mirror of
https://github.com/photonstorm/phaser
synced 2024-12-25 20:43:26 +00:00
162 lines
4.5 KiB
JavaScript
162 lines
4.5 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Class = require('../utils/Class');
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var PluginCache = require('../plugins/PluginCache');
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var SceneEvents = require('../scene/events');
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/**
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* @classdesc
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* The Game Object Creator is a Scene plugin that allows you to quickly create many common
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* types of Game Objects and return them. Unlike the Game Object Factory, they are not automatically
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* added to the Scene.
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*
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* Game Objects directly register themselves with the Creator and inject their own creation
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* methods into the class.
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*
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* @class GameObjectCreator
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* @memberof Phaser.GameObjects
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - The Scene to which this Game Object Factory belongs.
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*/
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var GameObjectCreator = new Class({
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initialize:
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function GameObjectCreator (scene)
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{
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/**
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* The Scene to which this Game Object Creator belongs.
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*
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* @name Phaser.GameObjects.GameObjectCreator#scene
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* @type {Phaser.Scene}
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* @protected
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* @since 3.0.0
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*/
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this.scene = scene;
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/**
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* A reference to the Scene.Systems.
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*
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* @name Phaser.GameObjects.GameObjectCreator#systems
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* @type {Phaser.Scenes.Systems}
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* @protected
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* @since 3.0.0
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*/
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this.systems = scene.sys;
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/**
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* A reference to the Scene Display List.
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*
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* @name Phaser.GameObjects.GameObjectCreator#displayList
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* @type {Phaser.GameObjects.DisplayList}
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* @protected
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* @since 3.0.0
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*/
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this.displayList;
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/**
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* A reference to the Scene Update List.
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*
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* @name Phaser.GameObjects.GameObjectCreator#updateList
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* @type {Phaser.GameObjects.UpdateList}
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* @protected
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* @since 3.0.0
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*/
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this.updateList;
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scene.sys.events.once(SceneEvents.BOOT, this.boot, this);
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scene.sys.events.on(SceneEvents.START, this.start, this);
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},
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/**
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* This method is called automatically, only once, when the Scene is first created.
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* Do not invoke it directly.
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*
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* @method Phaser.GameObjects.GameObjectCreator#boot
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* @private
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* @since 3.5.1
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*/
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boot: function ()
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{
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this.displayList = this.systems.displayList;
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this.updateList = this.systems.updateList;
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this.systems.events.once(SceneEvents.DESTROY, this.destroy, this);
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},
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/**
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* This method is called automatically by the Scene when it is starting up.
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* It is responsible for creating local systems, properties and listening for Scene events.
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* Do not invoke it directly.
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*
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* @method Phaser.GameObjects.GameObjectCreator#start
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* @private
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* @since 3.5.0
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*/
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start: function ()
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{
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this.systems.events.once(SceneEvents.SHUTDOWN, this.shutdown, this);
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},
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/**
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* The Scene that owns this plugin is shutting down.
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* We need to kill and reset all internal properties as well as stop listening to Scene events.
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*
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* @method Phaser.GameObjects.GameObjectCreator#shutdown
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* @private
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* @since 3.0.0
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*/
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shutdown: function ()
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{
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this.systems.events.off(SceneEvents.SHUTDOWN, this.shutdown, this);
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},
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/**
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* The Scene that owns this plugin is being destroyed.
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* We need to shutdown and then kill off all external references.
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*
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* @method Phaser.GameObjects.GameObjectCreator#destroy
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* @private
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* @since 3.0.0
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*/
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destroy: function ()
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{
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this.shutdown();
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this.scene.sys.events.off(SceneEvents.START, this.start, this);
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this.scene = null;
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this.systems = null;
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this.displayList = null;
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this.updateList = null;
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}
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});
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// Static method called directly by the Game Object creator functions
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GameObjectCreator.register = function (factoryType, factoryFunction)
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{
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if (!GameObjectCreator.prototype.hasOwnProperty(factoryType))
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{
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GameObjectCreator.prototype[factoryType] = factoryFunction;
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}
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};
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GameObjectCreator.remove = function (factoryType)
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{
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if (GameObjectCreator.prototype.hasOwnProperty(factoryType))
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{
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delete GameObjectCreator.prototype[factoryType];
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}
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};
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PluginCache.register('GameObjectCreator', GameObjectCreator, 'make');
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module.exports = GameObjectCreator;
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