mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 20:13:35 +00:00
253 lines
6.5 KiB
JavaScript
253 lines
6.5 KiB
JavaScript
var Clamp = require('../../math/Clamp');
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var Class = require('../../utils/Class');
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var DegToRad = require('../../math/DegToRad');
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var Particle = new Class({
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initialize:
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function Particle ()
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{
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// Phaser.Texture.Frame
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this.frame = null;
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this.index = 0;
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this.x = 0;
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this.y = 0;
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// Add Acceleration (and Bounce?)
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this.velocityX = 0;
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this.velocityY = 0;
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this.scaleX = 1;
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this.scaleY = 1;
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this.angle = 0;
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this.alpha = 1;
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// rads
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this.rotation = 0;
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this.scrollFactorX = 1;
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this.scrollFactorY = 1;
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this.color = 0xffffffff;
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// in ms
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this.life = 1000;
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this.lifeCurrent = 1000;
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// ease data
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this.data = {
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tint: { min: 0xffffff, max: 0xffffff, current: 0xffffff },
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alpha: { min: 1, max: 1 },
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angle: { min: 0, max: 0 },
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scaleX: { min: 1, max: 1 },
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scaleY: { min: 1, max: 1 }
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};
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/*
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this.start = {
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tint: 0xFFFFFF,
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alpha: 1,
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scale: { x: 1, y: 1 },
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angle: 0
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};
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this.end = {
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tint: 0xFFFFFF,
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alpha: 1,
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scale: { x: 1, y: 1 },
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angle: 0
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};
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*/
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},
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reset: function ()
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{
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this.index = 0;
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// this.frame = frame;
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this.x = 0;
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this.y = 0;
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this.velocityX = 0;
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this.velocityY = 0;
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this.life = 1000;
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this.lifeCurrent = 1000;
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// this.scaleX = 1;
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// this.scaleY = 1;
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// this.rotation = 0;
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// this.color = 0xFFFFFFFF;
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// this.life = 1;
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// this.lifeStep = 1;
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// this.normLifeStep = 1;
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/*
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var start = this.start;
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start.tint = 0xFFFFFF;
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start.alpha = 1;
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start.scale.x = 1;
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start.scale.y = 1;
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start.angle = 0;
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var end = this.end;
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end.tint = 0xFFFFFF;
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end.alpha = 1;
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end.scale.x = 1;
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end.scale.y = 1;
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end.angle = 0;
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*/
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return this;
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},
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isAlive: function ()
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{
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return (this.lifeCurrent > 0);
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},
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// var rad = DegToRad(Between(this.minEmitAngle, this.maxEmitAngle));
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// var speed = Between(this.minSpeed, this.maxSpeed);
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// var vx = Math.cos(rad) * speed;
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// var vy = Math.sin(rad) * speed;
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// particle.velocityX = vx;
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// particle.velocityY = vy;
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// particle.life = Math.max(this.life, Number.MIN_VALUE);
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// particle.lifeStep = particle.life;
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// particle.start.scale = this.startScale;
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// particle.end.scale = this.endScale;
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// particle.scaleX = this.startScale;
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// particle.scaleY = this.startScale;
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// particle.start.alpha = this.startAlpha;
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// particle.end.alpha = this.endAlpha;
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// particle.start.rotation = DegToRad(this.startAngle);
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// particle.end.rotation = DegToRad(this.endAngle);
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// particle.color = (particle.color & 0x00FFFFFF) | (((this.startAlpha * 0xFF)|0) << 24);
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// particle.index = this.alive.length;
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// this.data = {
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// tint: { min: 0xffffff, max: 0xffffff, current: 0xffffff },
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// alpha: { min: 1, max: 1, current: 1 },
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// angle: { min: 0, max: 0, current: 0 },
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// scaleX: { min: 1, max: 1, current: 1 },
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// scaleY: { min: 1, max: 1, current: 1 }
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// };
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emit: function (emitter)
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{
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this.frame = emitter.getFrame();
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if (emitter.zone)
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{
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emitter.zone.getRandomPoint(this);
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}
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this.x += emitter.x;
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this.y += emitter.y;
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var sx = emitter.speed.getRandomX();
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var sy = emitter.speed.getRandomY();
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if (emitter.radial)
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{
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var rad = DegToRad(emitter.angle.getRandom());
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this.velocityX = Math.cos(rad) * Math.abs(sx);
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this.velocityY = Math.sin(rad) * Math.abs(sy);
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}
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else
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{
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this.velocityX = sx;
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this.velocityY = sy;
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}
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this.life = emitter.lifespan.getRandom();
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this.lifeCurrent = this.life;
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// eased values
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// emitter.scale.copyXToMinMax(this.data.scaleX);
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// emitter.scale.copyYToMinMax(this.data.scaleY);
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// emitter.particleAngle.copyToMinMax(this.data.angle);
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// emitter.alpha.copyToMinMax(this.data.alpha);
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// this.scaleX = emitter.scale.xMin;
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// this.scaleY = emitter.scale.yMin;
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// this.rotation = DegToRad(emitter.particleAngle.min);
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// Set the starting ease data
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// emitter.scale.copyX(this.start.scale);
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// emitter.scale.copyY(this.end.scale);
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// this.start.alpha = emitter.alpha.min;
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// this.end.alpha = emitter.alpha.max;
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// this.start.rotation = emitter.particleAngle.min;
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// this.end.rotation = emitter.particleAngle.max;
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// this.color = (this.color & 0x00ffffff) | (((this.start.alpha * 0xff) | 0) << 24);
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this.index = emitter.alive.length;
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},
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// particle.velocityX += gravityX;
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// particle.velocityY += gravityY;
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// particle.x += particle.velocityX * emitterStep;
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// particle.y += particle.velocityY * emitterStep;
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// particle.normLifeStep = particle.lifeStep / particle.life;
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// var norm = 1 - particle.normLifeStep;
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// var alphaEase = this.easingFunctionAlpha(norm);
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// var scaleEase = this.easingFunctionScale(norm);
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// var rotationEase = this.easingFunctionRotation(norm);
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// var alphaf = (particle.end.alpha - particle.start.alpha) * alphaEase + particle.start.alpha;
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// var scale = (particle.end.scale - particle.start.scale) * scaleEase + particle.start.scale;
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// var rotation = (particle.end.rotation - particle.start.rotation) * rotationEase + particle.start.rotation;
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// particle.scaleX = particle.scaleY = scale;
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// particle.color = (particle.color & 0x00FFFFFF) | (((alphaf * 0xFF)|0) << 24);
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// particle.rotation = rotation;
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// delta = ms, step = delta / 1000
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update: function (emitter, delta, step)
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{
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// How far along in life is this particle? (t = 0 to 1)
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// var t = this.lifeCurrent / this.life, 0, 1;
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this.velocityX += (emitter.gravity.x * step);
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this.velocityY += (emitter.gravity.y * step);
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this.x += this.velocityX * step;
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this.y += this.velocityY * step;
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// scale
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// rotation
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// alpha
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this.lifeCurrent -= delta;
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return (this.lifeCurrent <= 0);
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}
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});
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module.exports = Particle;
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