mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
47 lines
1.4 KiB
PHP
47 lines
1.4 KiB
PHP
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<?php
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$title = "Bring to Top using parent container";
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require('../head.php');
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?>
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<script type="text/javascript">
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render : render });
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var container;
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function preload() {
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game.load.spritesheet('button', 'assets/buttons/number-buttons.png', 160, 160);
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}
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function create() {
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// Container for sorting the buttons, which we'll use to make buttons
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// to the top later.
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container = game.add.group();
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// Add buttons to container.
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container.add(game.add.button(200, 100, 'button', bringMeToTop, this, 0, 0, 0));
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container.add(game.add.button(300, 100, 'button', bringMeToTop, this, 1, 1, 1));
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container.add(game.add.button(100, 200, 'button', bringMeToTop, this, 2, 2, 2));
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container.add(game.add.button(400, 200, 'button', bringMeToTop, this, 3, 3, 3));
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container.add(game.add.button(300, 300, 'button', bringMeToTop, this, 4, 4, 4));
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container.add(game.add.button(200, 300, 'button', bringMeToTop, this, 5, 5, 5));
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}
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function render() {
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game.debug.renderText('Tap or click buttons to bring it to the top.', 32, 32);
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}
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//The sprite added as a parameter will be brought to top
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function bringMeToTop(btn) {
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container.bringToTop(btn);
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}
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</script>
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<?php
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require('../foot.php');
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?>
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