phaser/tasks/manifests
photonstorm f9a2c2a79e PIXI.Graphics and PIXI.GraphicsData have been removed, and all functionality merged in to Phaser.Graphics, to cut down on the number of internal classes and inheritance going on.
WebGLGraphics and CanvasGraphics have been updated so that it checks for Phaser Geometry shape types internally.
2016-09-28 16:42:33 +01:00
..
animation.json New grunt manifests. 2015-02-19 05:01:30 +00:00
bitmapdata.json More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
bitmaptext.json More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
color.json Added the grunt manifests. 2015-09-29 16:54:58 +01:00
color.stub.json Added the grunt manifests. 2015-09-29 16:54:58 +01:00
components.json New grunt manifests. 2015-02-19 05:01:30 +00:00
core.json Removed the FrameDebugger and moved to its own branch. 2015-10-12 11:10:37 +01:00
create.json New Create stub added for the custom build process. Cuts file size by 8KB. 2015-09-30 11:19:05 +01:00
create.stub.json New Create stub added for the custom build process. Cuts file size by 8KB. 2015-09-30 11:19:05 +01:00
creature-global.json Updated Grunt build scripts so that all third party libs (such as Creature, P2, gl-matrix and PIXI) are now kept well and truly outside of Phaser. They are defined and placed first in the build files. So no more PIXI hiding within the Phaser namespace or UMD patching for Phaser required. 2015-07-23 16:00:45 +01:00
creature.json Updated Grunt build scripts so that all third party libs (such as Creature, P2, gl-matrix and PIXI) are now kept well and truly outside of Phaser. They are defined and placed first in the build files. So no more PIXI hiding within the Phaser namespace or UMD patching for Phaser required. 2015-07-23 16:00:45 +01:00
debug.json Custom build scripts are go! 2015-02-19 15:27:44 +00:00
debug.stub.json Stubbed Net and Debug so they can be properly excluded during a custom build. 2015-04-29 09:07:06 -04:00
dom.json The src/system folder has been removed and all files relocated to the src/utils folder. This doesn't change anything from an API point of view, but did change the grunt build scripts slightly. 2016-07-11 22:38:09 +01:00
dom.stub.json Added the grunt manifests. 2015-09-29 16:54:58 +01:00
flexgrid.json You can now exclude the FlexGrid from custom builds, saving 15KB. 2015-09-30 11:19:55 +01:00
gameobjects.json Fixed issue with TileSprites not excluding correctly from custom builds. 2015-09-30 11:19:29 +01:00
gamepad.json Consolidated all Pointer buttons into the new DeviceButton class. 2015-07-17 13:52:09 +01:00
geom.json New grunt manifests. 2015-02-19 05:01:30 +00:00
graphics.json PIXI.Graphics and PIXI.GraphicsData have been removed, and all functionality merged in to Phaser.Graphics, to cut down on the number of internal classes and inheritance going on. 2016-09-28 16:42:33 +01:00
input.json Consolidated all Pointer buttons into the new DeviceButton class. 2015-07-17 13:52:09 +01:00
intro.json Custom build scripts are go! 2015-02-19 15:27:44 +00:00
keyboard.json More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
loader.json New grunt manifests. 2015-02-19 05:01:30 +00:00
math.json New grunt manifests. 2015-02-19 05:01:30 +00:00
net.json New grunt manifests. 2015-02-19 05:01:30 +00:00
net.stub.json Stubbed Net and Debug so they can be properly excluded during a custom build. 2015-04-29 09:07:06 -04:00
outro.json Enhanced the intro/outro usage. The Pixidefaults inclusion have been decoupled from the Phaser Outro and put into a separate module, prior to this it would not be possible to exclude the UMD wrapper and keep the pixi defaults, which I'm not sure would have been much use to anyone, now you can optionaly keep the pixi defaults. 2015-11-05 13:28:32 +00:00
p2.json Updated Grunt build scripts so that all third party libs (such as Creature, P2, gl-matrix and PIXI) are now kept well and truly outside of Phaser. They are defined and placed first in the build files. So no more PIXI hiding within the Phaser namespace or UMD patching for Phaser required. 2015-07-23 16:00:45 +01:00
particles.json Updated readme and build scripts. 2015-09-30 11:20:14 +01:00
particles.stub.json Grunt file now properly includes stub files for Game core managers. 2015-03-04 00:32:33 +00:00
phaser.json Custom build scripts are go! 2015-02-19 15:27:44 +00:00
physics.arcade.json Custom build scripts are go! 2015-02-19 15:27:44 +00:00
physics.arcade.tilemaps.json Custom build scripts are go! 2015-02-19 15:27:44 +00:00
physics.arcade.weapon.json Added Weapon Plugin to optional build task. 2016-06-03 17:26:44 +01:00
physics.json New grunt manifests. 2015-02-19 05:01:30 +00:00
physics.ninja.json New grunt manifests. 2015-02-19 05:01:30 +00:00
physics.p2.json Updated Grunt build scripts so that all third party libs (such as Creature, P2, gl-matrix and PIXI) are now kept well and truly outside of Phaser. They are defined and placed first in the build files. So no more PIXI hiding within the Phaser namespace or UMD patching for Phaser required. 2015-07-23 16:00:45 +01:00
pixi-intro.json Enhanced the intro/outro usage. The Pixidefaults inclusion have been decoupled from the Phaser Outro and put into a separate module, prior to this it would not be possible to exclude the UMD wrapper and keep the pixi defaults, which I'm not sure would have been much use to anyone, now you can optionaly keep the pixi defaults. 2015-11-05 13:28:32 +00:00
pixi-main.json Removed AbstractFilter and its manifest entry. 2016-09-28 14:31:23 +01:00
pixi-outro.json Updated Grunt build scripts so that all third party libs (such as Creature, P2, gl-matrix and PIXI) are now kept well and truly outside of Phaser. They are defined and placed first in the build files. So no more PIXI hiding within the Phaser namespace or UMD patching for Phaser required. 2015-07-23 16:00:45 +01:00
pixidefs.json Enhanced the intro/outro usage. The Pixidefaults inclusion have been decoupled from the Phaser Outro and put into a separate module, prior to this it would not be possible to exclude the UMD wrapper and keep the pixi defaults, which I'm not sure would have been much use to anyone, now you can optionaly keep the pixi defaults. 2015-11-05 13:28:32 +00:00
rendertexture.json More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
retrofont.json More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
rope.json Phaser 2.4.0a release - includes build file fixes for missing PIXI classes like TilingSprite. 2015-07-23 13:25:08 +01:00
scale.json Added the grunt manifests. 2015-09-29 16:54:58 +01:00
scale.stub.json Added the grunt manifests. 2015-09-29 16:54:58 +01:00
sound.json New grunt manifests. 2015-02-19 05:01:30 +00:00
sound.stub.json Grunt file now properly includes stub files for Game core managers. 2015-03-04 00:32:33 +00:00
system.json The src/system folder has been removed and all files relocated to the src/utils folder. This doesn't change anything from an API point of view, but did change the grunt build scripts slightly. 2016-07-11 22:38:09 +01:00
text.json More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
tilemaps.json Preparing for 2.6.2 release. 2016-08-22 12:31:02 +01:00
tilesprite.json Phaser 2.4.0a release - includes build file fixes for missing PIXI classes like TilingSprite. 2015-07-23 13:25:08 +01:00
tilesprite.stub.json Fixed issue with TileSprites not excluding correctly from custom builds. 2015-09-30 11:19:29 +01:00
time.json New grunt manifests. 2015-02-19 05:01:30 +00:00
tweens.json New grunt manifests. 2015-02-19 05:01:30 +00:00
tweens.stub.json Grunt file now properly includes stub files for Game core managers. 2015-03-04 00:32:33 +00:00
utils.json Added the grunt manifests. 2015-09-29 16:54:58 +01:00
video.json Added Video to gruntfile. 2015-05-06 07:58:04 +01:00