phaser/src/renderer/webgl
2020-10-27 14:05:48 +00:00
..
pipelines Removed mvp component 2020-10-26 14:05:07 +00:00
shaders Update PointLight-frag.js 2020-10-21 18:15:34 +01:00
typedefs Updated the configs to handle multiple shaders 2020-10-21 18:12:40 +01:00
index.js Removed all of the mvp functions as they're no longer needed 2020-10-26 14:03:18 +00:00
PipelineManager.js Look-up based on string or instance 2020-10-27 14:05:48 +00:00
Utils.js finished updating culling system 2020-09-18 17:16:52 +02:00
WebGLPipeline.js Added target fbo and all of the shader setters back in 2020-10-27 12:25:42 +00:00
WebGLRenderer.js * Types.Core.PipelineConfig is a new configuration object that you can set in the Game Config under the pipeline property. It allows you to define custom WebGL pipelines as part of the Game Config, so they're automatically installed and ready for use by all Scenes in your game. You can either set the pipeline object, or set it under the render sub-config. 2020-10-27 13:44:58 +00:00
WebGLShader.js Bind needs to return this 2020-10-27 12:26:01 +00:00