phaser/src
2015-10-15 11:39:59 +01:00
..
animation Typo fix. 2015-09-23 14:04:04 +01:00
core ScaleManager.getParentBounds now checks if parentNode has an offsetParent before calling getBoundingClientRect on it (thanks @McFarts #2134) 2015-10-13 12:04:57 +01:00
gameobjects ScaleMin and ScaleMax stopped working in Phaser 2.3.0 due to an incorrect transform callback scope (thanks @brianbunch #2132) 2015-10-13 13:32:55 +01:00
geom jshint fix. 2015-08-07 01:41:59 +01:00
input Created Phaser.KeyCode enumeration / pseudo-type 2015-09-29 17:59:26 -07:00
loader BaseTexture.skipRender is a new boolean that can be set to skip the rendering phase in the WebGL Sprite Batch. You may want to do this if you have a parent Sprite with no visible texture (i.e. uses the internal __default texture) that has children that you do want to render, without causing a batch flush in the process. 2015-10-15 11:39:59 +01:00
math rnd check fix. 2015-09-19 11:58:25 +01:00
net All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
particles Removed RND.float as it's a reserved word :( 2015-08-27 19:28:01 +01:00
physics Readme and JSDocs updates. 2015-10-13 12:01:08 +01:00
pixi BaseTexture.skipRender is a new boolean that can be set to skip the rendering phase in the WebGL Sprite Batch. You may want to do this if you have a parent Sprite with no visible texture (i.e. uses the internal __default texture) that has children that you do want to render, without causing a batch flush in the process. 2015-10-15 11:39:59 +01:00
sound The SoundManager now detects if the browser is running under iOS9 and uses a touchend callback to unlock the audio subsystem. Previous versions of iOS (and Android) still use touchstart. This fixes Apple's screw-up with regard to changing the way Web Audio should be triggered in Mobile Safari. Thanks Apple (thanks @MyCatCarlos for the heads-up #2095) 2015-09-22 11:46:58 +01:00
stubs Fixed issue with TileSprites not excluding correctly from custom builds. 2015-09-30 11:19:29 +01:00
system Fixed for jshint. 2015-09-22 12:07:14 +01:00
tilemap Fix for tile ids between 0x7FFFFFFF and 0xFFFFFFFF 2015-09-15 01:36:13 -03:00
time Fixed issue with Time.update not being properly set in IE9 / setTimeout environments. 2015-10-13 14:23:36 +01:00
tween Game.update could call updateLogic multiple times in a single frame when catching up with slow device frame rates. This would cause Tweens to advance at twice the speed they should have done (thanks @mkristo) 2015-09-09 12:09:18 +01:00
utils jsdoc fix. 2015-09-15 13:33:42 +01:00
Intro.js More tests with the UMD wrapper. 2015-07-24 13:21:33 +01:00
Outro.js More tests with the UMD wrapper. 2015-07-24 13:21:33 +01:00
Phaser.js BaseTexture.skipRender is a new boolean that can be set to skip the rendering phase in the WebGL Sprite Batch. You may want to do this if you have a parent Sprite with no visible texture (i.e. uses the internal __default texture) that has children that you do want to render, without causing a batch flush in the process. 2015-10-15 11:39:59 +01:00
PixiDefaults.js Updated readme and build scripts. 2015-09-30 11:20:14 +01:00
polyfills.js Copyright date change. 2015-02-25 03:36:23 +00:00