mirror of
https://github.com/photonstorm/phaser
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48 lines
1.3 KiB
JavaScript
48 lines
1.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* Rotates the view matrix around the X axis.
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*
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* @method Phaser.Renderer.WebGL.MVP.ViewRotateX
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* @since 3.25.0
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*
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* @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object.
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* @param {number} radians - The amnount to rotate by.
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*
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* @return {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} The Model View Projection object.
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*/
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var ViewRotateX = function (model, radians)
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{
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var viewMatrix = model.viewMatrix;
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var s = Math.sin(radians);
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var c = Math.cos(radians);
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var a10 = viewMatrix[4];
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var a11 = viewMatrix[5];
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var a12 = viewMatrix[6];
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var a13 = viewMatrix[7];
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var a20 = viewMatrix[8];
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var a21 = viewMatrix[9];
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var a22 = viewMatrix[10];
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var a23 = viewMatrix[11];
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viewMatrix[4] = a10 * c + a20 * s;
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viewMatrix[5] = a11 * c + a21 * s;
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viewMatrix[6] = a12 * c + a22 * s;
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viewMatrix[7] = a13 * c + a23 * s;
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viewMatrix[8] = a20 * c - a10 * s;
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viewMatrix[9] = a21 * c - a11 * s;
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viewMatrix[10] = a22 * c - a12 * s;
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viewMatrix[11] = a23 * c - a13 * s;
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model.viewMatrixDirty = true;
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return model;
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};
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module.exports = ViewRotateX;
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