mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
54 lines
1 KiB
TypeScript
54 lines
1 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
|
|
|
|
(function () {
|
|
|
|
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render);
|
|
|
|
function preload() {
|
|
|
|
game.world.setSize(1920, 1200, true);
|
|
|
|
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
|
|
|
|
|
|
|
|
}
|
|
|
|
var test: Phaser.Sprite;
|
|
|
|
function create() {
|
|
|
|
game.add.sprite(0, 0, 'backdrop');
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
|
|
{
|
|
game.camera.x -= 4;
|
|
}
|
|
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
|
|
{
|
|
game.camera.x += 4;
|
|
}
|
|
|
|
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
|
|
{
|
|
game.camera.y -= 4;
|
|
}
|
|
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
|
|
{
|
|
game.camera.y += 4;
|
|
}
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
Phaser.DebugUtils.renderInputInfo(32, 32);
|
|
Phaser.DebugUtils.renderPointer(game.input.activePointer);
|
|
|
|
}
|
|
|
|
})();
|