSprite.
|
|
* @member PIXI.Texture#isTiling
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 78
|
|
*/
|
|
/**
|
|
* @description This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
|
|
* @member PIXI.Texture#requiresUpdate
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 86
|
|
*/
|
|
/**
|
|
* @description This will let a renderer know that a tinted parent has updated its texture.
|
|
* @member PIXI.Texture#requiresReTint
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 94
|
|
*/
|
|
/**
|
|
* @description The WebGL UV data cache.
|
|
* @member PIXI.Texture#_uvs
|
|
* @type {Object}
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 102
|
|
*/
|
|
/**
|
|
* @description The width of the Texture in pixels.
|
|
* @member PIXI.Texture#width
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 111
|
|
*/
|
|
/**
|
|
* @description The height of the Texture in pixels.
|
|
* @member PIXI.Texture#height
|
|
* @type {Number}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 119
|
|
*/
|
|
/**
|
|
* @description This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,
|
|
irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)
|
|
* @member PIXI.Texture#crop
|
|
* @type {Rectangle}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 127
|
|
*/
|
|
/**
|
|
* @description A flag that controls if this frame is rotated or not.
|
|
Rotation allows you to use rotated frames in texture atlas packing, it has nothing to do with
|
|
Sprite rotation.
|
|
* @member PIXI.Texture#rotated
|
|
* @type {Boolean}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 136
|
|
*/
|
|
/**
|
|
* @description Called when the base texture is loaded
|
|
* @method PIXI.Texture#onBaseTextureLoaded
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 156
|
|
*/
|
|
/**
|
|
* @description Destroys this texture
|
|
* @method PIXI.Texture#destroy
|
|
* @param {Boolean} destroyBase - Whether to destroy the base texture as well
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 174
|
|
*/
|
|
/**
|
|
* @description Specifies the region of the baseTexture that this texture will use.
|
|
* @method PIXI.Texture#setFrame
|
|
* @param {Rectangle} frame - The frame of the texture to set it to
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 187
|
|
*/
|
|
/**
|
|
* @description Updates the internal WebGL UV cache.
|
|
* @method PIXI.Texture#_updateUvs
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 231
|
|
*/
|
|
/**
|
|
* @description Updates the internal WebGL UV cache.
|
|
* @method PIXI.Texture#_updateUvsInverted
|
|
* @access private
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 258
|
|
*/
|
|
/**
|
|
* @description Helper function that creates a new a Texture based on the given canvas element.
|
|
* @method PIXI.Texture.fromCanvas
|
|
* @param {Canvas} canvas - The canvas element source of the texture
|
|
* @param {Number} scaleMode - See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values
|
|
* @return {PIXI.Texture}
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\textures\Texture.js
|
|
* @sourceline 286
|
|
*/
|
|
/**
|
|
* @fileoverview
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\Intro.js
|
|
* @sourceline 1
|
|
*/
|
|
/**
|
|
* @class PIXI.PIXI
|
|
* @description Namespace-class for [pixi.js](http://www.pixijs.com/).
|
|
|
|
Contains assorted static properties and enumerations.
|
|
* @sourcefile C:\development\phaser\v2-community\src\pixi\Pixi.js
|
|
* @sourceline 11
|
|
*/
|
|
|
|
</pre>
|
|
</article>
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Phaser Copyright © 2012-2016 Photon Storm Ltd.
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.4.3</a>
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on Tue Dec 06 2016 23:48:56 GMT+0000 (GMT Standard Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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