phaser/TS Tests/input/world coordinates.ts
2013-08-28 07:02:57 +01:00

54 lines
1 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render);
function preload() {
game.world.setSize(1920, 1200, true);
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
}
var test: Phaser.Sprite;
function create() {
game.add.sprite(0, 0, 'backdrop');
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
game.camera.x -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
game.camera.x += 4;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
game.camera.y -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
game.camera.y += 4;
}
}
function render() {
Phaser.DebugUtils.renderInputInfo(32, 32);
Phaser.DebugUtils.renderPointer(game.input.activePointer);
}
})();