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phaser
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photonstorm
84c60d4e87
Within RequestAnimationFrame both
updateRAF
and
updateSetTimeout
now only call
game.update
if
isRunning
is true. This should avoid asynchronous Game destroy errors under environments like Angular (thanks @flogvit
#2521
)
2016-06-03 13:00:45 +01:00
..
Canvas.js
2015 - 2016.
2016-04-04 22:16:16 +01:00
Device.js
Typo fix.
2016-05-11 16:37:01 +01:00
DOM.js
2015 - 2016.
2016-04-04 22:16:16 +01:00
RequestAnimationFrame.js
Within RequestAnimationFrame both
updateRAF
and
updateSetTimeout
now only call
game.update
if
isRunning
is true. This should avoid asynchronous Game destroy errors under environments like Angular (thanks @flogvit
#2521
)
2016-06-03 13:00:45 +01:00