phaser/docs/Phaser.Tilemap.html

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<!DOCTYPE html>
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<title>Phaser Class: Tilemap</title>
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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<a href="Phaser.StageScaleMode.html">StageScaleMode</a>
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<a href="Phaser.StateManager.html">StateManager</a>
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<a href="Phaser.Text.html">Text</a>
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<a href="Phaser.Tile.html">Tile</a>
</li>
<li>
<a href="Phaser.Tilemap.html">Tilemap</a>
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<li>
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
<li>
<a href="Phaser.Tileset.html">Tileset</a>
</li>
<li>
<a href="Phaser.TileSprite.html">TileSprite</a>
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<a href="Phaser.Time.html">Time</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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<a href="Phaser.Utils.html">Utils</a>
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<a href="Phaser.Utils.Debug.html">Debug</a>
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<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
</li>
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<a href="global.html#getBounds">getBounds</a>
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<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
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<a href="global.html#hex2rgb">hex2rgb</a>
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<a href="global.html#hitTest">hitTest</a>
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<a href="global.html#rgb2hex">rgb2hex</a>
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</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<h1 class="page-title">Class: Tilemap</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Tilemap
</h2>
<div class="class-description"><p>Phaser.Tilemap</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="Tilemap"><span class="type-signature"></span>new Tilemap<span class="signature">(game, <span class="optional">key</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Tile Map object. A Tile map consists of a set of tile data and tile sets. It is rendered to the display using a TilemapLayer.
A map may have multiple layers. You can perform operations on the map data such as copying, pasting, filling and shuffling the tiles around.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Game reference to the currently running game.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The key of the tilemap data as stored in the Cache.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-16">line 16</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="CSV"><span class="type-signature">&lt;static, constant> </span>CSV<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">number</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-144">line 144</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TILED_JSON"><span class="type-signature">&lt;static, constant> </span>TILED_JSON<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">number</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-150">line 150</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="collision"><span class="type-signature"></span>collision<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>collision</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="description last"><p>An array of collision data (polylines, etc).</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-103">line 103</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="currentLayer"><span class="type-signature"></span>currentLayer<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>currentLayer</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The current layer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-113">line 113</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="debugMap"><span class="type-signature"></span>debugMap<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>debugMap</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="description last"><p>Map data used for debug values only.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-118">line 118</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running Game.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-21">line 21</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="height"><span class="type-signature"></span>height<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The height of the map (in tiles).</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-43">line 43</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="heightInPixels"><span class="type-signature"></span>heightInPixels<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>heightInPixels</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The height of the map in pixels based on height * tileHeight.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-78">line 78</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="images"><span class="type-signature"></span>images<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>images</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="description last"><p>An array of Tiled Image Layers.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-108">line 108</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="key"><span class="type-signature"></span>key<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of this map data in the Phaser.Cache.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-26">line 26</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="layers"><span class="type-signature"></span>layers<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layers</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="description last"><p>An array of Tilemap layer data.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-83">line 83</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="objects"><span class="type-signature"></span>objects<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>objects</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="description last"><p>An array of Tiled Object Layers.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-98">line 98</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="orientation"><span class="type-signature"></span>orientation<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>orientation</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The orientation of the map data (as specified in Tiled), usually 'orthogonal'.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-58">line 58</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="properties"><span class="type-signature"></span>properties<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>properties</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Map specific properties as specified in Tiled.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-68">line 68</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="tileHeight"><span class="type-signature"></span>tileHeight<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tileHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The base height of the tiles in the map (in pixels).</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-53">line 53</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="tiles"><span class="type-signature"></span>tiles<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tiles</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="description last"><p>The super array of Tiles.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-93">line 93</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="tilesets"><span class="type-signature"></span>tilesets<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tilesets</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="description last"><p>An array of Tilesets.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-88">line 88</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="tileWidth"><span class="type-signature"></span>tileWidth<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tileWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The base width of the tiles in the map (in pixels).</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-48">line 48</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="version"><span class="type-signature"></span>version<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>version</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The version of the map data (as specified in Tiled, usually 1).</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-63">line 63</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="width"><span class="type-signature"></span>width<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The width of the map (in tiles).</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-38">line 38</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="widthInPixels"><span class="type-signature"></span>widthInPixels<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>widthInPixels</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The width of the map in pixels based on width * tileWidth.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-73">line 73</a>
</li></ul></dd>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="addTilesetImage"><span class="type-signature"></span>addTilesetImage<span class="signature">(tileset, <span class="optional">key</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Adds an image to the map to be used as a tileset. A single map may use multiple tilesets.
Note that the tileset name can be found in the JSON file exported from Tiled, or in the Tiled editor.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tileset</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The name of the tileset as specified in the map data.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The key of the Phaser.Cache image used for this tileset. If not specified it will look for an image with a key matching the tileset parameter.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-196">line 196</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="calculateFaces"><span class="type-signature">&lt;protected> </span>calculateFaces<span class="signature">(layer)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Internal function.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The index of the TilemapLayer to operate on.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-770">line 770</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="clearPhysicsBodies"><span class="type-signature"></span>clearPhysicsBodies<span class="signature">(<span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Clears all physics bodies from the world for the given layer.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The layer to operate on. If not given will default to this.currentLayer.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-291">line 291</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="copy"><span class="type-signature"></span>copy<span class="signature">(x, y, width, height, <span class="optional">layer</span>)</span><span class="type-signature"> &rarr; {array}</span></h4>
</dt>
<dd>
<div class="description">
<p>Copies all of the tiles in the given rectangular block into the tilemap data buffer.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to copy (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to copy (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width of the area to copy (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height of the area to copy (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The layer to copy the tiles from.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-1015">line 1015</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>An array of the tiles that were copied.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">array</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="create"><span class="type-signature"></span>create<span class="signature">(name, width, height)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Creates an empty map of the given dimensions.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The name of the map (mostly used for debugging)</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The width of the map in tiles.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The height of the map in tiles.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-154">line 154</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="createCollisionObjects"><span class="type-signature"></span>createCollisionObjects<span class="signature">(<span class="optional">layer</span>, <span class="optional">addToWorld</span>)</span><span class="type-signature"> &rarr; {array}</span></h4>
</dt>
<dd>
<div class="description">
<p>Converts all of the polylines inside a Tiled ObjectGroup into physics bodies that are added to the world.
Note that the polylines must be created in such a way that they can withstand polygon decomposition.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The Tiled layer to operate on that contains the collision data.</p></td>
</tr>
<tr>
<td class="name"><code>addToWorld</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true it will automatically add each body to the world.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-385">line 385</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>An array of the Phaser.Physics.Body objects that have been created.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">array</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="createFromObjects"><span class="type-signature"></span>createFromObjects<span class="signature">(name, gid, key, <span class="optional">frame</span>, <span class="optional">exists</span>, <span class="optional">autoCull</span>, <span class="optional">group</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a Sprite for every object matching the given gid in the map data. You can optionally specify the group that the Sprite will be created in. If none is
given it will be created in the World. All properties from the map data objectgroup are copied across to the Sprite, so you can use this as an easy way to
configure Sprite properties from within the map editor. For example giving an object a property if alpha: 0.5 in the map editor will duplicate that when the
Sprite is created. You could also give it a value like: body.velocity.x: 100 to set it moving automatically.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The name of the Object Group to create Sprites from.</p></td>
</tr>
<tr>
<td class="name"><code>gid</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The layer array index value, or if a string is given the layer name, within the map data that this TilemapLayer represents.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The Game.cache key of the image that this Sprite will use.</p></td>
</tr>
<tr>
<td class="name"><code>frame</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>If the Sprite image contains multiple frames you can specify which one to use here.</p></td>
</tr>
<tr>
<td class="name"><code>exists</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>The default exists state of the Sprite.</p></td>
</tr>
<tr>
<td class="name"><code>autoCull</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>The default autoCull state of the Sprite. Sprites that are autoCulled are culled from the camera if out of its range.</p></td>
</tr>
<tr>
<td class="name"><code>group</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>Optional Group to add the Sprite to. If not specified it will be added to the World group.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-236">line 236</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="createLayer"><span class="type-signature"></span>createLayer<span class="signature">(layer, <span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">group</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a new TilemapLayer object. By default TilemapLayers are fixed to the camera.
The <code>layer</code> parameter is important. If you've created your map in Tiled then you can get this by looking in Tiled and looking at the Layer name.
Or you can open the JSON file it exports and look at the layers[].name value. Either way it must match.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The layer array index value, or if a string is given the layer name, within the map data that this TilemapLayer represents.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The rendered width of the layer, should never be wider than Game.width. If not given it will be set to Game.width.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The rendered height of the layer, should never be wider than Game.height. If not given it will be set to Game.height.</p></td>
</tr>
<tr>
<td class="name"><code>group</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>Optional Group to add the object to. If not specified it will be added to the World group.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-426">line 426</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The TilemapLayer object. This is an extension of Phaser.Sprite and can be moved around the display list accordingly.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes all layers from this tile map and nulls the game reference.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-1400">line 1400</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="dump"><span class="type-signature"></span>dump<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Dumps the tilemap data out to the console.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-1359">line 1359</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="fill"><span class="type-signature"></span>fill<span class="signature">(index, x, y, width, height, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Fills the given area with the specified tile.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The index of the tile that the area will be filled with.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The layer to operate on.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-1316">line 1316</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="forEach"><span class="type-signature"></span>forEach<span class="signature">(callback, context, x, y, width, height, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>For each tile in the given area defined by x/y and width/height run the given callback.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The callback. Each tile in the given area will be passed to this callback as the first and only parameter.</p></td>
</tr>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The context under which the callback should be run.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The layer to operate on.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-1165">line 1165</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="generateCollisionData"><span class="type-signature"></span>generateCollisionData<span class="signature">(<span class="optional">layer</span>, <span class="optional">addToWorld</span>)</span><span class="type-signature"> &rarr; {array}</span></h4>
</dt>
<dd>
<div class="description">
<p>Goes through all tiles in the given layer and converts those set to collide into physics bodies in the world.
Only call this <em>after</em> you have specified all of the tiles you wish to collide with calls like Tilemap.setCollisionBetween, etc.
Every time you call this method it will destroy any previously created bodies and remove them from the world.
Therefore understand it's an expensive operation and not to be done in a core game update loop.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The layer to operate on. If not given will default to this.currentLayer.</p></td>
</tr>
<tr>
<td class="name"><code>addToWorld</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true it will automatically add each body to the world, otherwise it's up to you to do so.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-310">line 310</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>An array of the Phaser.Physics.Body objects that have been created.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">array</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getImageIndex"><span class="type-signature"></span>getImageIndex<span class="signature">(name)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the image index based on its name.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The name of the image to get.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-512">line 512</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The index of the image in this tilemap, or null if not found.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getIndex"><span class="type-signature">&lt;protected> </span>getIndex<span class="signature">(location, name)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the layer index based on the layers name.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>location</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="description last"><p>The local array to search.</p></td>
</tr>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The name of the array element to get.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-463">line 463</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The index of the element in the array, or null if not found.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getLayer"><span class="type-signature">&lt;protected> </span>getLayer<span class="signature">(layer)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the TilemapLayer index as used in the setCollision calls.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="description last"><p>The layer to operate on. If not given will default to this.currentLayer.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-739">line 739</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The TilemapLayer index.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getLayerIndex"><span class="type-signature"></span>getLayerIndex<span class="signature">(name)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the layer index based on its name.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The name of the layer to get.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-486">line 486</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The index of the layer in this tilemap, or null if not found.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getObjectIndex"><span class="type-signature"></span>getObjectIndex<span class="signature">(name)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the object index based on its name.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The name of the object to get.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-525">line 525</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The index of the object in this tilemap, or null if not found.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getTile"><span class="type-signature"></span>getTile<span class="signature">(x, y, <span class="optional">layer</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Tile.html">Phaser.Tile</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a tile from the Tilemap Layer. The coordinates are given in tile values.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position to get the tile from (given in tile units, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position to get the tile from (given in tile units, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The layer to get the tile from.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-975">line 975</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The tile at the given coordinates.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getTileAbove"><span class="type-signature"></span>getTileAbove<span class="signature">(layer, x, y)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the tile above the tile coordinates given.
Mostly used as an internal function by calculateFaces.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The local layer index to get the tile from. Can be determined by Tilemap.getLayer().</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x coordinate to get the tile from. In tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y coordinate to get the tile from. In tiles, not pixels.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-826">line 826</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getTileBelow"><span class="type-signature"></span>getTileBelow<span class="signature">(layer, x, y)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the tile below the tile coordinates given.
Mostly used as an internal function by calculateFaces.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The local layer index to get the tile from. Can be determined by Tilemap.getLayer().</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x coordinate to get the tile from. In tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y coordinate to get the tile from. In tiles, not pixels.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-846">line 846</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getTileLeft"><span class="type-signature"></span>getTileLeft<span class="signature">(layer, x, y)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the tile to the left of the tile coordinates given.
Mostly used as an internal function by calculateFaces.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The local layer index to get the tile from. Can be determined by Tilemap.getLayer().</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x coordinate to get the tile from. In tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y coordinate to get the tile from. In tiles, not pixels.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-866">line 866</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getTileRight"><span class="type-signature"></span>getTileRight<span class="signature">(layer, x, y)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the tile to the right of the tile coordinates given.
Mostly used as an internal function by calculateFaces.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The local layer index to get the tile from. Can be determined by Tilemap.getLayer().</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x coordinate to get the tile from. In tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y coordinate to get the tile from. In tiles, not pixels.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-886">line 886</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getTilesetIndex"><span class="type-signature"></span>getTilesetIndex<span class="signature">(name)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the tileset index based on its name.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The name of the tileset to get.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-499">line 499</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The index of the tileset in this tilemap, or null if not found.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getTileWorldXY"><span class="type-signature"></span>getTileWorldXY<span class="signature">(x, y, <span class="optional">layer</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Tile.html">Phaser.Tile</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a tile from the Tilemap layer. The coordinates are given in pixel values.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position to get the tile from (given in pixels)</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position to get the tile from (given in pixels)</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The layer to get the tile from.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-995">line 995</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The tile at the given coordinates.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="paste"><span class="type-signature"></span>paste<span class="signature">(x, y, tileblock, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Pastes a previously copied block of tile data into the given x/y coordinates. Data should have been prepared with Tilemap.copy.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to paste to (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to paste to (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>tileblock</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The block of tiles to paste.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The layer to paste the tiles into.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-1077">line 1077</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="putTile"><span class="type-signature"></span>putTile<span class="signature">(tile, x, y, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Puts a tile of the given index value at the coordinate specified.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tile</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
|
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The index of this tile to set or a Phaser.Tile object.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position to place the tile (given in tile units, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position to place the tile (given in tile units, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The layer to modify.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-923">line 923</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="putTileWorldXY"><span class="type-signature"></span>putTileWorldXY<span class="signature">(tile, x, y, tileWidth, tileHeight, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Puts a tile into the Tilemap layer. The coordinates are given in pixel values.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tile</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
|
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The index of this tile to set or a Phaser.Tile object.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position to insert the tile (given in pixels)</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position to insert the tile (given in pixels)</p></td>
</tr>
<tr>
<td class="name"><code>tileWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width of the tile in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>tileHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height of the tile in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The layer to modify.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-953">line 953</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="random"><span class="type-signature"></span>random<span class="signature">(x, y, width, height, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Randomises a set of tiles in a given area.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The layer to operate on.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-1229">line 1229</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="removeAllLayers"><span class="type-signature"></span>removeAllLayers<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes all layers from this tile map.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-1347">line 1347</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="replace"><span class="type-signature"></span>replace<span class="signature">(source, dest, x, y, width, height, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Scans the given area for tiles with an index matching <code>source</code> and updates their index to match <code>dest</code>.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>source</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The tile index value to scan for.</p></td>
</tr>
<tr>
<td class="name"><code>dest</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The tile index value to replace found tiles with.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The layer to operate on.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-1194">line 1194</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setCollision"><span class="type-signature"></span>setCollision<span class="signature">(indexes, <span class="optional">collides</span>, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets collision the given tile or tiles. You can pass in either a single numeric index or an array of indexes: [ 2, 3, 15, 20].
The <code>collides</code> parameter controls if collision will be enabled (true) or disabled (false).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>indexes</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">array</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Either a single tile index, or an array of tile IDs to be checked for collision.</p></td>
</tr>
<tr>
<td class="name"><code>collides</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true it will enable collision. If false it will clear collision.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The layer to operate on. If not given will default to this.currentLayer.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-601">line 601</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setCollisionBetween"><span class="type-signature"></span>setCollisionBetween<span class="signature">(start, stop, <span class="optional">collides</span>, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets collision on a range of tiles where the tile IDs increment sequentially.
Calling this with a start value of 10 and a stop value of 14 would set collision for tiles 10, 11, 12, 13 and 14.
The <code>collides</code> parameter controls if collision will be enabled (true) or disabled (false).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>start</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The first index of the tile to be set for collision.</p></td>
</tr>
<tr>
<td class="name"><code>stop</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The last index of the tile to be set for collision.</p></td>
</tr>
<tr>
<td class="name"><code>collides</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true it will enable collision. If false it will clear collision.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The layer to operate on. If not given will default to this.currentLayer.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-634">line 634</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setCollisionByExclusion"><span class="type-signature"></span>setCollisionByExclusion<span class="signature">(indexes, <span class="optional">collides</span>, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets collision on all tiles in the given layer, except for the IDs of those in the given array.
The <code>collides</code> parameter controls if collision will be enabled (true) or disabled (false).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>indexes</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>An array of the tile IDs to not be counted for collision.</p></td>
</tr>
<tr>
<td class="name"><code>collides</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true it will enable collision. If false it will clear collision.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The layer to operate on. If not given will default to this.currentLayer.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-666">line 666</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setCollisionByIndex"><span class="type-signature">&lt;protected> </span>setCollisionByIndex<span class="signature">(index, <span class="optional">collides</span>, <span class="optional">layer</span>, <span class="optional">recalculate</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets collision values on a tile in the set.
You shouldn't usually call this method directly, instead use setCollision, setCollisionBetween or setCollisionByExclusion.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The index of the tile on the layer.</p></td>
</tr>
<tr>
<td class="name"><code>collides</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true it will enable collision on the tile. If false it will clear collision values from the tile.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The layer to operate on. If not given will default to this.currentLayer.</p></td>
</tr>
<tr>
<td class="name"><code>recalculate</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Recalculates the tile faces after the update.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-695">line 695</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setLayer"><span class="type-signature"></span>setLayer<span class="signature">(layer)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the current layer to the given index.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="description last"><p>The layer to set as current.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-906">line 906</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setTileIndexCallback"><span class="type-signature"></span>setTileIndexCallback<span class="signature">(indexes, callback, callbackContext, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets a global collision callback for the given tile index within the layer. This will affect all tiles on this layer that have the same index.
If a callback is already set for the tile index it will be replaced. Set the callback to null to remove it.
If you want to set a callback for a tile at a specific location on the map then see setTileLocationCallback.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>indexes</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">array</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Either a single tile index, or an array of tile indexes to have a collision callback set for.</p></td>
</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The callback that will be invoked when the tile is collided with.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The context under which the callback is called.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The layer to operate on. If not given will default to this.currentLayer.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-538">line 538</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setTileLocationCallback"><span class="type-signature"></span>setTileLocationCallback<span class="signature">(x, y, width, height, callback, callbackContext, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets a global collision callback for the given tile index within the layer. This will affect all tiles on this layer that have the same index.
If a callback is already set for the tile index it will be replaced. Set the callback to null to remove it.
If you want to set a callback for a tile at a specific location on the map then see setTileLocationCallback.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to copy (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to copy (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width of the area to copy (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height of the area to copy (given in tiles, not pixels)</p></td>
</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The callback that will be invoked when the tile is collided with.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The context under which the callback is called.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The layer to operate on. If not given will default to this.currentLayer.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-569">line 569</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="shuffle"><span class="type-signature"></span>shuffle<span class="signature">(x, y, width, height, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Shuffles a set of tiles in a given area. It will only randomise the tiles in that area, so if they're all the same nothing will appear to have changed!</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The layer to operate on.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-1274">line 1274</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="swapTile"><span class="type-signature"></span>swapTile<span class="signature">(tileA, tileB, x, y, width, height, <span class="optional">layer</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Scans the given area for tiles with an index matching tileA and swaps them with tileB.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tileA</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>First tile index.</p></td>
</tr>
<tr>
<td class="name"><code>tileB</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Second tile index.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>X position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Y position of the top left of the area to operate one, given in tiles, not pixels.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The width in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The height in tiles of the area to operate on.</p></td>
</tr>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.TilemapLayer.html">Phaser.TilemapLayer</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The layer to operate on.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Tilemap.js.html">tilemap/Tilemap.js</a>, <a href="Tilemap.js.html#sunlight-1-line-1112">line 1112</a>
</li></ul></dd>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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