mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 19:43:28 +00:00
1 line
No EOL
3.2 KiB
JSON
Executable file
1 line
No EOL
3.2 KiB
JSON
Executable file
{"class":{"name":"Phaser.MSPointer","extends":"","static":false,"constructor":true,"parameters":[{"name":"game","type":["Phaser.Game"],"help":"A reference to the currently running game.","optional":false,"default":null}],"help":"The MSPointer class handles touch interactions with the game and the resulting Pointer objects.\\nIt will work only in Internet Explorer 10 and Windows Store or Windows Phone 8 apps using JavaScript.\\nhttp:\/\/msdn.microsoft.com\/en-us\/library\/ie\/hh673557(v=vs.85).aspx"},"consts":[],"methods":{"public":[{"name":"onPointerDown","static":false,"returns":null,"help":"The function that handles the PointerDown event.","line":105,"public":true,"protected":false,"private":false,"parameters":[{"name":"event","type":["PointerEvent"],"help":"The native DOM event.","optional":false,"default":null}],"inherited":false,"inheritedFrom":""},{"name":"onPointerMove","static":false,"returns":null,"help":"The function that handles the PointerMove event.","line":124,"public":true,"protected":false,"private":false,"parameters":[{"name":"event","type":["PointerEvent"],"help":"The native DOM event.","optional":false,"default":null}],"inherited":false,"inheritedFrom":""},{"name":"onPointerUp","static":false,"returns":null,"help":"The function that handles the PointerUp event.","line":143,"public":true,"protected":false,"private":false,"parameters":[{"name":"event","type":["PointerEvent"],"help":"The native DOM event.","optional":false,"default":null}],"inherited":false,"inheritedFrom":""},{"name":"start","static":false,"returns":null,"help":"Starts the event listeners running.","line":60,"public":true,"protected":false,"private":false,"parameters":[],"inherited":false,"inheritedFrom":""},{"name":"stop","static":false,"returns":null,"help":"Stop the event listeners.","line":161,"public":true,"protected":false,"private":false,"parameters":[],"inherited":false,"inheritedFrom":""}],"protected":[],"private":[],"static":[]},"properties":{"public":[{"name":"callbackContext","type":["object"],"help":"","inlineHelp":"The context under which callbacks are called (defaults to game).","line":26,"default":null,"public":true,"protected":false,"private":false,"readOnly":false},{"name":"disabled","type":["boolean"],"help":"You can disable all Input by setting disabled = true. While set all new input related events will be ignored.","inlineHelp":"","line":32,"default":null,"public":true,"protected":false,"private":false,"readOnly":false},{"name":"game","type":["Phaser.Game"],"help":"","inlineHelp":"A reference to the currently running game.","line":21,"default":null,"public":true,"protected":false,"private":false,"readOnly":false}],"protected":[],"private":[{"name":"_onMSPointerDown","type":["function"],"help":"","inlineHelp":"Internal function to handle MSPointer events.","line":38,"default":null,"public":false,"protected":false,"private":true,"readOnly":false},{"name":"_onMSPointerMove","type":["function"],"help":"","inlineHelp":"Internal function to handle MSPointer events.","line":44,"default":null,"public":false,"protected":false,"private":true,"readOnly":false},{"name":"_onMSPointerUp","type":["function"],"help":"","inlineHelp":"Internal function to handle MSPointer events.","line":50,"default":null,"public":false,"protected":false,"private":true,"readOnly":false}]}} |