mirror of
https://github.com/photonstorm/phaser
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17 lines
765 B
JavaScript
17 lines
765 B
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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game.load.atlas('atlas', 'assets/sprites/invaderpig.png', 'assets/sprites/invaderpig.json');
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game.load.start();
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}
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var pig;
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var invader;
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function create() {
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game.stage.backgroundColor = 'rgb(40, 40, 40)';
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pig = game.add.sprite(200, 200, 'atlas', 'tennyson');
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invader = game.add.sprite(0, 0, 'atlas', 'invader1');
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console.log(pig.width, pig.height, pig.body.bounds.width, pig.body.bounds.height, pig.worldView);
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console.log(invader.width, invader.height, invader.body.bounds.width, invader.body.bounds.height, invader.worldView);
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}
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})();
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