phaser/v3/src/phaser.js

67 lines
1.2 KiB
JavaScript

require('./polyfills');
var CONST = require('./const');
var Extend = require('./utils/object/Extend');
// This object is exported globally
var Phaser = {
DOM: require('./dom/'),
Game: require('./boot/Game'),
Event: require('./events/Event'),
EventDispatcher: require('./events/EventDispatcher'),
Math: require('./math'),
Components: require('./components'),
Geom: require('./geom'),
Graphics: require('./graphics'),
Input: require('./input'),
GameObjects: require('./gameobjects'),
State: require('./state/State'),
Loader: {
ImageFile: require('./loader/filetypes/ImageFile')
},
Sound: require('./sound'),
Class: require('./utils/Class'),
Utils: {
Align: require('./utils/align/'),
Array: require('./utils/array/'),
Bounds: require('./utils/bounds/'),
Objects: require('./utils/object/'),
String: require('./utils/string/')
}
};
// Merge in the consts
Phaser = Extend(false, Phaser, CONST);
// Export it
module.exports = Phaser;
global.Phaser = Phaser;
/*
* “Sometimes, the elegant implementation is just a function.
* Not a method. Not a class. Not a framework. Just a function.”
* - John Carmack
*/