mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 08:31:01 +00:00
42 lines
972 B
TypeScript
42 lines
972 B
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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game.load.atlas('bot', 'assets/sprites/running_bot.png', 'assets/sprites/running_bot.json');
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game.load.start();
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}
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var bot: Phaser.Sprite;
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function create() {
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bot = game.add.sprite(game.stage.width, 300, 'bot');
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// If you are using a Texture Atlas and want to specify the frames of an animation by their name rather than frame index
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// then you can use this format:
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bot.animations.add('run', ['run00', 'run01', 'run02', 'run03', 'run04', 'run05', 'run06', 'run07', 'run08', 'run09', 'run10'], 10, true, false);
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bot.animations.play('run');
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//bot.velocity.x = -100;
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}
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function update() {
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bot.x -= 1;
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if (bot.x < -bot.width)
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{
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bot.x = game.stage.width;
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}
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}
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})();
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