phaser/TS Tests/buttons/basic button.js
2013-08-28 07:02:57 +01:00

33 lines
1.4 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/ui/Button.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create);
function preload() {
game.load.image('beast', 'assets/pics/shadow_of_the_beast2_karamoon.png');
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
}
image:
Phaser.Sprite
button:
Phaser.UI.Button
function create() {
// This is just an image that we'll toggle the display of when you click the button
this.image = game.add.sprite(game.stage.centerX, 0, 'beast');
this.image.transform.origin.setTo(0.5, 0);
// This button is created from a sprite sheet.
// Frame 0 = the 'down' state
// Frame 1 = the 'out' state
// Frame 2 = the 'over' state
// The function "clickedIt" will be called when the button is clicked or touched
this.button = game.add.button(game.stage.centerX, 400, 'button', clickedIt, this, 2, 1, 0);
// Just makes the button origin set to the middle, we only do this to center the button on-screen, no other reason
this.button.transform.origin.setTo(0.5, 0.5);
}
function clickedIt() {
if(this.image.visible == true) {
this.image.visible = false;
} else {
this.image.visible = true;
}
}
})();