phaser/src/system
2016-06-03 13:00:45 +01:00
..
Canvas.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Device.js Typo fix. 2016-05-11 16:37:01 +01:00
DOM.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
RequestAnimationFrame.js Within RequestAnimationFrame both updateRAF and updateSetTimeout now only call game.update if isRunning is true. This should avoid asynchronous Game destroy errors under environments like Angular (thanks @flogvit #2521) 2016-06-03 13:00:45 +01:00