mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
68 lines
No EOL
1.2 KiB
PHP
68 lines
No EOL
1.2 KiB
PHP
<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('disk', 'assets/sprites/ra_dont_crack_under_pressure.png');
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}
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var s;
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function create() {
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game.world._stage.backgroundColorString = '#182d3b';
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s = game.add.sprite(game.world.centerX, game.world.centerY, 'disk');
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s.anchor.setTo(0.5, 0.5);
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}
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function update() {
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s.rotation += 0.01;
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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s.x -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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s.x += 4;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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s.y -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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s.y += 4;
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}
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}
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function render() {
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game.debug.renderSpriteCorners(s, true, true);
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game.debug.renderSpriteInfo(s, 20, 32);
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}
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})();
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</script>
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</body>
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</html>
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