mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 17:16:03 +00:00
39 lines
1.2 KiB
JavaScript
39 lines
1.2 KiB
JavaScript
var RenderTextureWebGL = {
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fill: function (rgb)
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{
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var ur = ((rgb >> 16)|0) & 0xff;
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var ug = ((rgb >> 8)|0) & 0xff;
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var ub = (rgb|0) & 0xff;
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this.renderer.setFramebuffer(this.framebuffer);
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var gl = this.gl;
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gl.clearColor(ur / 255.0, ug / 255.0, ub / 255.0, 1);
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gl.clear(gl.COLOR_BUFFER_BIT);
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this.renderer.setFramebuffer(null);
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return this;
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},
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clear: function ()
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{
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this.renderer.setFramebuffer(this.framebuffer);
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var gl = this.gl;
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gl.clearColor(0, 0, 0, 0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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this.renderer.setFramebuffer(null);
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return this;
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},
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draw: function (texture, frame, x, y)
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{
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var glTexture = texture.source[frame.sourceIndex].glTexture;
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var tint = (this.globalTint >> 16) + (this.globalTint & 0xff00) + ((this.globalTint & 0xff) << 16);
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this.renderer.setFramebuffer(this.framebuffer);
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this.renderer.pipelines.TextureTintPipeline.drawTexture(glTexture, x, y, tint, this.globalAlpha, frame.cutX, frame.cutY, frame.cutWidth, frame.cutHeight, this.currentMatrix);
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this.renderer.setFramebuffer(null);
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return this;
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}
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};
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module.exports = RenderTextureWebGL;
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