mirror of
https://github.com/photonstorm/phaser
synced 2024-11-26 22:52:14 +00:00
65 lines
2.6 KiB
JavaScript
65 lines
2.6 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
|
|
(function () {
|
|
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
|
|
|
|
// Group contains items.
|
|
var items;
|
|
|
|
function init() {
|
|
game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
|
|
game.load.image('rect', 'assets/tests/200x100corners.png');
|
|
game.load.image('rect2', 'assets/tests/200x100corners2.png');
|
|
game.load.start();
|
|
}
|
|
function create() {
|
|
// Create item container group.
|
|
items = game.add.group();
|
|
|
|
// Add some items and add them to the container group,
|
|
// then you can drag and drop them to remove.
|
|
var item;
|
|
for (var i = 0; i < 6; i++) {
|
|
// Directly create sprites from the group.
|
|
item = items.addNewSprite(90, 90 * i, 'item', i, Phaser.Types.BODY_DISABLED);
|
|
// Enable input detection, then it's possible be dragged.
|
|
item.input.start(0, false, true);
|
|
// Make this item draggable.
|
|
item.input.enableDrag();
|
|
// Then we make it snap to 90x90 grids.
|
|
item.input.enableSnap(90, 90, false, true);
|
|
// Add a handler to remove it using different options when dropped.
|
|
item.events.onDragStop.add(dropHandler);
|
|
}
|
|
|
|
// Create 2 rectangles, drop it at these rectangle to
|
|
// remove it from origin group normally or
|
|
// cut it from the group's array entirely.
|
|
var rect = game.add.sprite(400, 0, 'rect');
|
|
rect.transform.scale.setTo(2.0, 3.0);
|
|
var rect2 = game.add.sprite(400, 300, 'rect2');
|
|
rect2.transform.scale.setTo(2.0, 3.0);
|
|
}
|
|
function update() {
|
|
}
|
|
function render() {
|
|
Phaser.DebugUtils.context.fillStyle = '#fff';
|
|
Phaser.DebugUtils.context.fillText('Size of group: ' + items.length, 100, 560);
|
|
Phaser.DebugUtils.context.fillText('Drop here to cut items from groups entirely.', 450, 24);
|
|
Phaser.DebugUtils.context.fillText('Drop here to remove it normally.', 450, 324);
|
|
}
|
|
function dropHandler(item, pointer) {
|
|
if (item.x < 90) {
|
|
item.x = 90;
|
|
}
|
|
else if (item.x > 400) { // So it is dropped in one rectangle.
|
|
if (item.y < 300) {
|
|
// Remove it from group normally, so the group's size does not change.
|
|
items.remove(item, true);
|
|
}
|
|
else {
|
|
// Remove it from group and cut from it, so the group's size decreases.
|
|
items.remove(item);
|
|
}
|
|
}
|
|
}
|
|
})();
|