mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
67 lines
No EOL
1.6 KiB
PHP
67 lines
No EOL
1.6 KiB
PHP
<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, render: render });
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function preload() {
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game.load.image('beast', 'assets/pics/shadow_of_the_beast2_karamoon.png');
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game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
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}
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var image;
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var button;
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function create() {
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game.stage.backgroundColor = 0xefefef;
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// This is just an image that we'll toggle the display of when you click the button
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image = game.add.sprite(game.world.centerX, 0, 'beast');
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image.anchor.setTo(0.5, 0);
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// This button is created from a sprite sheet.
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// Frame 0 = the 'down' state
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// Frame 1 = the 'out' state
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// Frame 2 = the 'over' state
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// The function "clickedIt" will be called when the button is clicked or touched
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button = game.add.button(game.world.centerX, 400, 'button', clickedIt, this, 2, 1, 0);
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// Just makes the button anchor set to the middle, we only do this to center the button on-screen, no other reason
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button.anchor.setTo(0.5, 0.5);
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}
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function clickedIt() {
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if (image.visible == true)
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{
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image.visible = false;
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}
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else
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{
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image.visible = true;
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}
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}
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function render() {
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}
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})();
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</script>
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</body>
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</html>
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