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1472 lines
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HTML
1472 lines
45 KiB
HTML
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<a href="Phaser.DOM.html">DOM</a>
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<a href="Phaser.Easing.html">Easing</a>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.Game.html">Game</a>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particle.html">Particle</a>
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.html">Arcade</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<a href="Phaser.Physics.Arcade.html#TilemapCollision">TilemapCollision</a>
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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<a href="Phaser.Physics.P2.html">P2</a>
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<li class="class-depth-1">
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Point.html">Point</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Pointer.html">Pointer</a>
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<a href="Phaser.Polygon.html">Polygon</a>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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<li class="class-depth-1">
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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<li class="class-depth-1">
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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</li>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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</li>
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<a href="Phaser.RetroFont.html">RetroFont</a>
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<li class="class-depth-1">
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<a href="Phaser.Rope.html">Rope</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SinglePad.html">SinglePad</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Sound.html">Sound</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SoundManager.html">SoundManager</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Sprite.html">Sprite</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Stage.html">Stage</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.State.html">State</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.StateManager.html">StateManager</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.Text.html">Text</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tile.html">Tile</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tilemap.html">Tilemap</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tileset.html">Tileset</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TileSprite.html">TileSprite</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Time.html">Time</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Timer.html">Timer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.Touch.html">Touch</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tween.html">Tween</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.TweenData.html">TweenData</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TweenManager.html">TweenManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Utils.html">Utils</a>
|
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Utils.Debug.html">Debug</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.World.html">World</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.BaseTexture.html">BaseTexture</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BitmapText.html">BitmapText</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.DisplayObject.html">DisplayObject</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.Event.html">Event</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.EventTarget.html">EventTarget</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.FilterTexture.html">FilterTexture</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.Graphics.html">Graphics</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.GraphicsData.html">GraphicsData</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.PIXI.html">PIXI</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.PixiShader.html">PixiShader</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.PolyK.html">PolyK</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.RenderTexture.html">RenderTexture</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.Rope.html">Rope</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="PIXI.Sprite.html">Sprite</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="PIXI.Stage.html">Stage</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Strip.html">Strip</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.StripShader.html">StripShader</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Text.html">Text</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Texture.html">Texture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TilingSprite.html">TilingSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.VideoTexture.html">VideoTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
|
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</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="RoundedRectangle.html">RoundedRectangle</a>
|
|
</li>
|
|
|
|
|
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</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#append">append</a>
|
|
</li>
|
|
|
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<li class="class-depth-0">
|
|
<a href="global.html#apply">apply</a>
|
|
</li>
|
|
|
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<li class="class-depth-0">
|
|
<a href="global.html#applyInverse">applyInverse</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
|
<a href="global.html#blendModes">blendModes</a>
|
|
</li>
|
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|
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<li class="class-depth-0">
|
|
<a href="global.html#clone">clone</a>
|
|
</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#contains">contains</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
|
<a href="global.html#fromArray">fromArray</a>
|
|
</li>
|
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|
|
<li class="class-depth-0">
|
|
<a href="global.html#identity">identity</a>
|
|
</li>
|
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|
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<li class="class-depth-0">
|
|
<a href="global.html#rotate">rotate</a>
|
|
</li>
|
|
|
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<li class="class-depth-0">
|
|
<a href="global.html#scale">scale</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#scaleModes">scaleModes</a>
|
|
</li>
|
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|
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<li class="class-depth-0">
|
|
<a href="global.html#sort">sort</a>
|
|
</li>
|
|
|
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<li class="class-depth-0">
|
|
<a href="global.html#toArray">toArray</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#translate">translate</a>
|
|
</li>
|
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|
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</ul>
|
|
</li>
|
|
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
|
|
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
|
|
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
|
|
<li class="class-depth-1"><a href="http://phaser.io/learn">Weekly Coding Tips</a></li>
|
|
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
|
|
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
|
|
<li class="class-depth-1"><a href="http://phaser.io/community/irc">IRC</a></li>
|
|
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">Donate to the project</a></li>
|
|
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row-fluid">
|
|
|
|
|
|
<div class="span12">
|
|
|
|
<div id="main">
|
|
|
|
|
|
|
|
<h1 class="page-title">Source: src/system/DOM.js</h1>
|
|
|
|
<section>
|
|
<article>
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2015 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
/**
|
|
* DOM utility class.
|
|
*
|
|
* Provides a useful Window and Element functions as well as cross-browser compatibility buffer.
|
|
*
|
|
* Some code originally derived from {@link https://github.com/ryanve/verge verge}.
|
|
* Some parts were inspired by the research of Ryan Van Etten, released under MIT License 2013.
|
|
*
|
|
* @class Phaser.DOM
|
|
* @static
|
|
*/
|
|
Phaser.DOM = {
|
|
|
|
/**
|
|
* Get the [absolute] position of the element relative to the Document.
|
|
*
|
|
* The value may vary slightly as the page is scrolled due to rounding errors.
|
|
*
|
|
* @method Phaser.DOM.getOffset
|
|
* @param {DOMElement} element - The targeted element that we want to retrieve the offset.
|
|
* @param {Phaser.Point} [point] - The point we want to take the x/y values of the offset.
|
|
* @return {Phaser.Point} - A point objet with the offsetX and Y as its properties.
|
|
*/
|
|
getOffset: function (element, point) {
|
|
|
|
point = point || new Phaser.Point();
|
|
|
|
var box = element.getBoundingClientRect();
|
|
|
|
var scrollTop = Phaser.DOM.scrollY;
|
|
var scrollLeft = Phaser.DOM.scrollX;
|
|
var clientTop = document.documentElement.clientTop;
|
|
var clientLeft = document.documentElement.clientLeft;
|
|
|
|
point.x = box.left + scrollLeft - clientLeft;
|
|
point.y = box.top + scrollTop - clientTop;
|
|
|
|
return point;
|
|
|
|
},
|
|
|
|
/**
|
|
* A cross-browser element.getBoundingClientRect method with optional cushion.
|
|
*
|
|
* Returns a plain object containing the properties `top/bottom/left/right/width/height` with respect to the top-left corner of the current viewport.
|
|
* Its properties match the native rectangle.
|
|
* The cushion parameter is an amount of pixels (+/-) to cushion the element.
|
|
* It adjusts the measurements such that it is possible to detect when an element is near the viewport.
|
|
*
|
|
* @method Phaser.DOM.getBounds
|
|
* @param {DOMElement|Object} element - The element or stack (uses first item) to get the bounds for.
|
|
* @param {number} [cushion] - A +/- pixel adjustment amount.
|
|
* @return {Object|boolean} A plain object containing the properties `top/bottom/left/right/width/height` or `false` if a non-valid element is given.
|
|
*/
|
|
getBounds: function (element, cushion) {
|
|
|
|
if (typeof cushion === 'undefined') { cushion = 0; }
|
|
|
|
element = element && !element.nodeType ? element[0] : element;
|
|
|
|
if (!element || element.nodeType !== 1)
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return this.calibrate(element.getBoundingClientRect(), cushion);
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Calibrates element coordinates for `inLayoutViewport` checks.
|
|
*
|
|
* @method Phaser.DOM.calibrate
|
|
* @private
|
|
* @param {object} coords - An object containing the following properties: `{top: number, right: number, bottom: number, left: number}`
|
|
* @param {number} [cushion] - A value to adjust the coordinates by.
|
|
* @return {object} The calibrated element coordinates
|
|
*/
|
|
calibrate: function (coords, cushion) {
|
|
|
|
cushion = +cushion || 0;
|
|
|
|
var output = { width: 0, height: 0, left: 0, right: 0, top: 0, bottom: 0 };
|
|
|
|
output.width = (output.right = coords.right + cushion) - (output.left = coords.left - cushion);
|
|
output.height = (output.bottom = coords.bottom + cushion) - (output.top = coords.top - cushion);
|
|
|
|
return output;
|
|
|
|
},
|
|
|
|
/**
|
|
* Get the Visual viewport aspect ratio (or the aspect ratio of an object or element)
|
|
*
|
|
* @method Phaser.DOM.getAspectRatio
|
|
* @param {(DOMElement|Object)} [object=(visualViewport)] - The object to determine the aspect ratio for. Must have public `width` and `height` properties or methods.
|
|
* @return {number} The aspect ratio.
|
|
*/
|
|
getAspectRatio: function (object) {
|
|
|
|
object = null == object ? this.visualBounds : 1 === object.nodeType ? this.getBounds(object) : object;
|
|
|
|
var w = object['width'];
|
|
var h = object['height'];
|
|
|
|
if (typeof w === 'function')
|
|
{
|
|
w = w.call(object);
|
|
}
|
|
|
|
if (typeof h === 'function')
|
|
{
|
|
h = h.call(object);
|
|
}
|
|
|
|
return w / h;
|
|
|
|
},
|
|
|
|
/**
|
|
* Tests if the given DOM element is within the Layout viewport.
|
|
*
|
|
* The optional cushion parameter allows you to specify a distance.
|
|
*
|
|
* inLayoutViewport(element, 100) is `true` if the element is in the viewport or 100px near it.
|
|
* inLayoutViewport(element, -100) is `true` if the element is in the viewport or at least 100px near it.
|
|
*
|
|
* @method Phaser.DOM.inLayoutViewport
|
|
* @param {DOMElement|Object} element - The DOM element to check. If no element is given it defaults to the Phaser game canvas.
|
|
* @param {number} [cushion] - The cushion allows you to specify a distance within which the element must be within the viewport.
|
|
* @return {boolean} True if the element is within the viewport, or within `cushion` distance from it.
|
|
*/
|
|
inLayoutViewport: function (element, cushion) {
|
|
|
|
var r = this.getBounds(element, cushion);
|
|
|
|
return !!r && r.bottom >= 0 && r.right >= 0 && r.top <= this.layoutBounds.width && r.left <= this.layoutBounds.height;
|
|
|
|
},
|
|
|
|
/**
|
|
* Returns the device screen orientation.
|
|
*
|
|
* Orientation values: 'portrait-primary', 'landscape-primary', 'portrait-secondary', 'landscape-secondary'.
|
|
*
|
|
* Order of resolving:
|
|
* - Screen Orientation API, or variation of - Future track. Most desktop and mobile browsers.
|
|
* - Screen size ratio check - If fallback is 'screen', suited for desktops.
|
|
* - Viewport size ratio check - If fallback is 'viewport', suited for mobile.
|
|
* - window.orientation - If fallback is 'window.orientation', works iOS and probably most Android; non-recommended track.
|
|
* - Media query
|
|
* - Viewport size ratio check (probably only IE9 and legacy mobile gets here..)
|
|
*
|
|
* See
|
|
* - https://w3c.github.io/screen-orientation/ (conflicts with mozOrientation/msOrientation)
|
|
* - https://developer.mozilla.org/en-US/docs/Web/API/Screen.orientation (mozOrientation)
|
|
* - http://msdn.microsoft.com/en-us/library/ie/dn342934(v=vs.85).aspx
|
|
* - https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Testing_media_queries
|
|
* - http://stackoverflow.com/questions/4917664/detect-viewport-orientation
|
|
* - http://www.matthewgifford.com/blog/2011/12/22/a-misconception-about-window-orientation
|
|
*
|
|
* @method Phaser.DOM.getScreenOrientation
|
|
* @protected
|
|
* @param {string} [primaryFallback=(none)] - Specify 'screen', 'viewport', or 'window.orientation'.
|
|
*/
|
|
getScreenOrientation: function (primaryFallback) {
|
|
|
|
var screen = window.screen;
|
|
var orientation = screen.orientation || screen.mozOrientation || screen.msOrientation;
|
|
|
|
if (orientation && typeof orientation.type === 'string')
|
|
{
|
|
// Screen Orientation API specification
|
|
return orientation.type;
|
|
}
|
|
else if (typeof orientation === 'string')
|
|
{
|
|
// moz/ms-orientation are strings
|
|
return orientation;
|
|
}
|
|
|
|
var PORTRAIT = 'portrait-primary';
|
|
var LANDSCAPE = 'landscape-primary';
|
|
|
|
if (primaryFallback === 'screen')
|
|
{
|
|
return (screen.height > screen.width) ? PORTRAIT : LANDSCAPE;
|
|
}
|
|
else if (primaryFallback === 'viewport')
|
|
{
|
|
return (this.visualBounds.height > this.visualBounds.width) ? PORTRAIT : LANDSCAPE;
|
|
}
|
|
else if (primaryFallback === 'window.orientation' && typeof window.orientation === 'number')
|
|
{
|
|
// This may change by device based on "natural" orientation.
|
|
return (window.orientation === 0 || window.orientation === 180) ? PORTRAIT : LANDSCAPE;
|
|
}
|
|
else if (window.matchMedia)
|
|
{
|
|
if (window.matchMedia("(orientation: portrait)").matches)
|
|
{
|
|
return PORTRAIT;
|
|
}
|
|
else if (window.matchMedia("(orientation: landscape)").matches)
|
|
{
|
|
return LANDSCAPE;
|
|
}
|
|
}
|
|
|
|
return (this.visualBounds.height > this.visualBounds.width) ? PORTRAIT : LANDSCAPE;
|
|
|
|
},
|
|
|
|
/**
|
|
* The bounds of the Visual viewport, as discussed in
|
|
* {@link http://www.quirksmode.org/mobile/viewports.html A tale of two viewports — part one}
|
|
* with one difference: the viewport size _excludes_ scrollbars, as found on some desktop browsers.
|
|
*
|
|
* Supported mobile:
|
|
* iOS/Safari, Android 4, IE10, Firefox OS (maybe not Firefox Android), Opera Mobile 16
|
|
*
|
|
* The properties change dynamically.
|
|
*
|
|
* @type {Phaser.Rectangle}
|
|
* @property {number} x - Scroll, left offset - eg. "scrollX"
|
|
* @property {number} y - Scroll, top offset - eg. "scrollY"
|
|
* @property {number} width - Viewport width in pixels.
|
|
* @property {number} height - Viewport height in pixels.
|
|
* @readonly
|
|
*/
|
|
visualBounds: new Phaser.Rectangle(),
|
|
|
|
/**
|
|
* The bounds of the Layout viewport, as discussed in
|
|
* {@link http://www.quirksmode.org/mobile/viewports2.html A tale of two viewports — part two};
|
|
* but honoring the constraints as specified applicable viewport meta-tag.
|
|
*
|
|
* The bounds returned are not guaranteed to be fully aligned with CSS media queries (see
|
|
* {@link http://www.matanich.com/2013/01/07/viewport-size/ What size is my viewport?}).
|
|
*
|
|
* This is _not_ representative of the Visual bounds: in particular the non-primary axis will
|
|
* generally be significantly larger than the screen height on mobile devices when running with a
|
|
* constrained viewport.
|
|
*
|
|
* The properties change dynamically.
|
|
*
|
|
* @type {Phaser.Rectangle}
|
|
* @property {number} width - Viewport width in pixels.
|
|
* @property {number} height - Viewport height in pixels.
|
|
* @readonly
|
|
*/
|
|
layoutBounds: new Phaser.Rectangle(),
|
|
|
|
/**
|
|
* The size of the document / Layout viewport.
|
|
*
|
|
* This incorrectly reports the dimensions in IE.
|
|
*
|
|
* The properties change dynamically.
|
|
*
|
|
* @type {Phaser.Rectangle}
|
|
* @property {number} width - Document width in pixels.
|
|
* @property {number} height - Document height in pixels.
|
|
* @readonly
|
|
*/
|
|
documentBounds: new Phaser.Rectangle()
|
|
|
|
};
|
|
|
|
Phaser.Device.whenReady(function (device) {
|
|
|
|
// All target browsers should support page[XY]Offset.
|
|
var scrollX = window && ('pageXOffset' in window) ?
|
|
function () { return window.pageXOffset; } :
|
|
function () { return document.documentElement.scrollLeft; };
|
|
|
|
var scrollY = window && ('pageYOffset' in window) ?
|
|
function () { return window.pageYOffset; } :
|
|
function () { return document.documentElement.scrollTop; };
|
|
|
|
/**
|
|
* A cross-browser window.scrollX.
|
|
*
|
|
* @name Phaser.DOM.scrollX
|
|
* @property {number} scrollX
|
|
* @readonly
|
|
* @protected
|
|
*/
|
|
Object.defineProperty(Phaser.DOM, "scrollX", {
|
|
get: scrollX
|
|
});
|
|
|
|
/**
|
|
* A cross-browser window.scrollY.
|
|
*
|
|
* @name Phaser.DOM.scrollY
|
|
* @property {number} scrollY
|
|
* @readonly
|
|
* @protected
|
|
*/
|
|
Object.defineProperty(Phaser.DOM, "scrollY", {
|
|
get: scrollY
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.visualBounds, "x", {
|
|
get: scrollX
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.visualBounds, "y", {
|
|
get: scrollY
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.layoutBounds, "x", {
|
|
value: 0
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.layoutBounds, "y", {
|
|
value: 0
|
|
});
|
|
|
|
var treatAsDesktop = device.desktop &&
|
|
(document.documentElement.clientWidth <= window.innerWidth) &&
|
|
(document.documentElement.clientHeight <= window.innerHeight);
|
|
|
|
// Desktop browsers align the layout viewport with the visual viewport.
|
|
// This differs from mobile browsers with their zooming design.
|
|
// Ref. http://quirksmode.org/mobile/tableViewport.html
|
|
if (treatAsDesktop)
|
|
{
|
|
|
|
// PST- When scrollbars are not included this causes upstream issues in ScaleManager.
|
|
// So reverted to the old "include scrollbars."
|
|
var clientWidth = function () {
|
|
return Math.max(window.innerWidth, document.documentElement.clientWidth);
|
|
};
|
|
var clientHeight = function () {
|
|
return Math.max(window.innerHeight, document.documentElement.clientHeight);
|
|
};
|
|
|
|
// Interested in area sans-scrollbar
|
|
Object.defineProperty(Phaser.DOM.visualBounds, "width", {
|
|
get: clientWidth
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.visualBounds, "height", {
|
|
get: clientHeight
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.layoutBounds, "width", {
|
|
get: clientWidth
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.layoutBounds, "height", {
|
|
get: clientHeight
|
|
});
|
|
|
|
} else {
|
|
|
|
Object.defineProperty(Phaser.DOM.visualBounds, "width", {
|
|
get: function () {
|
|
return window.innerWidth;
|
|
}
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.visualBounds, "height", {
|
|
get: function () {
|
|
return window.innerHeight;
|
|
}
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.layoutBounds, "width", {
|
|
|
|
get: function () {
|
|
var a = document.documentElement.clientWidth;
|
|
var b = window.innerWidth;
|
|
|
|
return a < b ? b : a; // max
|
|
}
|
|
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.layoutBounds, "height", {
|
|
|
|
get: function () {
|
|
var a = document.documentElement.clientHeight;
|
|
var b = window.innerHeight;
|
|
|
|
return a < b ? b : a; // max
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
// For Phaser.DOM.documentBounds
|
|
// Ref. http://www.quirksmode.org/mobile/tableViewport_desktop.html
|
|
|
|
Object.defineProperty(Phaser.DOM.documentBounds, "x", {
|
|
value: 0
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.documentBounds, "y", {
|
|
value: 0
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.documentBounds, "width", {
|
|
|
|
get: function () {
|
|
var d = document.documentElement;
|
|
return Math.max(d.clientWidth, d.offsetWidth, d.scrollWidth);
|
|
}
|
|
|
|
});
|
|
|
|
Object.defineProperty(Phaser.DOM.documentBounds, "height", {
|
|
|
|
get: function () {
|
|
var d = document.documentElement;
|
|
return Math.max(d.clientHeight, d.offsetHeight, d.scrollHeight);
|
|
}
|
|
|
|
});
|
|
|
|
}, null, true);
|
|
</pre>
|
|
</article>
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
<div class="clearfix"></div>
|
|
<footer>
|
|
|
|
|
|
<span class="copyright">
|
|
Phaser Copyright © 2012-2015 Photon Storm Ltd.
|
|
</span>
|
|
<br />
|
|
|
|
<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
|
|
on Thu Mar 26 2015 02:53:48 GMT+0000 (GMT Standard Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
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</span>
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</footer>
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<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
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