mirror of
https://github.com/photonstorm/phaser
synced 2024-11-15 09:27:37 +00:00
69 lines
No EOL
1.6 KiB
PHP
69 lines
No EOL
1.6 KiB
PHP
<?php
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$title = "Offset bounding box";
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require('../head.php');
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?>
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<script type="text/javascript">
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('atari', 'assets/sprites/atari130xe.png');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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}
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var sprite1;
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var sprite2;
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function create() {
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game.stage.backgroundColor = '#2d2d2d';
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sprite1 = game.add.sprite(50, 200, 'atari');
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sprite1.name = 'atari';
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sprite1.body.velocity.x = 100;
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// This adjusts the collision body size.
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// 100x50 is the new width/height.
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// 50, 25 is the X and Y offset of the newly sized box.
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// In this case the box is 50px in and 25px down.
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sprite1.body.setSize(100, 50, 50, 25);
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sprite2 = game.add.sprite(700, 220, 'mushroom');
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sprite2.name = 'mushroom';
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sprite2.body.velocity.x = -100;
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}
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function update() {
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// object1, object2, collideCallback, processCallback, callbackContext
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game.physics.collide(sprite1, sprite2, collisionHandler, null, this);
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}
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function collisionHandler (obj1, obj2) {
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game.stage.backgroundColor = '#992d2d';
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console.log(obj1.name + ' collided with ' + obj2.name);
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}
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function render() {
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game.debug.renderRectangle(sprite1.body);
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game.debug.renderRectangle(sprite2.body);
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}
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</script>
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<?php
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require('../foot.php');
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?>
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