phaser/examples/wip/misc/group extends.js

47 lines
1 KiB
JavaScript

// Here is a custom group with a property 'key'
// This isn't required, it's just an example of a custom group level property. Only 'game' is required.
MonsterGroup = function (game, key) {
Phaser.Group.call(this, game);
this.key = key;
};
MonsterGroup.prototype = Object.create(Phaser.Group.prototype);
MonsterGroup.prototype.constructor = MonsterGroup;
/**
* Generate some monsters on request, all spaced out evenly
*/
MonsterGroup.prototype.make = function(qty, x, y) {
for (var i = 0; i < qty; i++)
{
this.create(x, y, this.key);
x += 64;
}
}
// Boilerplate code below
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('bunny', 'assets/sprites/bunny.png');
game.load.image('ball', 'assets/sprites/shinyball.png');
}
function create() {
var monsters = new MonsterGroup(game, 'bunny');
var balls = new MonsterGroup(game, 'ball');
monsters.make(6, 100, 100);
balls.make(10, 64, 500);
}