phaser/Tests/cameras/camera texture.js

47 lines
1.3 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
var radar;
var ships = [];
var button;
function init() {
game.world.setSize(800, 600, true);
game.load.image('radar-surface', 'assets/tests/radar-surface.png');
game.load.image('ship', 'assets/sprites/asteroids_ship_white.png');
game.load.image('enemy-ship', 'assets/sprites/asteroids_ship.png');
game.load.image('button', 'assets/tests/320x200.png');
game.load.start();
}
function create() {
for (var i = 0; i < 4; i++) {
ships.push(game.add.sprite(100 + i * 10, 300 + i * 16, 'ship'));
}
ships.push(game.add.sprite(160, 320, 'enemy-ship'));
radar = game.add.sprite(0, 0, 'radar-surface');
game.camera.setSize(400, 600);
var camera2 = game.add.camera(0, 0, 400, 600);
camera2.x = 400;
button = game.add.sprite(500, 100, 'button');
button.input.start(0, false, true);
}
function update() {
if (button.input.justReleased(0, 20)) {
}
for (var i = 0; i < ships.length; i++) {
ships[i].x += 1;
if (ships[i].x > 400) {
ships[i].x = 40;
}
}
}
function render() {
}
})();