phaser/src/tilemaps/parsers/Parse2DArray.js

86 lines
2.8 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Formats = require('../Formats');
var LayerData = require('../mapdata/LayerData');
var MapData = require('../mapdata/MapData');
var Tile = require('../Tile');
/**
* Parses a 2D array of tile indexes into a new MapData object with a single layer.
*
* @function Phaser.Tilemaps.Parsers.Parse2DArray
* @since 3.0.0
*
* @param {string} name - The name of the tilemap, used to set the name on the MapData.
* @param {integer[][]} data - 2D array, CSV string or Tiled JSON object.
* @param {integer} tileWidth - The width of a tile in pixels.
* @param {integer} tileHeight - The height of a tile in pixels.
* @param {boolean} insertNull - Controls how empty tiles, tiles with an index of -1, in the map
* data are handled. If `true`, empty locations will get a value of `null`. If `false`, empty
* location will get a Tile object with an index of -1. If you've a large sparsely populated map and
* the tile data doesn't need to change then setting this value to `true` will help with memory
* consumption. However if your map is small or you need to update the tiles dynamically, then leave
* the default value set.
*
* @return {Phaser.Tilemaps.MapData} [description]
*/
var Parse2DArray = function (name, data, tileWidth, tileHeight, insertNull)
{
var layerData = new LayerData({
tileWidth: tileWidth,
tileHeight: tileHeight
});
console.log("parsing 2D array")
var mapData = new MapData({
name: name,
tileWidth: tileWidth,
tileHeight: tileHeight,
format: Formats.ARRAY_2D,
layers: [ layerData ]
});
var tiles = [];
var height = data.length;
var width = 0;
for (var y = 0; y < data.length; y++)
{
tiles[y] = [];
var row = data[y];
for (var x = 0; x < row.length; x++)
{
var tileIndex = parseInt(row[x], 10);
if (isNaN(tileIndex) || tileIndex === -1)
{
tiles[y][x] = insertNull
? null
: new Tile(layerData, -1, x, y, tileWidth, tileHeight);
}
else
{
tiles[y][x] = new Tile(layerData, tileIndex, x, y, tileWidth, tileHeight);
}
}
if (width === 0)
{
width = row.length;
}
}
mapData.width = layerData.width = width;
mapData.height = layerData.height = height;
mapData.widthInPixels = layerData.widthInPixels = width * tileWidth;
mapData.heightInPixels = layerData.heightInPixels = height * tileHeight;
layerData.data = tiles;
return mapData;
};
module.exports = Parse2DArray;