mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 12:03:36 +00:00
138 lines
3.9 KiB
JavaScript
138 lines
3.9 KiB
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2020 Photon Storm Ltd.
|
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
|
*/
|
|
|
|
var CanvasInterpolation = require('../display/canvas/CanvasInterpolation');
|
|
var CanvasPool = require('../display/canvas/CanvasPool');
|
|
var CONST = require('../const');
|
|
var Features = require('../device/Features');
|
|
|
|
/**
|
|
* Called automatically by Phaser.Game and responsible for creating the renderer it will use.
|
|
*
|
|
* Relies upon two webpack global flags to be defined: `WEBGL_RENDERER` and `CANVAS_RENDERER` during build time, but not at run-time.
|
|
*
|
|
* @function Phaser.Core.CreateRenderer
|
|
* @since 3.0.0
|
|
*
|
|
* @param {Phaser.Game} game - The Phaser.Game instance on which the renderer will be set.
|
|
*/
|
|
var CreateRenderer = function (game)
|
|
{
|
|
var config = game.config;
|
|
|
|
if ((config.customEnvironment || config.canvas) && config.renderType === CONST.AUTO)
|
|
{
|
|
throw new Error('Must set explicit renderType in custom environment');
|
|
}
|
|
|
|
// Not a custom environment, didn't provide their own canvas and not headless, so determine the renderer:
|
|
if (!config.customEnvironment && !config.canvas && config.renderType !== CONST.HEADLESS)
|
|
{
|
|
if (config.renderType === CONST.CANVAS || (config.renderType !== CONST.CANVAS && !Features.webGL))
|
|
{
|
|
if (Features.canvas)
|
|
{
|
|
// They requested Canvas and their browser supports it
|
|
config.renderType = CONST.CANVAS;
|
|
}
|
|
else
|
|
{
|
|
throw new Error('Cannot create Canvas or WebGL context, aborting.');
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Game requested WebGL and browser says it supports it
|
|
config.renderType = CONST.WEBGL;
|
|
}
|
|
}
|
|
|
|
// Pixel Art mode?
|
|
if (!config.antialias)
|
|
{
|
|
CanvasPool.disableSmoothing();
|
|
}
|
|
|
|
var baseSize = game.scale.baseSize;
|
|
|
|
var width = baseSize.width;
|
|
var height = baseSize.height;
|
|
|
|
// Does the game config provide its own canvas element to use?
|
|
if (config.canvas)
|
|
{
|
|
game.canvas = config.canvas;
|
|
|
|
game.canvas.width = width;
|
|
game.canvas.height = height;
|
|
}
|
|
else
|
|
{
|
|
game.canvas = CanvasPool.create(game, width, height, config.renderType);
|
|
}
|
|
|
|
// Does the game config provide some canvas css styles to use?
|
|
if (config.canvasStyle)
|
|
{
|
|
game.canvas.style = config.canvasStyle;
|
|
}
|
|
|
|
// Pixel Art mode?
|
|
if (!config.antialias)
|
|
{
|
|
CanvasInterpolation.setCrisp(game.canvas);
|
|
}
|
|
|
|
if (config.renderType === CONST.HEADLESS)
|
|
{
|
|
// Nothing more to do here
|
|
return;
|
|
}
|
|
|
|
var CanvasRenderer;
|
|
var WebGLRenderer;
|
|
|
|
if (typeof WEBGL_RENDERER && typeof CANVAS_RENDERER)
|
|
{
|
|
CanvasRenderer = require('../renderer/canvas/CanvasRenderer');
|
|
WebGLRenderer = require('../renderer/webgl/WebGLRenderer');
|
|
|
|
// Let the config pick the renderer type, as both are included
|
|
if (config.renderType === CONST.WEBGL)
|
|
{
|
|
game.renderer = new WebGLRenderer(game);
|
|
}
|
|
else
|
|
{
|
|
game.renderer = new CanvasRenderer(game);
|
|
game.context = game.renderer.gameContext;
|
|
}
|
|
}
|
|
|
|
if (typeof WEBGL_RENDERER && !typeof CANVAS_RENDERER)
|
|
{
|
|
WebGLRenderer = require('../renderer/webgl/WebGLRenderer');
|
|
|
|
// Force the type to WebGL, regardless what was requested
|
|
config.renderType = CONST.WEBGL;
|
|
|
|
game.renderer = new WebGLRenderer(game);
|
|
}
|
|
|
|
if (!typeof WEBGL_RENDERER && typeof CANVAS_RENDERER)
|
|
{
|
|
CanvasRenderer = require('../renderer/canvas/CanvasRenderer');
|
|
|
|
// Force the type to Canvas, regardless what was requested
|
|
config.renderType = CONST.CANVAS;
|
|
|
|
game.renderer = new CanvasRenderer(game);
|
|
|
|
game.context = game.renderer.gameContext;
|
|
}
|
|
};
|
|
|
|
module.exports = CreateRenderer;
|