mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
65 lines
No EOL
1.2 KiB
PHP
65 lines
No EOL
1.2 KiB
PHP
<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('alien', 'assets/sprites/space-baddie.png');
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game.load.image('ship', 'assets/sprites/shmup-ship.png');
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}
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var player;
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var aliens;
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function create() {
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player = game.add.sprite(400, 500, 'ship');
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player.anchor.setTo(0.5, 0.5);
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aliens = game.add.group();
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for (var y = 0; y < 4; y++)
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{
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for (var x = 0; x < 10; x++)
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{
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var alien = aliens.create(200 + x * 48, y * 50, 'alien');
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alien.name = 'alien' + x.toString() + y.toString();
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alien.events.onOutOfBounds.add(alienOut, this);
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alien.body.velocity.y = 50 + Math.random() * 200;
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}
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}
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}
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function alienOut(alien) {
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// Move the alien to the top of the screen again
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alien.reset(alien.x, -32);
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// And give it a new random velocity
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alien.body.velocity.y = 50 + Math.random() * 200;
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}
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function update() {
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}
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function render() {
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}
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})();
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</script>
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</body>
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</html>
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