mirror of
https://github.com/photonstorm/phaser
synced 2025-01-11 20:58:56 +00:00
24 lines
1,005 B
JavaScript
24 lines
1,005 B
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2020 Photon Storm Ltd.
|
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
|
*/
|
|
|
|
/**
|
|
* The Game Object Drop Event.
|
|
*
|
|
* This event is dispatched by an interactive Game Object if a pointer drops it on a Drag Target.
|
|
*
|
|
* Listen to this event from a Game Object using: `gameObject.on('drop', listener)`.
|
|
* Note that the scope of the listener is automatically set to be the Game Object instance itself.
|
|
*
|
|
* To receive this event, the Game Object must have been set as interactive and enabled for drag.
|
|
* See [GameObject.setInteractive]{@link Phaser.GameObjects.GameObject#setInteractive} for more details.
|
|
*
|
|
* @event Phaser.Input.Events#GAMEOBJECT_DROP
|
|
* @since 3.0.0
|
|
*
|
|
* @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
|
|
* @param {Phaser.GameObjects.GameObject} target - The Drag Target the `gameObject` has been dropped on.
|
|
*/
|
|
module.exports = 'drop';
|