mirror of
https://github.com/photonstorm/phaser
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41 lines
971 B
JavaScript
41 lines
971 B
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Internal function to process the separation of a physics body from a tile.
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*
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* @function Phaser.Physics.Arcade.Tilemap.ProcessTileSeparationX
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* @since 3.0.0
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*
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* @param {Phaser.Physics.Arcade.Body} body - The Body object to separate.
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* @param {number} x - The x separation amount.
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*/
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var ProcessTileSeparationX = function (body, x)
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{
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if (x < 0)
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{
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body.blocked.none = false;
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body.blocked.left = true;
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}
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else if (x > 0)
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{
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body.blocked.none = false;
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body.blocked.right = true;
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}
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body.position.x -= x;
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if (body.bounce.x === 0)
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{
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body.velocity.x = 0;
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}
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else
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{
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body.velocity.x = -body.velocity.x * body.bounce.x;
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}
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};
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module.exports = ProcessTileSeparationX;
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