mirror of
https://github.com/photonstorm/phaser
synced 2024-12-11 22:03:09 +00:00
50 lines
914 B
JavaScript
50 lines
914 B
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('arrow', 'assets/sprites/longarrow.png');
|
|
|
|
}
|
|
|
|
var sprite;
|
|
var cursors;
|
|
|
|
|
|
function create() {
|
|
|
|
game.stage.backgroundColor = '#124184';
|
|
|
|
sprite = game.add.sprite(400, 300, 'arrow');
|
|
|
|
cursors = game.input.keyboard.createCursorKeys();
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
sprite.body.velocity.x = 0;
|
|
sprite.body.velocity.y = 0;
|
|
sprite.body.angularVelocity = 0;
|
|
|
|
if (cursors.left.isDown)
|
|
{
|
|
sprite.body.angularVelocity = -100;
|
|
}
|
|
else if (cursors.right.isDown)
|
|
{
|
|
sprite.body.angularVelocity = 100;
|
|
}
|
|
|
|
if (cursors.up.isDown)
|
|
{
|
|
game.physics.velocityFromAngle(sprite.angle, 300, sprite.body.velocity);
|
|
}
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
game.debug.renderBodyInfo(sprite, 16, 24);
|
|
|
|
}
|