phaser/src/core
Bilge 92b89fb549 Added plugins property to Phaser.Game.
Property was previously being declared late without initialization at allocation time.
2015-01-29 22:51:38 +00:00
..
Camera.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
Filter.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
FlexGrid.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
FlexLayer.js jsdoc fixes. 2014-11-25 00:24:28 +00:00
Game.js Added plugins property to Phaser.Game. 2015-01-29 22:51:38 +00:00
Group.js Fixes #1410 2014-12-05 19:34:17 -08:00
Plugin.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
PluginManager.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
ScaleManager.js Docs update #1489 2015-01-05 11:57:46 +00:00
Signal.js Documentation - Signal 2014-11-30 15:56:20 -08:00
SignalBinding.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
Stage.js Simplified call to updateTransform 2015-01-01 18:01:23 -08:00
State.js Added init to State template class. 2014-12-17 13:07:19 +00:00
StateManager.js Game.lockRender is a new property. If false Phaser will automatically render the display list every update. If true the render loop will be skipped. You can toggle this value at run-time to gain exact control over when Phaser renders. This can be useful in certain types of game or application. Please note that if you don't render the display list then none of the game object transforms will be updated, so use this value carefully. 2014-12-02 09:03:55 +00:00
World.js Added missing docs. 2014-11-26 04:16:52 +00:00