mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 08:31:01 +00:00
71 lines
1.5 KiB
TypeScript
71 lines
1.5 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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function init() {
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game.world.setSize(1920, 1200, true);
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game.load.image('backdrop', 'assets/pics/remember-me.jpg');
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game.load.image('melon', 'assets/sprites/melon.png');
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game.load.start();
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}
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var test: Phaser.Sprite;
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function create() {
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game.add.sprite(0, 0, 'backdrop');
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for (var i = 0; i < 1; i++)
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{
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//var sprite: Phaser.Sprite = game.add.sprite(game.world.randomX, game.world.randomY, 'melon');
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//sprite.input.start(i, false, true);
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//sprite.input.enableDrag();
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test = game.add.sprite(700, 200, 'melon');
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test.input.start(i, false, true);
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test.input.enableDrag();
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}
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}
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function update() {
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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game.camera.x -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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game.camera.x += 4;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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game.camera.y -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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game.camera.y += 4;
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}
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}
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function render() {
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game.camera.renderDebugInfo(32, 32);
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Phaser.DebugUtils.renderSpriteInfo(test, 32, 200);
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game.input.renderDebugInfo(300, 200);
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}
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})();
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