phaser/TS Tests/display/render crisp.ts
2013-08-28 07:02:57 +01:00

37 lines
921 B
TypeScript

/// <reference path="../../Phaser/_definitions.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create);
function preload() {
game.load.image('boss', 'assets/misc/boss1.png');
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
}
var boss: Phaser.Sprite;
var button: Phaser.UI.Button;
function create() {
// For browsers that support it, this keeps our pixel art looking crisp
Phaser.CanvasUtils.setSmoothingEnabled(game.stage.context, false);
boss = game.add.sprite(game.stage.centerX, game.stage.centerY, 'boss');
boss.origin.setTo(0.5, 0.5);
// Zoom in each time we press it
button = game.add.button(32, 32, 'button', clickedIt, this, 2, 1, 0);
}
function clickedIt() {
boss.scale.x += 0.5;
boss.scale.y += 0.5;
}
})();