phaser/TS Tests/input/drag sprite 2.ts
2013-08-28 07:02:57 +01:00

38 lines
917 B
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render);
function preload() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.load.image('sprite', 'assets/sprites/atari800.png');
}
var sprite: Phaser.Sprite;
function create() {
sprite = game.add.sprite(200, 200, 'sprite');
sprite.input.start(0, false, true);
sprite.input.enableDrag(true);
// The drag offset allows us to position the sprite relative to the pointer (+ lock) position
// In this case it will be positioned -100px above the pointer
sprite.input.dragOffset.y = -100;
}
function render() {
Phaser.DebugUtils.renderInputInfo(32, 32);
Phaser.DebugUtils.renderSpriteInputInfo(sprite, 300, 32);
}
})();