mirror of
https://github.com/photonstorm/phaser
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17 lines
670 B
JavaScript
17 lines
670 B
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.load.image('bunny', 'assets/sprites/bunny.png');
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game.load.start();
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}
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var bunny;
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function create() {
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// Here we'll assign the new sprite to the local bunny variable
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bunny = game.add.sprite(0, 0, 'bunny');
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// You don't have to use the same values when scaling a sprite,
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// here we'll create a short and wide bunny
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bunny.transform.scale.setTo(3, 0.7);
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}
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})();
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