phaser/examples/wip/misc/sprite vs sprite.js

95 lines
1.7 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('atari', 'assets/sprites/atari130xe.png');
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
}
var sprite1;
var sprite2;
var cursors;
function create() {
game.world.setBounds(0, 0, 1920, 1200);
game.add.sprite(0, 0, 'backdrop');
game.stage.backgroundColor = '#2d2d2d';
// This will check Sprite vs. Sprite collision
sprite1 = game.add.sprite(50, 250, 'atari');
sprite1.name = 'atari';
sprite1.body.immovable = true;
sprite2 = game.add.sprite(32, 32, 'mushroom');
sprite2.name = 'mushroom';
sprite2.body.setCircle(32);
game.camera.follow(sprite1);
cursors = game.input.keyboard.createCursorKeys();
}
function update() {
game.physics.collide(sprite1, sprite2);
if (cursors.left.isDown)
{
sprite1.body.x -= 4;
}
else if (cursors.right.isDown)
{
sprite1.body.x += 4;
}
if (cursors.up.isDown)
{
sprite1.body.y -= 4;
}
else if (cursors.down.isDown)
{
sprite1.body.y += 4;
}
/*
sprite1.x = game.input.x;
if (game.input.y > 300)
{
sprite1.y = game.input.y;
}
else
{
sprite1.y = 300;
}
if (sprite2.y > 600)
{
sprite2.body.x = 0;
sprite2.body.y = 0;
}
*/
sprite2.body.velocity.x = 50;
sprite2.body.velocity.y = 100;
}
function render() {
game.debug.renderPhysicsBody(sprite1.body);
game.debug.renderPhysicsBody(sprite2.body);
}