mirror of
https://github.com/photonstorm/phaser
synced 2025-01-26 11:55:13 +00:00
8ae3493296
BitmapText.setText will check if the value given is falsey but not a zero and set to an empty string if so. BitmapText.setText will now cast the given value to a string before setting. BitmapText.setText will not change the text via `setText` unless the new text is different to the old one.
383 lines
8.8 KiB
JavaScript
383 lines
8.8 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var Class = require('../../../utils/Class');
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var Components = require('../../components');
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var GameObject = require('../../GameObject');
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var GetBitmapTextSize = require('../GetBitmapTextSize');
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var Render = require('./DynamicBitmapTextRender');
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/**
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* @classdesc
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* [description]
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*
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* @class DynamicBitmapText
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* @extends Phaser.GameObjects.GameObject
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* @memberOf Phaser.GameObjects
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* @constructor
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* @since 3.0.0
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*
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* @extends Phaser.GameObjects.Components.Alpha
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* @extends Phaser.GameObjects.Components.BlendMode
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* @extends Phaser.GameObjects.Components.Depth
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* @extends Phaser.GameObjects.Components.Origin
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* @extends Phaser.GameObjects.Components.Pipeline
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* @extends Phaser.GameObjects.Components.Texture
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* @extends Phaser.GameObjects.Components.Tint
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* @extends Phaser.GameObjects.Components.Transform
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* @extends Phaser.GameObjects.Components.Visible
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* @extends Phaser.GameObjects.Components.ScrollFactor
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*
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* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. It can only belong to one Scene at any given time.
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* @param {number} [x=0] - The x coordinate of this Game Object in world space.
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* @param {number} [y=0] - The y coordinate of this Game Object in world space.
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* @param {string} font - [description]
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* @param {string|string[]} [text] - [description]
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* @param {number} [size] - [description]
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*/
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var DynamicBitmapText = new Class({
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Extends: GameObject,
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Mixins: [
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Components.Alpha,
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Components.BlendMode,
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Components.Depth,
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Components.Origin,
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Components.Pipeline,
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Components.Texture,
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Components.Tint,
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Components.Transform,
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Components.Visible,
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Components.ScrollFactor,
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Render
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],
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initialize:
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function DynamicBitmapText (scene, x, y, font, text, size)
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{
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if (text === undefined) { text = ''; }
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GameObject.call(this, scene, 'DynamicBitmapText');
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/**
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* [description]
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*
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* @name Phaser.GameObjects.DynamicBitmapText#font
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* @type {string}
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* @since 3.0.0
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*/
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this.font = font;
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var entry = this.scene.sys.cache.bitmapFont.get(font);
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/**
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* [description]
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*
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* @name Phaser.GameObjects.DynamicBitmapText#fontData
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* @type {object}
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* @since 3.0.0
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*/
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this.fontData = entry.data;
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/**
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* [description]
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*
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* @name Phaser.GameObjects.DynamicBitmapText#text
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* @type {string}
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* @since 3.0.0
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*/
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this.text = (Array.isArray(text)) ? text.join('\n') : text;
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/**
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* [description]
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*
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* @name Phaser.GameObjects.DynamicBitmapText#fontSize
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* @type {number}
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* @since 3.0.0
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*/
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this.fontSize = size || this.fontData.size;
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this.setTexture(entry.texture, entry.frame);
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this.setPosition(x, y);
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this.setOrigin(0, 0);
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this.initPipeline('TextureTintPipeline');
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/**
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* [description]
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*
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* @name Phaser.GameObjects.DynamicBitmapText#_bounds
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* @type {object}
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* @private
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* @since 3.0.0
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*/
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this._bounds = this.getTextBounds();
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/**
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* [description]
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*
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* @name Phaser.GameObjects.DynamicBitmapText#scrollX
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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this.scrollX = 0;
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/**
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* [description]
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*
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* @name Phaser.GameObjects.DynamicBitmapText#scrollY
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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this.scrollY = 0;
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/**
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* [description]
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*
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* @name Phaser.GameObjects.DynamicBitmapText#cropWidth
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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this.cropWidth = 0;
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/**
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* [description]
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*
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* @name Phaser.GameObjects.DynamicBitmapText#cropHeight
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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this.cropHeight = 0;
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/**
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* [description]
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*
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* @name Phaser.GameObjects.DynamicBitmapText#displayCallback;
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* @type {function}
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* @since 3.0.0
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*/
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this.displayCallback;
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},
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/**
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* [description]
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*
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* @method Phaser.GameObjects.DynamicBitmapText#setSize
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* @since 3.0.0
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*
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* @param {number} width - [description]
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* @param {number} height - [description]
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*
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* @return {Phaser.GameObjects.DynamicBitmapText} This Game Object.
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*/
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setSize: function (width, height)
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{
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this.cropWidth = width;
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this.cropHeight = height;
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.GameObjects.DynamicBitmapText#setDisplayCallback
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* @since 3.0.0
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*
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* @param {function} callback - [description]
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*
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* @return {Phaser.GameObjects.DynamicBitmapText} This Game Object.
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*/
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setDisplayCallback: function (callback)
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{
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this.displayCallback = callback;
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.GameObjects.DynamicBitmapText#setFontSize
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* @since 3.0.0
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*
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* @param {number} size - [description]
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*
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* @return {Phaser.GameObjects.DynamicBitmapText} This Game Object.
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*/
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setFontSize: function (size)
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{
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this.fontSize = size;
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.GameObjects.DynamicBitmapText#setText
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* @since 3.0.0
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*
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* @param {string|string[]} value - The string, or array of strings, to be set as the content of this BitmapText.
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*
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* @return {Phaser.GameObjects.DynamicBitmapText} This Game Object.
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*/
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setText: function (value)
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{
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if (!value && value !== 0)
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{
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value = '';
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}
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if (Array.isArray(value))
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{
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value = value.join('\n');
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}
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if (value !== this.text)
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{
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this.text = value.toString();
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}
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.GameObjects.DynamicBitmapText#setScrollX
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* @since 3.0.0
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*
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* @param {number} value - [description]
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*
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* @return {Phaser.GameObjects.DynamicBitmapText} This Game Object.
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*/
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setScrollX: function (value)
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{
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this.scrollX = value;
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.GameObjects.DynamicBitmapText#setScrollY
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* @since 3.0.0
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*
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* @param {number} value - [description]
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*
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* @return {Phaser.GameObjects.DynamicBitmapText} This Game Object.
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*/
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setScrollY: function (value)
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{
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this.scrollY = value;
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return this;
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},
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// {
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// local: {
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// x,
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// y,
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// width,
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// height
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// },
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// global: {
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// x,
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// y,
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// width,
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// height
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// }
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// }
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/**
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* [description]
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*
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* @method Phaser.GameObjects.DynamicBitmapText#getTextBounds
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* @since 3.0.0
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*
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* @param {boolean} round - [description]
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*
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* @return {object} [description]
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*/
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getTextBounds: function (round)
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{
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// local = the BitmapText based on fontSize and 0x0 coords
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// global = the BitmapText, taking into account scale and world position
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this._bounds = GetBitmapTextSize(this, round);
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return this._bounds;
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},
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/**
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* [description]
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*
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* @name Phaser.GameObjects.DynamicBitmapText#width
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* @type {number}
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* @since 3.0.0
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*/
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width: {
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get: function ()
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{
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this.getTextBounds(false);
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return this._bounds.global.width;
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}
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},
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/**
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* [description]
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*
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* @name Phaser.GameObjects.DynamicBitmapText#height
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* @type {number}
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* @since 3.0.0
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*/
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height: {
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get: function ()
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{
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this.getTextBounds(false);
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return this._bounds.global.height;
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}
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},
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/**
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* [description]
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*
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* @method Phaser.GameObjects.DynamicBitmapText#toJSON
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* @since 3.0.0
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*
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* @return {object} [description]
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*/
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toJSON: function ()
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{
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var out = Components.ToJSON(this);
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// Extra data is added here
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var data = {
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font: this.font,
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text: this.text,
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fontSize: this.fontSize
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};
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out.data = data;
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return out;
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}
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});
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module.exports = DynamicBitmapText;
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