phaser/TS Tests/input/over sprite 2.ts
2013-08-28 07:02:57 +01:00

42 lines
924 B
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render);
function preload() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.load.image('sprite', 'assets/sprites/shinyball.png');
}
var sprite: Phaser.Sprite;
function create() {
// Create a load of sprites
for (var i = 0; i < 26; i++)
{
var tempSprite: Phaser.Sprite = game.add.sprite(i * 32, 100, 'sprite');
tempSprite.input.start(0, false, true);
tempSprite.events.onInputOver.add(dropSprite, this);
}
}
function dropSprite(sprite: Phaser.Sprite) {
sprite.body.velocity.y = 300;
sprite.input.enabled = false;
}
function render() {
Phaser.DebugUtils.renderInputInfo(32, 32);
}
})();