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Group.checkProperty allows you to check if the property exists on the given child of the Group and is set to the value specified (thanks @codevinsky #1013) Phaser.Utils.setProperty will set an Objects property regardless of depth (thanks @codevinsky #1013) Phaser.Utils.setProperty will set an Objects property regardless of depth (thanks @codevinsky #1013) Phaser.Utils.getProperty will get an Objects property regardless of depth (thanks @codevinsky #1013) |
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.. | ||
animation | ||
core | ||
gameobjects | ||
geom | ||
input | ||
loader | ||
math | ||
net | ||
particles | ||
physics | ||
pixi | ||
sound | ||
system | ||
tilemap | ||
time | ||
tween | ||
utils | ||
Intro.js | ||
Outro.js | ||
Phaser.js |