mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
27 lines
1.3 KiB
JavaScript
27 lines
1.3 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render);
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function preload() {
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game.load.image('atari1', 'assets/sprites/atari130xe.png');
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game.load.image('atari2', 'assets/sprites/atari800xl.png');
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game.load.image('atari4', 'assets/sprites/atari800.png');
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game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
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game.load.image('duck', 'assets/sprites/darkwing_crazy.png');
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game.load.image('firstaid', 'assets/sprites/firstaid.png');
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game.load.image('diamond', 'assets/sprites/diamond.png');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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}
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function create() {
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// This returns an array of all the image keys in the cache
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var images = game.cache.getImageKeys();
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// Now let's create some random sprites and enable them all for drag and 'bring to top'
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for(var i = 0; i < 20; i++) {
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var tempSprite = game.add.sprite(game.stage.randomX, game.stage.randomY, game.rnd.pick(images));
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tempSprite.input.start(i, false, true);
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tempSprite.input.enableDrag(false, true);
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}
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}
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function render() {
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Phaser.DebugUtils.renderInputInfo(32, 32);
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}
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})();
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