phaser/src/renderer/webgl
Ben Richards 9a5b51dd27 Eliminate duplicate code in WebGL texture creation/update.
This should make the code lighter and more maintainable.
`UNPACK_FLIP_Y_WEBGL` is now always set, where previously it was allowed
to just remain default (false); this is necessary for the new code path.
`Uint8Array` sources are now allowed to generate MIPMaps.
`WebGLTextureWrapper.update` now checks the type of `pixels`, although
it should only ever be the final case.
2024-02-23 18:43:27 +13:00
..
pipelines Fix spritesheet from atlas from compressed texture. 2024-02-20 21:45:06 +13:00
shaders Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
typedefs Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
wrappers Eliminate duplicate code in WebGL texture creation/update. 2024-02-23 18:43:27 +13:00
const.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
index.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
PipelineManager.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
RenderTarget.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
Utils.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
WebGLPipeline.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
WebGLRenderer.js Eliminate duplicate code in WebGL texture creation/update. 2024-02-23 18:43:27 +13:00
WebGLShader.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00