mirror of
https://github.com/photonstorm/phaser
synced 2025-01-12 05:08:54 +00:00
42 lines
1.3 KiB
JavaScript
42 lines
1.3 KiB
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2019 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
var GameObjectCreator = require('../GameObjectCreator');
|
|
var Graphics = require('./Graphics');
|
|
|
|
/**
|
|
* Creates a new Graphics Game Object and returns it.
|
|
*
|
|
* Note: This method will only be available if the Graphics Game Object has been built into Phaser.
|
|
*
|
|
* @method Phaser.GameObjects.GameObjectCreator#graphics
|
|
* @since 3.0.0
|
|
*
|
|
* @param {object} config - The configuration object this Game Object will use to create itself.
|
|
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
|
|
*
|
|
* @return {Phaser.GameObjects.Graphics} The Game Object that was created.
|
|
*/
|
|
GameObjectCreator.register('graphics', function (config, addToScene)
|
|
{
|
|
if (config === undefined) { config = {}; }
|
|
|
|
if (addToScene !== undefined)
|
|
{
|
|
config.add = addToScene;
|
|
}
|
|
|
|
var graphics = new Graphics(this.scene, config);
|
|
|
|
if (config.add)
|
|
{
|
|
this.scene.sys.displayList.add(graphics);
|
|
}
|
|
|
|
return graphics;
|
|
});
|
|
|
|
// When registering a factory function 'this' refers to the GameObjectCreator context.
|