phaser/Tests/tilemaps/map draw.js

41 lines
1.6 KiB
JavaScript

/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
game.load.text('platform', 'assets/maps/mapdraw.json');
game.load.image('tiles', 'assets/tiles/platformer_tiles.png');
game.load.image('carrot', 'assets/sprites/carrot.png');
game.load.start();
}
var map;
var emitter;
var marker;
function create() {
map = game.add.tilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON);
map.setCollisionRange(21, 53);
map.setCollisionRange(105, 109);
game.camera.texture.opaque = true;
game.camera.texture.backgroundColor = 'rgb(47,154,204)';
marker = game.add.sprite(0, 0);
marker.texture.width = 16;
marker.texture.height = 16;
marker.texture.opaque = true;
marker.texture.backgroundColor = 'rgba(255,0,0,0.4)';
//emitter = game.add.emitter(32, 80);
//emitter.width = 700;
//emitter.makeParticles('carrot', 100, false, 1);
//emitter.gravity = 150;
//emitter.bounce = 0.8;
//emitter.start(false, 20, 0.05);
}
function update() {
// Collide everything with the map
//map.collide();
marker.x = game.math.snapToFloor(game.input.getWorldX(), 16);
marker.y = game.math.snapToFloor(game.input.getWorldY(), 16);
if(game.input.mousePointer.isDown) {
map.putTile(marker.x, marker.y, 32);
}
}
})();