phaser/todo/physics/Space.ts
2013-08-02 12:38:56 +01:00

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TypeScript

/// <reference path="../math/Vec2.ts" />
/// <reference path="../math/Vec2Utils.ts" />
/// <reference path="AdvancedPhysics.ts" />
/// <reference path="Body.ts" />
/// <reference path="shapes/Shape.ts" />
/// <reference path="ContactSolver.ts" />
/// <reference path="Contact.ts" />
/// <reference path="Collision.ts" />
/// <reference path="joints/IJoint.ts" />
/**
* Phaser - Advanced Physics - Space
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
module Phaser.Physics {
export class Space {
constructor(manager: Phaser.Physics.AdvancedPhysics) {
this._manager = manager;
this.bodies = [];
this.bodyHash = {};
this.joints = [];
this.jointHash = {};
this.numContacts = 0;
this.contactSolvers = [];
this.gravity = this._manager.gravity;
this.damping = 0;
this._linTolSqr = Space.SLEEP_LINEAR_TOLERANCE * Space.SLEEP_LINEAR_TOLERANCE;
this._angTolSqr = Space.SLEEP_ANGULAR_TOLERANCE * Space.SLEEP_ANGULAR_TOLERANCE;
}
private _manager: Phaser.Physics.AdvancedPhysics;
// Delta Timer
private _delta: number;
private _deltaInv: number;
// Body array length
private _bl: number;
// Joints array length
private _jl: number;
// Contact Solvers array length
private _cl: number;
private _linTolSqr: number;
private _angTolSqr: number;
// Minimum sleep time (used in the sleep process solver)
private _minSleepTime: number;
private _positionSolved: bool;
private _shape1: IShape;
private _shape2: IShape;
private _contactsOk: bool;
private _jointsOk: bool;
private bodyHash;
private jointHash;
public static TIME_TO_SLEEP = 0.5;
public static SLEEP_LINEAR_TOLERANCE = 0.5;
public static SLEEP_ANGULAR_TOLERANCE = 2 * 0.017453292519943294444444444444444;
public bodies: Body[];
public joints: IJoint[];
public numContacts: number;
public contactSolvers: ContactSolver[];
public postSolve = null;
public gravity: Phaser.Vec2;
public damping: number;
public stepCount: number = 0;
public clear() {
AdvancedPhysics.shapeCounter = 0;
AdvancedPhysics.bodyCounter = 0;
AdvancedPhysics.jointCounter = 0;
for (var i = 0; i < this.bodies.length; i++)
{
if (this.bodies[i])
{
this.removeBody(this.bodies[i]);
}
}
this.bodies = [];
this.bodyHash = {};
this.joints = [];
this.jointHash = {};
this.contactSolvers = [];
this.stepCount = 0;
}
public addBody(body: Body) {
if (this.bodyHash[body.id] != undefined)
{
return;
}
var index = this.bodies.push(body) - 1;
this.bodyHash[body.id] = index;
body.awake(true);
body.space = this;
body.cacheData('addBody');
}
public removeBody(body: Body) {
if (this.bodyHash[body.id] == undefined)
{
return;
}
// Remove linked joints
for (var i = 0; i < body.joints.length; i++)
{
if (body.joints[i])
{
this.removeJoint(body.joints[i]);
}
}
body.space = null;
var index = this.bodyHash[body.id];
delete this.bodyHash[body.id];
delete this.bodies[index];
}
public addJoint(joint: IJoint) {
if (this.jointHash[joint.id] != undefined)
{
return;
}
joint.body1.awake(true);
joint.body2.awake(true);
var index = this.joints.push(joint) - 1;
this.jointHash[joint.id] = index;
var index = joint.body1.joints.push(joint) - 1;
joint.body1.jointHash[joint.id] = index;
var index = joint.body2.joints.push(joint) - 1;
joint.body2.jointHash[joint.id] = index;
}
public removeJoint(joint: IJoint) {
if (this.jointHash[joint.id] == undefined)
{
return;
}
joint.body1.awake(true);
joint.body2.awake(true);
var index = joint.body1.jointHash[joint.id];
delete joint.body1.jointHash[joint.id];
delete joint.body1.joints[index];
var index = joint.body2.jointHash[joint.id];
delete joint.body2.jointHash[joint.id];
delete joint.body2.joints[index];
var index = this.jointHash[joint.id];
delete this.jointHash[joint.id];
delete this.joints[index];
}
public findShapeByPoint(p, refShape) {
var firstShape;
for (var i = 0; i < this.bodies.length; i++)
{
var body = this.bodies[i];
if (!body)
{
continue;
}
for (var j = 0; j < body.shapes.length; j++)
{
var shape = body.shapes[j];
if (shape.pointQuery(p))
{
if (!refShape)
{
return shape;
}
if (!firstShape)
{
firstShape = shape;
}
if (shape == refShape)
{
refShape = null;
}
}
}
}
return firstShape;
}
public findBodyByPoint(p, refBody: Body) {
var firstBody;
for (var i = 0; i < this.bodies.length; i++)
{
var body = this.bodies[i];
if (!body)
{
continue;
}
for (var j = 0; j < body.shapes.length; j++)
{
var shape = body.shapes[j];
if (shape.pointQuery(p))
{
if (!refBody)
{
return shape.body;
}
if (!firstBody)
{
firstBody = shape.body;
}
if (shape.body == refBody)
{
refBody = null;
}
break;
}
}
}
return firstBody;
}
public shapeById(id) {
var shape;
for (var i = 0; i < this.bodies.length; i++)
{
var body: Body = this.bodies[i];
if (!body)
{
continue;
}
for (var j = 0; j < body.shapes.length; j++)
{
if (body.shapes[j].id == id)
{
return body.shapes[j];
}
}
}
return null;
}
public jointById(id) {
var index = this.jointHash[id];
if (index != undefined)
{
return this.joints[index];
}
return null;
}
public findVertexByPoint(p, minDist, refVertexId) {
var firstVertexId = -1;
refVertexId = refVertexId || -1;
for (var i = 0; i < this.bodies.length; i++)
{
var body = this.bodies[i];
if (!body)
{
continue;
}
for (var j = 0; j < body.shapes.length; j++)
{
var shape = body.shapes[j];
var index = shape.findVertexByPoint(p, minDist);
if (index != -1)
{
var vertex = (shape.id << 16) | index;
if (refVertexId == -1)
{
return vertex;
}
if (firstVertexId == -1)
{
firstVertexId = vertex;
}
if (vertex == refVertexId)
{
refVertexId = -1;
}
}
}
}
return firstVertexId;
}
public findEdgeByPoint(p, minDist, refEdgeId) {
var firstEdgeId = -1;
refEdgeId = refEdgeId || -1;
for (var i = 0; i < this.bodies.length; i++)
{
var body = this.bodies[i];
if (!body)
{
continue;
}
for (var j = 0; j < body.shapes.length; j++)
{
var shape = body.shapes[j];
if (shape.type != AdvancedPhysics.SHAPE_TYPE_POLY)
{
continue;
}
var index = shape.findEdgeByPoint(p, minDist);
if (index != -1)
{
var edge = (shape.id << 16) | index;
if (refEdgeId == -1)
{
return edge;
}
if (firstEdgeId == -1)
{
firstEdgeId = edge;
}
if (edge == refEdgeId)
{
refEdgeId = -1;
}
}
}
}
return firstEdgeId;
}
public findJointByPoint(p, minDist, refJointId) {
var firstJointId = -1;
var dsq = minDist * minDist;
refJointId = refJointId || -1;
for (var i = 0; i < this.joints.length; i++)
{
var joint = this.joints[i];
if (!joint)
{
continue;
}
var jointId = -1;
if (Phaser.Vec2Utils.distanceSq(p, joint.getWorldAnchor1()) < dsq)
{
jointId = (joint.id << 16 | 0);
}
else if (Phaser.Vec2Utils.distanceSq(p, joint.getWorldAnchor2()) < dsq)
{
jointId = (joint.id << 16 | 1);
}
if (jointId != -1)
{
if (refJointId == -1)
{
return jointId;
}
if (firstJointId == -1)
{
firstJointId = jointId;
}
if (jointId == refJointId)
{
refJointId = -1;
}
}
}
return firstJointId;
}
private findContactSolver(shape1:IShape, shape2:IShape):ContactSolver {
Manager.write('findContactSolver. Length: ' + this._cl);
for (var i = 0; i < this._cl; i++)
{
var contactSolver: ContactSolver = this.contactSolvers[i];
if (shape1 == contactSolver.shape1 && shape2 == contactSolver.shape2)
{
return contactSolver;
}
}
return null;
}
private genTemporalContactSolvers() {
Manager.write('genTemporalContactSolvers');
this._cl = 0;
this.contactSolvers.length = 0;
this.numContacts = 0;
for (var body1Index = 0; body1Index < this._bl; body1Index++)
{
if (!this.bodies[body1Index])
{
continue;
}
this.bodies[body1Index].stepCount = this.stepCount;
for (var body2Index = 0; body2Index < this._bl; body2Index++)
{
if (this.bodies[body1Index].inContact(this.bodies[body2Index]) == false)
{
continue;
}
Manager.write('body1 and body2 intersect');
for (var i = 0; i < this.bodies[body1Index].shapesLength; i++)
{
for (var j = 0; j < this.bodies[body2Index].shapesLength; j++)
{
this._shape1 = this.bodies[body1Index].shapes[i];
this._shape2 = this.bodies[body2Index].shapes[j];
var contactArr = [];
if (!AdvancedPhysics.collision.collide(this._shape1, this._shape2, contactArr))
{
continue;
}
if (this._shape1.type > this._shape2.type)
{
var temp = this._shape1;
this._shape1 = this._shape2;
this._shape2 = temp;
}
this.numContacts += contactArr.length;
// Result stored in this._contactSolver (see what we can do about generating some re-usable solvers)
var contactSolver: ContactSolver = this.findContactSolver(this._shape1, this._shape2);
Manager.write('findContactSolver result: ' + contactSolver);
if (contactSolver)
{
contactSolver.update(contactArr);
this.contactSolvers.push(contactSolver);
}
else
{
Manager.write('awake both bodies');
this.bodies[body1Index].awake(true);
this.bodies[body2Index].awake(true);
var newContactSolver = new ContactSolver(this._shape1, this._shape2);
newContactSolver.contacts = contactArr;
newContactSolver.elasticity = Math.max(this._shape1.elasticity, this._shape2.elasticity);
newContactSolver.friction = Math.sqrt(this._shape1.friction * this._shape2.friction);
this.contactSolvers.push(newContactSolver);
Manager.write('new contact solver');
}
}
}
}
}
this._cl = this.contactSolvers.length;
}
private initSolver(warmStarting) {
Manager.write('initSolver');
Manager.write('contactSolvers.length: ' + this._cl);
// Initialize contact solvers
for (var c = 0; c < this._cl; c++)
{
this.contactSolvers[c].initSolver(this._deltaInv);
// Warm starting (apply cached impulse)
if (warmStarting)
{
this.contactSolvers[c].warmStart();
}
}
// Initialize joint solver
for (var j = 0; j < this.joints.length; j++)
{
if (this.joints[j])
{
this.joints[j].initSolver(this._delta, warmStarting);
}
}
// Warm starting (apply cached impulse)
/*
if (warmStarting)
{
for (var c = 0; c < this._cl; c++)
{
this.contactSolvers[c].warmStart();
}
}
*/
}
private velocitySolver(iterations:number) {
Manager.write('velocitySolver, iterations: ' + iterations + ' csa len: ' + this._cl);
for (var i = 0; i < iterations; i++)
{
for (var j = 0; j < this._jl; j++)
{
if (this.joints[j])
{
this.joints[j].solveVelocityConstraints();
}
}
for (var c = 0; c < this._cl; c++)
{
this.contactSolvers[c].solveVelocityConstraints();
}
}
}
private positionSolver(iterations:number):bool {
this._positionSolved = false;
for (var i = 0; i < iterations; i++)
{
this._contactsOk = true;
this._jointsOk = true;
for (var c = 0; c < this._cl; c++)
{
this._contactsOk = this.contactSolvers[c].solvePositionConstraints() && this._contactsOk;
}
for (var j = 0; j < this._jl; j++)
{
if (this.joints[j])
{
this._jointsOk = this.joints[j].solvePositionConstraints() && this._jointsOk;
}
}
if (this._contactsOk && this._jointsOk)
{
// exit early if the position errors are small
this._positionSolved = true;
break;
}
}
return this._positionSolved;
}
// Step through the physics simulation
public step(dt: number, velocityIterations: number, positionIterations: number, warmStarting: bool, allowSleep: bool) {
Manager.clear();
Manager.write('Space step ' + this.stepCount);
this._delta = dt;
this._deltaInv = 1 / dt;
this._bl = this.bodies.length;
this._jl = this.joints.length;
this.stepCount++;
// 1) Generate Contact Solvers (into the this.contactSolvers array)
this.genTemporalContactSolvers();
Manager.dump("Contact Solvers", this.bodies[1]);
// 2) Initialize the Contact Solvers
this.initSolver(warmStarting);
Manager.dump("Init Solver", this.bodies[1]);
// 3) Intergrate velocity
for (var i = 0; i < this._bl; i++)
{
if (this.bodies[i] && this.bodies[i].isDynamic && this.bodies[i].isAwake)
{
this.bodies[i].updateVelocity(this.gravity, this._delta, this.damping);
}
}
Manager.dump("Update Velocity", this.bodies[1]);
// 4) Awaken bodies via joints
for (var j = 0; i < this._jl; j++)
{
if (!this.joints[j])
{
continue;
}
// combine
var awake1 = this.joints[j].body1.isAwake && !this.joints[j].body1.isStatic;
var awake2 = this.joints[j].body2.isAwake && !this.joints[j].body2.isStatic;
if (awake1 ^ awake2)
{
if (!awake1)
{
this.joints[j].body1.awake(true);
}
if (!awake2)
{
this.joints[j].body2.awake(true);
}
}
}
// 5) Iterative velocity constraints solver
this.velocitySolver(velocityIterations);
Manager.dump("Velocity Solvers", this.bodies[1]);
// 6) Integrate position
for (var i = 0; i < this._bl; i++)
{
if (this.bodies[i] && this.bodies[i].isDynamic && this.bodies[i].isAwake)
{
this.bodies[i].updatePosition(this._delta);
}
}
Manager.dump("Update Position", this.bodies[1]);
// 7) Process breakable joint
for (var i = 0; i < this._jl; i++)
{
if (this.joints[i] && this.joints[i].breakable && (this.joints[i].getReactionForce(this._deltaInv).lengthSq() >= this.joints[i].maxForce * this.joints[i].maxForce))
{
this.removeJoint(this.joints[i]);
}
}
// 8) Iterative position constraints solver (result stored in this._positionSolved)
this.positionSolver(positionIterations);
Manager.dump("Position Solver", this.bodies[1]);
// 9) Sync the Transforms
for (var i = 0; i < this._bl; i++)
{
if (this.bodies[i])
{
this.bodies[i].syncTransform();
}
}
Manager.dump("Sync Transform", this.bodies[1]);
// 10) Post solve collision callback
if (this.postSolve)
{
for (var i = 0; i < this._cl; i++)
{
this.postSolve(this.contactSolvers[i]);
}
}
// 11) Cache Body Data
for (var i = 0; i < this._bl; i++)
{
if (this.bodies[i] && this.bodies[i].isDynamic && this.bodies[i].isAwake)
{
this.bodies[i].cacheData('post solve collision callback');
}
}
Manager.dump("Cache Data", this.bodies[1]);
Manager.writeAll();
// 12) Process sleeping
if (allowSleep)
{
this._minSleepTime = 999999;
for (var i = 0; i < this._bl; i++)
{
if (!this.bodies[i] || this.bodies[i].isDynamic == false)
{
continue;
}
if (this.bodies[i].angularVelocity * this.bodies[i].angularVelocity > this._angTolSqr || this.bodies[i].velocity.dot(this.bodies[i].velocity) > this._linTolSqr)
{
this.bodies[i].sleepTime = 0;
this._minSleepTime = 0;
}
else
{
this.bodies[i].sleepTime += this._delta;
this._minSleepTime = Math.min(this._minSleepTime, this.bodies[i].sleepTime);
}
}
if (this._positionSolved && this._minSleepTime >= Space.TIME_TO_SLEEP)
{
for (var i = 0; i < this._bl; i++)
{
if (this.bodies[i])
{
this.bodies[i].awake(false);
}
}
}
}
}
}
}